A new account's time_zone defaulted to 'UTC' until the player saved a profile, so the
robot's sleep window and the turn-timeout away-window sweeper — both anchored to the
account zone via account.ResolveZone — ran on UTC for every fresh player, skewing
robot-game timing until a manual Settings save. Seed the zone at creation instead, from
the client's detected "±HH:MM" offset.
- Carry browser_tz on the three account-creating auth requests (TelegramLoginRequest,
GuestLoginRequest, EmailRequestRequest — the email account is provisioned at the
code-request step, not at login) through the fbs envelope (+ Go/TS codegen), the
gateway transcode + backend client, and the backend auth handlers into
ProvisionTelegram / ProvisionGuest / ProvisionEmail.
- create() now writes time_zone explicitly: the validated detected offset, or 'UTC'
(equal to the column default) when absent or malformed — deterministic, never guessed.
The column is already NOT NULL DEFAULT 'UTC', so no migration is needed and existing
accounts keep 'UTC'. An existing account is never overwritten on re-login.
- A detected zero offset is stored as "+00:00" (the zone is known and equals UTC),
distinct from the "UTC" default that means "unknown" — which the feedback console's
three-zone Filed display already reflects.
- Guard the guest handler against an empty payload (the bootstrap historically carried
none) so it degrades to no-seed rather than panicking in GetRootAs*.
- Tests: zone seeding across Telegram/guest/email plus the "+00:00"/malformed/empty
cases and the not-overwrite rule; codec round-trip for the three auth encoders.
ARCHITECTURE + FUNCTIONAL(+ru) updated.
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged.
New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer).
Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.