Compare commits

...

4 Commits

Author SHA1 Message Date
developer 18db62e19d Merge pull request 'feat(ui): friends list as lobby-style rows with kebab + confirm modals' (#123) from feature/friends-list-kebab-confirm into development
CI / ui (push) Successful in 56s
CI / gate (push) Successful in 0s
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 10s
CI / changes (push) Successful in 2s
CI / unit (push) Has been skipped
CI / integration (push) Has been skipped
CI / deploy (push) Successful in 1m18s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 56s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Has been skipped
2026-06-22 22:28:25 +00:00
Ilia Denisov d4e34efa80 test(ui): e2e for the friends-list kebab, confirm modals and outside-tap
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Has been skipped
CI / integration (pull_request) Has been skipped
CI / ui (pull_request) Successful in 56s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m20s
Cover the reworked Settings -> Friends interactions in the mock e2e
(Chromium + WebKit): the row kebab slides open the block/remove icons and an
outside tap collapses it; blocking confirms (naming the friend) and moves them
to Blocked; removing confirms and drops the friendship.
2026-06-23 00:24:33 +02:00
Ilia Denisov 12ff6dad86 feat(ui): close the friends kebab on an outside tap
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Has been skipped
CI / integration (pull_request) Has been skipped
CI / ui (pull_request) Successful in 54s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m30s
A slid-open friend row now collapses when the user taps anywhere outside its
action buttons (taps on a kebab are skipped so its own toggle still drives the
open/close). Uses the same capture-phase window pointerdown idiom as Screen,
active only while a row is revealed.
2026-06-23 00:20:09 +02:00
Ilia Denisov 5a80696fe8 feat(ui): friends list as lobby-style rows with kebab + confirm modals
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Has been skipped
CI / integration (pull_request) Has been skipped
CI / ui (pull_request) Successful in 53s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m31s
Settings -> Friends previously rendered each friend as a bordered card with
two always-visible text buttons (Remove / Block) that fired immediately. Rework
the whole screen to the lobby's visual language: one-line rows split by
hairline separators across all three sections (friends, incoming requests,
blocked).

Each friend row gains a right-hand kebab that slides the row open to reveal two
icon actions split by a vertical divider -- block (no-entry) and remove (cross)
-- mirroring the lobby's slide-to-reveal. Both actions now require a
confirmation modal; since the slide moves a short name off-screen, the modal
keeps a generic title and shows the friend's name in the body, above the
buttons, so a long name cannot stretch the sheet. Incoming keeps its
accept/decline buttons and blocked keeps unblock, inline on their rows.

Add the friends.actions / friends.blockConfirm / friends.unfriendConfirm keys
to both i18n catalogs and document the flow in FUNCTIONAL (+_ru).
2026-06-23 00:09:39 +02:00
6 changed files with 255 additions and 42 deletions
+3
View File
@@ -213,6 +213,9 @@ block **overrides but does not delete** an existing friendship (so you may block
they keep seeing you as one); active games are never interrupted — you can finish them, with they keep seeing you as one); active games are never interrupted — you can finish them, with
the blocked opponent's chat composer hidden (only the log remains). Blocking from a game card the blocked opponent's chat composer hidden (only the log remains). Blocking from a game card
mirrors the block in **Settings → Friends**; **unblock** and **unfriend** live there only. mirrors the block in **Settings → Friends**; **unblock** and **unfriend** live there only.
On Settings → Friends each friend is a one-line row whose right-hand kebab (⋮) slides open
**block 🚫** and **remove ✖️** icon actions, and each action is gated by a confirmation
that names the friend (*Block this player?* / *Remove from friends?*).
