Commit Graph

3 Commits

Author SHA1 Message Date
Ilia Denisov ec435c0e7f Stage 14: solver & dictionary split — consume published module + DAWG artifact (TODO-1/TODO-2)
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- backend/go.mod pins gitea.iliadenisov.ru/developer/scrabble-solver v1.0.0; the engine's
  imports use the published module path; go.work drops the solver replace (GOPRIVATE fetches
  it directly from Gitea). The solver's wordlist/dictdawg are now public packages.
- CI (go-unit, integration): drop the solver sibling-clone, set GOPRIVATE, and download the
  dictionary DAWG release artifact (scrabble-dawg-<DICT_VERSION>.tar.gz from the new
  scrabble-dictionary repo) for BACKEND_DICT_DIR.
- Docs: ARCHITECTURE §5/§11/§13/§14 + backend/README updated to the published-module +
  release-artifact model. PLAN.md re-scoped Stage 14 to the split and added Stages 15 (deploy
  infra & test contour), 16 (prod contour), 17 (dual Telegram bots); TODO-1/TODO-2 marked done.
2026-06-04 20:00:36 +02:00
Ilia Denisov 751e74b14f Stage 3: game domain (lifecycle, journal+cache, hint, word-check, GCG, stats)
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internal/game drives the engine over a single match and owns everything the
engine does not: event-sourced persistence (a games row + an append-only decoded
move journal, with the live engine.Game kept warm in a cache and rebuilt by
replay on a miss), the play/pass/exchange/resign transitions with
validate-at-submit scoring, an unlimited score/legality preview, the hint
(per-game allowance + profile wallet), the word-check tool with complaint
capture, per-player game state, history and GCG export (Poslfit dialect), and a
background turn-timeout sweeper that auto-resigns overdue turns honouring each
player's daily away window. Like Stages 1-2 it is a service/store layer with no
HTTP; the gateway surface lands in Stage 6.

Engine: additive decoded domain API (Direction, SubmitPlay/SubmitExchange/
EvaluatePlay/HintView/Hand, MoveRecord.{Dir,MainRow,MainCol}, Registry.Lookup,
ParseVariant) so internal/game never imports scrabble-solver; and a Resign fix
so the resigner keeps their score yet never wins (the other player wins a
two-player game). Timeout reuses Resign.

Persistence: migration 00002 adds games, game_players, game_moves, complaints,
account_stats and extends accounts with away_start/away_end/hint_balance; go-jet
regenerated. account gained SpendHint. Config adds BACKEND_DICT_DIR (required),
BACKEND_DICT_VERSION, BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL, BACKEND_GAME_CACHE_TTL;
main loads the registry at boot (hard dependency) and starts the sweeper.

Tests: engine resign + decoded-API tests; game unit tests (GCG, away-window
boundaries, hint budget, cache, keyed mutex, payload); inttest integration
(lifecycle, replay equivalence, timeout sweep with away grace, resign stats,
hint policy, word-check/complaint, per-game-lock). Docs (PLAN, ARCHITECTURE,
FUNCTIONAL +_ru, TESTING, README) updated.
2026-06-02 17:33:49 +02:00
Ilia Denisov 6d0dd4fb14 Stage 2: engine package over scrabble-solver (registry, bag, Game, replay)
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backend/internal/engine wraps the sibling scrabble-solver library in-process:

- Registry: versioned DAWG load via dafsa.Load, keyed by (variant, dict_version),
  latest-per-variant; English / Russian / Эрудит handled uniformly.
- Bag: own deterministic, seeded tile bag with Draw + Return (for exchanges),
  since the solver's self-play bag cannot return tiles.
- Game: pure rules engine — deal, play/pass/exchange/resign, refill, per-move
  scoring, turn order, and end-condition detection (empty bag + empty rack, six
  scoreless turns, resignation) with end-game rack adjustment.
- decode/ReplayBoard: dictionary-independent MoveRecords and board replay via
  scrabble.Apply (no internal/encoding), realising ARCHITECTURE §9.1.

Wiring: go.work gains "replace scrabble-solver => ../scrabble-solver"; backend
requires scrabble-solver (placeholder) and github.com/iliadenisov/dafsa directly.
Both Go CI workflows clone the public solver sibling (master HEAD, no token) and
set BACKEND_DICT_DIR.

Docs: ARCHITECTURE §5/§14, TESTING engine layer, backend README, and PLAN
refinements + deferred TODOs (publish/version solver; split engine vs dictionary
generator).
2026-06-02 15:10:08 +02:00