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Author SHA1 Message Date
Ilia Denisov fa4dc2412a feat(offline): implicit net-state model, two-tier version gate, unified lobby
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 13s
CI / integration (pull_request) Successful in 19s
CI / ui (pull_request) Failing after 15s
CI / conformance (pull_request) Successful in 10s
CI / gate (pull_request) Failing after 0s
CI / deploy (pull_request) Has been skipped
Land the offline-model redesign (ANDROID_PLAN.md O1-O7): replace the explicit offline toggle with a single detected net-state machine, unify the lobby, and add a two-tier client-version gate. Contour-safe: both version vars empty => dormant, and the wire change is additive, so web/pwa/vk/tg behaviour is unchanged unless the gate is deliberately configured.

O1 pure net-state reducer (test-first). O2 reactive store + event wiring (connection/offline become thin shims; +@capacitor/network). O3 remove the offline toggle + migrate the pref. O4 two-tier gate: hard update_required degrades to an offline Update/Play-offline notice (not terminal); soft GATEWAY_RECOMMENDED_CLIENT_VERSION -> X-Update-Recommended nudge. O5 unified lobby (device-local + greyed-from-cache server games; self-set identity; closes G-step-0). O6 create flows (with-friends online/offline segment + offline dict guard). O7 docs (ARCHITECTURE, FUNCTIONAL +_ru, TESTING, deploy/README).

Also disable the manual android-build CI workflow for now (rename to .disabled); the Android APK release comes later.

Tests: gateway go green, svelte-check 0/0, vitest 617, e2e 122/122 (chromium + webkit).
2026-07-13 01:44:28 +02:00
+3 -7
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@@ -36,13 +36,9 @@ const DIST = 'dist';
// highlight geometry (lib/formed.ts), the on-board score badge and the bag / turn-strip / board-zoom
// wiring live in the always-loaded Game / Board / Rack screens, then to 127 for the wallet storefront
// redesign — its buy/spend toggle, compact balance and exchange-confirm dialog ride the same
// always-loaded Wallet screen — then to 130 for the offline-model redesign: the net-state machine
// (`netstate`), the two-tier version gate (the transport interceptor + the Update/Play-offline notice
// + the update-available nudge) and the unified-lobby / create-flow wiring ride the always-loaded
// transport / App / Lobby / New Game screens (the dict-availability guard's `getDawg` stays lazy). The
// heavy parts — the dict loader, the move generator and the preload orchestration — still stay in lazy
// chunks. Scoped CSS lands in the CSS chunk, not this JS budget.
const BUDGET = { app: 130, shared: 31, landing: 5 };
// always-loaded Wallet screen. The heavy parts — the dict loader, the move generator and the preload
// orchestration — still stay in lazy chunks. Scoped CSS lands in the CSS chunk, not this JS budget.
const BUDGET = { app: 127, shared: 31, landing: 5 };
// gzipped returns the gzipped byte size of a built asset, or 0 when the reference is not a
// local file (e.g. the Telegram SDK loaded from a CDN) or is missing.