Blocking an **auto-match opponent who is secretly a robot** behaves the same in that game Blocking an **auto-match opponent who is secretly a robot** behaves the same in that game
(struck name, hidden composer) and lists the blocked opponent under the name you saw, but is (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is
recorded only against that game — the disguise holds, the shared robot is never globally recorded only against that game — the disguise holds, the shared robot is never globally
+3
View File
@@ -218,6 +218,9 @@ _Вход сейчас только через провайдера, поэто
заблокированного соперника «подвал» чата скрыт (остаётся только лог). Блокировка с карточки в заблокированного соперника «подвал» чата скрыт (остаётся только лог). Блокировка с карточки в
партии повторяет блокировку в **Настройках → Друзья**; **разблокировка** и **удаление из друзей** партии повторяет блокировку в **Настройках → Друзья**; **разблокировка** и **удаление из друзей**
есть только там. есть только там.
В **Настройках → Друзья** каждый друг — однострочник, чей правый кебаб (⋮) выдвигает
иконки-действия **заблокировать 🚫** и **удалить ✖️**, и каждое действие подтверждается
диалогом с именем друга (*Заблокировать?* / *Удалить из друзей?*).
Блокировка **авто-матч соперника, который втайне робот**, в этой партии ведёт себя так же Блокировка **авто-матч соперника, который втайне робот**, в этой партии ведёт себя так же
(зачёркнутое имя, скрытый «подвал») и в списке заблокированных показывается под тем именем, (зачёркнутое имя, скрытый «подвал») и в списке заблокированных показывается под тем именем,
которое ты видел, но записывается только для этой партии — маскировка сохраняется, общий которое ты видел, но записывается только для этой партии — маскировка сохраняется, общий
+54
View File
@@ -44,6 +44,60 @@ test('friends: issue a code, accept an incoming request, redeem a code', async (
await expect(page.locator('.who', { hasText: 'Friend 111111' })).toBeVisible(); await expect(page.locator('.who', { hasText: 'Friend 111111' })).toBeVisible();
}); });
test('friends: the row kebab reveals block/remove and an outside tap closes it', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
// A friend row slides open on its kebab (like the lobby), exposing two icon actions.
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await expect(kaya).toHaveClass(/revealed/);
await expect(kaya.locator('.acts').getByRole('button', { name: 'Block' })).toBeVisible();
await expect(kaya.locator('.acts').getByRole('button', { name: 'Remove' })).toBeVisible();
// A tap anywhere outside the action buttons collapses the row again.
await page.getByRole('heading', { name: 'Your friends' }).click();
await expect(kaya).not.toHaveClass(/revealed/);
});
test('friends: blocking from the list confirms (naming the friend) and moves them to Blocked', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await kaya.locator('.acts').getByRole('button', { name: 'Block' }).click();
// The confirmation keeps a generic title and names the friend in the body.
const dialog = page.getByRole('dialog');
await expect(dialog.getByText('Block this player?')).toBeVisible();
await expect(dialog.locator('.confirm-name')).toHaveText('Kaya');
await dialog.getByRole('button', { name: 'Block' }).click();
// The block applied: Kaya leaves the friends list and shows under Blocked players.
await expect(page.getByText('No friends yet.')).toBeVisible();
const blocked = page.locator('.rowwrap', { hasText: 'Kaya' });
await expect(blocked.getByRole('button', { name: 'Unblock' })).toBeVisible();
});
test('friends: removing from the list confirms (naming the friend) and drops them', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await kaya.locator('.acts').getByRole('button', { name: 'Remove' }).click();
const dialog = page.getByRole('dialog');
await expect(dialog.getByText('Remove from friends?')).toBeVisible();
await expect(dialog.locator('.confirm-name')).toHaveText('Kaya');
await dialog.getByRole('button', { name: 'Remove' }).click();
// Unfriending just drops the friendship — Kaya is gone and not blocked.
