Addressing the review on #23:
- Flag star scaled up ~25% (the hammer&sickle emblem unchanged, kept clear of it).
- TG fullscreen header: drop the WHOLE header below the content-safe-area top
inset (the hamburger stays to the right of the title), instead of pinning the
hamburger to the physical top edge.
- DnD: a placed (pending) tile can now be relocated by dragging it to another
board cell (board->board); it lifts off its source cell while dragged; and it
can be grabbed even on the zoomed board (touch-action:none on the pending
cell, so the drag wins over the board pan). The manual-selection blue frame
now clears on recall.
Backlog item 2 of ~4 (owner review pass):
- USSR flag emblem redrawn (canonical hammer & sickle, scaled down 1.5x
below the star).
- Touch drag-and-drop: enlarge the drag ghost 1.5x on touch only (the finger
hides the tile); suppress the iOS tap-highlight that lingered on a rack tile
sliding into a dragged tile's slot.
- Telegram fullscreen: its native nav no longer hides our header -- the header
drops below the content-safe-area top inset and the menu (hamburger) lifts
into the nav band, centred (--tg-content-top from the SDK inset + a
tg-fullscreen class; new telegram.ts helper + app wiring).
Tests: UI check/test:unit/build + full e2e (60) green. The iOS tap-highlight
fix and the TG-fullscreen layout want on-device verification on the deploy.
Close out Stage 17 round 6:
- Landing page at / — one Vite build with two entries (index.html = game
SPA, landing.html = a lightweight landing reusing the theme/i18n/
aboutContent leaf modules, not the app store).
- Move the web game SPA to /app/; the Telegram Mini App stays at /telegram/
(gateway webui.Handler(stripPrefix, indexName): landing at /, SPA at /app/
+ /telegram/). Per-language "Play in Telegram" link via new
VITE_TELEGRAM_LINK_EN/_RU build vars (button hides when unset).
- Cache headers: hash-named /assets/* immutable, HTML shells no-cache (the
go:embed zero modtime emitted no validators, so the client re-downloaded
the whole bundle every launch).
- Live-stream 15s abort fix: an immediate heartbeat on open + a 10s default
interval (the first tick at 15s raced the edge idle timeout -> reconnect
storm).
PLAN/ARCHITECTURE(§13)/FUNCTIONAL(+ru)/gateway+ui+deploy READMEs updated;
round 6 closed. Tests: gateway webui/connectsrv units, ui landing unit + e2e,
full e2e (60) green.
- Chat: always render the (possibly empty) flex:1 caption before the nudge button, so the
nudge stays pinned right whether or not the cooldown text shows (it drifted left when
available).
- USSR flag: redraw the hammer & sickle as a thin schematic sketch — an elongated
semicircle sickle with a handle, crossed by a T-shaped hammer (per the original's
structure), instead of the bold over-filled emblem; the star is a touch smaller.
Each auto-match variant is now a lobby-style plaque: the display name with a flag on the
right (🇺🇸 / 🇷🇺; Erudit uses a bundled minimalist USSR flag SVG) and a one-line rules
summary below — bag size, the ё rule, and bonus differences, sourced from the engine
rulesets (Scrabble 100 · Скрэббл 104, ё a letter · Эрудит 131, ё=е, no centre ×2, +15).
The move-time limit (24h auto-match clock) is shown under the buttons. e2e locks it.
(Multiple-words-per-move is the same for every variant, so it is described in About/landing
rather than repeated on each button.)