Commit Graph

54 Commits

Author SHA1 Message Date
Ilia Denisov 38be7fea96 Stage 7 polish: app shell + nav + lobby + settings (Parts A/B/C)
- Screen.svelte shell: nav bar grows, ad+content+tabbar pinned bottom (mobile feel)
- AdBanner.svelte + banner.ts rotator (params, mock long/short, linkify); Header CSS chevron + grow; Menu (bigger CSS hamburger); TabBar + HoldConfirm shared components; user-select:none
- Lobby: hide-empty sections, tab order New/Tournaments/Stats, place-based result badges (result.ts)
- Settings: Board style > Labels (beginner/classic/none) + prefs plumbing (boardlabels.ts); i18n keys + ru mirror
2026-06-03 13:20:56 +02:00
Ilia Denisov 0284c9b83a Stage 7 (wip): tests + UI CI
- Vitest units: board replay, placement machine, premium parity, i18n key parity, FlatBuffers codec round-trips (19 tests)
- Playwright smoke (mock transport): guest -> lobby -> board -> place tile -> preview
- ui-test.yaml workflow: check/unit/build + bundle-size budget (67.5KB gzip < 100KB) + chromium e2e
- gateway transcode tests for games.list (seat display_name), pass, hint
- backend integration test for game.ListForAccount
2026-06-03 00:55:38 +02:00
Ilia Denisov 65689b903f Stage 7 (wip): wire remaining ops (backend REST, FBS, gateway transcode) + real UI transport
backend: REST handlers for pass/exchange/resign/hint/evaluate/check_word/complaint/history/chat-list/nudge + new game.ListForAccount (my games) + seat display_name resolution
pkg/fbs: GameActionRequest/ExchangeRequest/EvalRequest/EvalResult/CheckWordRequest/WordCheckResult/ComplaintRequest/HintResult/History/GameList/ChatList + SeatView.display_name; committed Go regenerated (flatc 23.5.26)
gateway: 11 new transcode ops + backendclient methods + FB encoders
ui: edge TS codegen (flatc --ts + protoc-gen-es, committed), FlatBuffers<->model codec, real connect-web transport (binary, bearer auth, Subscribe). prod bundle ~69KB gzip JS
2026-06-03 00:49:07 +02:00
Ilia Denisov 453ddc5e94 Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke
- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session
- pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru
- in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend
- board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat
- Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip
2026-06-03 00:32:50 +02:00