await expect(page.getByText('No friends yet.')).toBeVisible();
await expect(page.locator('.rowwrap', { hasText: 'Kaya' })).toHaveCount(0);
});
test('invitations: the lobby shows an invitation and accepting clears it', async ({ page }) => { test('invitations: the lobby shows an invitation and accepting clears it', async ({ page }) => {
await loginLobby(page); await loginLobby(page);
await expect(page.getByText('Invitations')).toBeVisible(); await expect(page.getByText('Invitations')).toBeVisible();
+3
View File
@@ -227,6 +227,9 @@ export const en = {
'friends.decline': 'Decline', 'friends.decline': 'Decline',
'friends.unfriend': 'Remove', 'friends.unfriend': 'Remove',
'friends.block': 'Block', 'friends.block': 'Block',
'friends.actions': 'Actions',
'friends.blockConfirm': 'Block this player?',
'friends.unfriendConfirm': 'Remove from friends?',
'friends.add': 'Add a friend', 'friends.add': 'Add a friend',
'friends.addFromGame': 'Add to friends', 'friends.addFromGame': 'Add to friends',
'friends.blockFromGame': 'Block player', 'friends.blockFromGame': 'Block player',
+3
View File
@@ -228,6 +228,9 @@ export const ru: Record<MessageKey, string> = {
'friends.decline': 'Отклонить', 'friends.decline': 'Отклонить',
'friends.unfriend': 'Удалить', 'friends.unfriend': 'Удалить',
'friends.block': 'Заблокировать', 'friends.block': 'Заблокировать',
'friends.actions': 'Действия',
'friends.blockConfirm': 'Заблокировать?',
'friends.unfriendConfirm': 'Удалить из друзей?',
'friends.add': 'Добавить друга', 'friends.add': 'Добавить друга',
'friends.addFromGame': 'В друзья', 'friends.addFromGame': 'В друзья',
'friends.blockFromGame': 'Заблокировать', 'friends.blockFromGame': 'Заблокировать',
+189 -42
View File
@@ -1,5 +1,6 @@
<script lang="ts"> <script lang="ts">
import { onMount } from 'svelte'; import { onMount } from 'svelte';
import Modal from '../components/Modal.svelte';
import { app, handleError, refreshNotifications, showToast } from '../lib/app.svelte'; import { app, handleError, refreshNotifications, showToast } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte'; import { connection } from '../lib/connection.svelte';
import { gateway } from '../lib/gateway'; import { gateway } from '../lib/gateway';
@@ -16,6 +17,11 @@
let robotBlocks = $state<RobotBlockEntry[]>([]); let robotBlocks = $state<RobotBlockEntry[]>([]);
let code = $state<FriendCode | null>(null); let code = $state<FriendCode | null>(null);
let redeemInput = $state(''); let redeemInput = $state('');
// The friend row whose kebab actions are slid open, like the lobby list.
let revealedId = $state<string | null>(null);
// Pending confirmation targets: the friend account awaiting a block / unfriend confirm.
let blockTarget = $state<AccountRef | null>(null);
let unfriendTarget = $state<AccountRef | null>(null);
async function load() { async function load() {
try { try {
@@ -52,6 +58,41 @@
const blockUser = (id: string) => act(() => gateway.block(id)); const blockUser = (id: string) => act(() => gateway.block(id));
const unblock = (id: string) => act(() => gateway.unblock(id)); const unblock = (id: string) => act(() => gateway.unblock(id));
// toggleReveal slides one friend row open (closing any other), exposing its
// block / unfriend icon actions; tapping the same kebab again closes it.
function toggleReveal(id: string): void {
revealedId = revealedId === id ? null : id;
}
// confirmBlock / confirmUnfriend run the pending action once its modal is
// accepted, then clear the target and the revealed row.
function confirmBlock(): void {
const target = blockTarget;
blockTarget = null;
revealedId = null;
if (target) void blockUser(target.accountId);
}
function confirmUnfriend(): void {
const target = unfriendTarget;
unfriendTarget = null;
revealedId = null;
if (target) void remove(target.accountId);
}
// While a friend row is slid open, a tap anywhere outside its action buttons
// closes it again. Taps on a kebab are skipped so its own toggle stays in charge.
