Profile gains a Delete-account control (durable accounts) opening a step-up dialog: a
mailed code for an email account, or the typed DELETE phrase for a platform-only one.
On success the app swaps to a terminal AccountDeleted screen ('Учётная запись удалена')
with a Close that closes the host Mini App (telegramClose / vkClose; web = no close).
Wires deleteRequest/deleteConfirm through client/transport/mock/codec; ru/en i18n;
codec wire test + Chromium/WebKit e2e.
The finished-game export (GCG + a new PNG of the final position) is one
signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min
TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin
and delivered by the best affordance each platform has (five on-device
review rounds):
- TG Android/desktop: native showPopup chooser -> native downloadFile
dialog (bridge-only chain, activation-safe).
- TG iOS: app-modal chooser -> OS share sheet with the fetched file
(a popup callback cannot supply the activation the sheet needs).
- VK iOS: VKWebAppDownloadFile for both formats.
- VK Android: the PNG opens in VK's native image viewer, the GCG copies
to the clipboard (the VK Android downloader hangs on any download,
Content-Length/Range notwithstanding).
- VK desktop iframe / desktop browsers: plain anchor downloads.
- Mobile browsers: the OS share sheet (fetch-then-share).
- Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option.
The PNG is rasterized on demand by the new internal `renderer` sidecar
(node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts)
executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests;
the backend rebuilds the render payload from the journal +
engine.AlphabetTable, and the device date locale, IANA time zone and
localized non-play labels ride the signed URL. Nothing is stored — the
artifact re-derives from the immutable journal on each GET. The gateway
forwards /dl/* (caddy @gateway matcher extended) behind the per-IP
public rate limiter and serves bytes via http.ServeContent.
Deploy: renderer service in compose + prod overlay + rolling order +
prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke
runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN,
TESTING, deploy/README, renderer/README.
The Android VK client's WebView ignores target=_blank and navigates the
Mini App's own window to the target, stranding the player outside the
game with no way back (the dictionary lookup, About/Feedback links, the
ad banner and the bot-link modal fallbacks). vk-bridge 3.x has no method
to open an external URL, so external links are routed through VK's own
leave-VK redirect (vk.com/away.php), which the client intercepts
natively and hands to the system browser.
onExternalLinkClick moves from lib/telegram to a new lib/links that
composes the Telegram and VK routers; iOS and desktop VK open _blank
correctly and are left alone.
Parity with the Telegram chrome painting: on a VK Mini App launch and on
every theme change, set VK's status-bar appearance (and, on Android, the
action/navigation bar colours) from the app's live theme tokens, so the VK
chrome matches the UI instead of clashing.
syncVKChrome mirrors syncTelegramChrome; the status-bar appearance is
derived from the --bg token's luminance (appearanceForBg, unit-tested).
Wired into the VK onScheme handler (fires on launch + on theme change) and
setTheme. Docs: UI_DESIGN VK integration.
- Tap-highlight: add -webkit-tap-highlight-color: transparent on #app.
Android in-app WebViews (Telegram, VK) flashed a momentary selection-like
box on tappable nodes on tap — seen on the header title and the back
chevron; user-select (already none) does not govern it. Inherited, so
this clears it app-wide.
- VK haptics: mirror the Telegram haptic set on VK via VK Bridge taptic
(impact / notification / selection), routed through a new shared
lib/haptics.ts dispatcher. VK users previously got no haptics; the game
and error call sites now fire haptic() instead of telegramHaptic().
- VK swipe-back: disable VK's horizontal swipe-back at launch
(VKWebAppSetSwipeSettings history:false) so it does not fight the app's
own edge-swipe-back and on-board tile drag — parity with Telegram's
disabled vertical swipes; the app owns navigation via its back chevron.
Docs: UI_DESIGN (no-select / tap-highlight, VK integration).
Contour review of the VK Bridge group:
- #6 invite link: VK's documented '#' direct-link payload is eaten by the vk.com SPA before it
reaches the app, so the friend-code link now carries the payload as a query param
(vk.com/app<id>?hash=f<code>); the recipient already reads the `hash` query param (vkStartParam).
(Whether VK forwards the '?' through to the iframe is being confirmed on the contour.)
- #8 Android: the VK mobile webview does not surface the home-bar inset via CSS env() (config
insets are iOS-only), so subscribe to the bridge insets (VKWebAppUpdateConfig + VKWebAppUpdateInsets)
and set --tg-safe-* to max(env(), the VK value).
- #8 landscape colour: the home-indicator strip was the (grey) page background because the two-pane
landscape game has no bottom bar. The left-panel controls bar now paints its own chrome into the
inset (Screen gains a selfInset flag that drops the shell's detached padding strip), and the
game-land runs flush to the edge.
Verified: svelte-check, 347 unit, build, bundle-gate; the landscape safe-area painting reproduced in
the mock (controls bar + board reach the edge, strip takes the bar colour). The VK-Bridge / VK launch
behaviours (Android insets, the ?hash forward) need the live contour.
Group B of the VK integration — the contour-verified follow-up to the launch+auth MVP:
- Share/copy inside the VK iframe go through VK Bridge: the friend-code invite shares via
VKWebAppShare and copies via VKWebAppCopyText, since navigator.share is absent in the desktop
iframe and navigator.clipboard is blocked there.
- The invite link is a VK Mini App direct link (vk.com/app<id>#f<code>) on VK instead of the
Telegram link; the app id comes from vk_app_id in the launch params (no build arg needed). The
recipient's launch routes the deep link from VK's `hash` launch query parameter.
- The app's "auto" theme follows the VK client's light/dark appearance (VKWebAppUpdateConfig),
which the VK mobile webview's prefers-color-scheme does not track.
- The safe-area CSS vars default to env(safe-area-inset-*), so the VK mobile layout clears the
home bar (and Capacitor/PWA too); Telegram still overrides them from its SDK.
vk.ts adds vkAppId/vkStartParam/vkShare/vkCopyText/vkOnScheme. Verified: svelte-check, 347 unit
(+ vkAppId/vkStartParam/vkShareLink), build, bundle-gate. The VK-Bridge behaviours need the live
contour (not reproducible headless).
Mirror the Telegram Mini App wrapper for VK: the SPA loads at a new /vk/
entry, authenticates from VK's signed launch parameters, and provisions a
'vk' platform identity — the minimum to run the game in VK test mode.
- Gateway verifies the launch signature in-process (internal/vkauth:
HMAC-SHA256 over the sorted vk_* params under GATEWAY_VK_APP_SECRET,
base64url) — a pure offline check, no side-service. New auth.vk op
(gated on the secret), backendclient.VKAuth, /vk/ SPA mount.
- Backend: KindVK + ProvisionVK/vkSeed, /sessions/vk handler, identity
kind widened to include 'vk' (migration 00005, expand-contract).
- UI: src/lib/vk.ts (VK Bridge, lazy-imported), bootVK + the /vk/ boot
dispatch, encodeVKLogin + authVK across transport/client/mock. VK omits
the name from the signed params, so the client reads it via
VKWebAppGetUserInfo as an unsigned display seed.
- Deploy: /vk in the edge Caddyfile, GATEWAY_VK_APP_SECRET wired through
compose + .env.example + CI (TEST_) + prod-deploy (PROD_).
- Admin console: surface the VK user id (link to the VK profile) next to
the Telegram id on the user card.
- Docs: ARCHITECTURE §12/§13, FUNCTIONAL (+ _ru), gateway README; VK
integration reference under .claude/.
Signature algorithm verified against dev.vk.com plus independent Node/Python
references and a %2C edge-case vector.