$effect(() => {
if (revealedId === null) return;
function onDown(e: PointerEvent) {
const el = e.target as Element | null;
if (el?.closest('.acts') || el?.closest('.kebab')) return;
revealedId = null;
}
window.addEventListener('pointerdown', onDown, true);
return () => window.removeEventListener('pointerdown', onDown, true);
});
async function getCode() { async function getCode() {
try { try {
code = await gateway.friendCodeIssue(); code = await gateway.friendCodeIssue();
@@ -152,30 +193,39 @@
{#if incoming.length} {#if incoming.length}
<section> <section>
<h3>{t('friends.incoming')}</h3> <h3>{t('friends.incoming')}</h3>
{#each incoming as r (r.accountId)} <div class="list">
<div class="item"> {#each incoming as r (r.accountId)}
<span class="who">{r.displayName}</span> <div class="rowwrap">
<span class="acts"> <div class="row">
<button class="btn" onclick={() => respond(r.accountId, true)} disabled={!connection.online}>{t('friends.accept')}</button> <span class="who">{r.displayName}</span>
<button class="ghost" onclick={() => respond(r.accountId, false)} disabled={!connection.online}>{t('friends.decline')}</button> <span class="btns">
</span> <button class="btn" onclick={() => respond(r.accountId, true)} disabled={!connection.online}>{t('friends.accept')}</button>
</div> <button class="ghost" onclick={() => respond(r.accountId, false)} disabled={!connection.online}>{t('friends.decline')}</button>
{/each} </span>
</div>
</div>
{/each}
</div>
</section> </section>
{/if} {/if}
<section> <section>
<h3>{t('friends.yours')}</h3> <h3>{t('friends.yours')}</h3>
{#if friends.length} {#if friends.length}
{#each friends as f (f.accountId)} <div class="list">
<div class="item"> {#each friends as f (f.accountId)}
<span class="who">{f.displayName}</span> <div class="rowwrap" class:revealed={revealedId === f.accountId}>
<span class="acts"> <div class="acts">
<button class="ghost" onclick={() => remove(f.accountId)} disabled={!connection.online}>{t('friends.unfriend')}</button> <button class="iconbtn" onclick={() => (blockTarget = f)} disabled={!connection.online} aria-label={t('friends.block')}>🚫</button>
<button class="ghost danger" onclick={() => blockUser(f.accountId)} disabled={!connection.online}>{t('friends.block')}</button> <button class="iconbtn" onclick={() => (unfriendTarget = f)} disabled={!connection.online} aria-label={t('friends.unfriend')}>✖️</button>
</span> </div>
</div> <div class="row">
{/each} <span class="who">{f.displayName}</span>
<button class="kebab" onclick={() => toggleReveal(f.accountId)} aria-label={t('friends.actions')}></button>
</div>
</div>
{/each}
</div>
{:else} {:else}
<p class="muted">{t('friends.none')}</p> <p class="muted">{t('friends.none')}</p>
{/if} {/if}
@@ -184,20 +234,49 @@
{#if blocked.length || robotBlocks.length} {#if blocked.length || robotBlocks.length}
<section> <section>
<h3>{t('friends.blockedList')}</h3> <h3>{t('friends.blockedList')}</h3>
{#each blocked as b (b.accountId)} <div class="list">
<div class="item"> {#each blocked as b (b.accountId)}
<span class="who">{b.displayName}</span> <div class="rowwrap">
<button class="ghost" onclick={() => unblock(b.accountId)} disabled={!connection.online}>{t('friends.unblock')}</button> <div class="row">
</div> <span class="who">{b.displayName}</span>
{/each} <span class="btns">
{#each robotBlocks as r (r.id)} <button class="ghost" onclick={() => unblock(b.accountId)} disabled={!connection.online}>{t('friends.unblock')}</button>
<div class="item"> </span>
<span class="who">{r.displayName}</span> </div>
<button class="ghost" onclick={() => unblock(r.id)} disabled={!connection.online}>{t('friends.unblock')}</button> </div>
</div> {/each}
{/each} {#each robotBlocks as r (r.id)}
<div class="rowwrap">
<div class="row">
<span class="who">{r.displayName}</span>
<span class="btns">
<button class="ghost" onclick={() => unblock(r.id)} disabled={!connection.online}>{t('friends.unblock')}</button>
</span>
</div>
</div>
{/each}
</div>
</section> </section>
{/if} {/if}
{#if blockTarget}
<Modal title={t('friends.blockConfirm')} onclose={() => (blockTarget = null)}>
<p class="confirm-name">{blockTarget.displayName}</p>
<div class="confirm-row">
<button class="cancel" onclick={() => (blockTarget = null)}>{t('common.cancel')}</button>
<button class="danger" onclick={confirmBlock} disabled={!connection.online}>{t('friends.block')}</button>
</div>
</Modal>
{/if}
{#if unfriendTarget}
<Modal title={t('friends.unfriendConfirm')} onclose={() => (unfriendTarget = null)}>
<p class="confirm-name">{unfriendTarget.displayName}</p>
<div class="confirm-row">
<button class="cancel" onclick={() => (unfriendTarget = null)}>{t('common.cancel')}</button>
<button class="danger" onclick={confirmUnfriend} disabled={!connection.online}>{t('friends.unfriend')}</button>
</div>
</Modal>
{/if}
{/if} {/if}
</div> </div>
@@ -279,28 +358,76 @@
padding: 4px 0; padding: 4px 0;
text-align: left; text-align: left;
} }
.item { .list {
display: flex;
flex-direction: column;
}
/* One-line rows split by hairlines, mirroring the lobby list. */
.rowwrap {
position: relative;
overflow: hidden;
}
.rowwrap + .rowwrap {
border-top: 1px solid var(--border);
}
/* Block / unfriend icon actions sit behind the friend row, exposed when it slides left. */
.acts {
position: absolute;
inset: 0 0 0 auto;
display: flex;
align-items: stretch;
}
.iconbtn {
flex: 0 0 auto;
width: 48px;
border: none;
background: var(--bg-elev);
color: var(--text);
font-size: 1.1rem;
display: flex;
align-items: center;
justify-content: center;
}
.iconbtn + .iconbtn {
border-left: 1px solid var(--border); /* the vertical divider between 🚫 and ✖️ */
}
.row {
position: relative;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: space-between; justify-content: space-between;
gap: 10px; gap: 10px;
padding: 10px 12px; padding: 10px 12px;
border: 1px solid var(--border); background: var(--bg);
background: var(--surface); transform: translateX(0);
border-radius: var(--radius-sm); transition: transform 0.18s ease;
margin-bottom: 8px; }
.rowwrap.revealed .row {
transform: translateX(-96px); /* 2 × 48px icon buttons */
}
.kebab {
flex: 0 0 auto;
width: 30px;
padding: 6px 0;
border: none;
background: none;
color: var(--text-muted);
font-size: 1.4rem;
line-height: 1;
}
.btns {
display: flex;
gap: 8px;
flex: 0 0 auto;
} }
.who { .who {
flex: 1;
min-width: 0;
font-weight: 600; font-weight: 600;
overflow: hidden; overflow: hidden;
text-overflow: ellipsis; text-overflow: ellipsis;
white-space: nowrap; white-space: nowrap;
} }
.acts {
display: flex;
gap: 8px;
flex: 0 0 auto;
}
.btn { .btn {
padding: 8px 12px; padding: 8px 12px;
border: 1px solid var(--accent); border: 1px solid var(--accent);
@@ -315,7 +442,27 @@
color: var(--text); color: var(--text);
border-radius: var(--radius-sm); border-radius: var(--radius-sm);
} }
.ghost.danger { .confirm-name {
color: var(--danger, #c0392b); margin: 0 0 12px;
font-weight: 600;
overflow-wrap: anywhere; /* a long display name wraps instead of stretching the sheet */
}
.confirm-row {
display: flex;
gap: 8px;
}
.confirm-row button {
flex: 1;
padding: 11px;
border-radius: var(--radius-sm);
border: 1px solid var(--border);
background: var(--surface);
color: var(--text);
font-weight: 600;
}
.confirm-row .danger {
background: var(--danger);
color: #fff;
border-color: var(--danger);
} }
</style> </style>