Commit Graph

3 Commits

Author SHA1 Message Date
Ilia Denisov c1ac77bc6a fix(offline): unify NewGame layout to natural-flow + PinPad verdict pause
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- NewGame: all three forms (quick / friends / hotseat) now use the
  Profile sub-view's natural-flow .page (no forced height, no pinned-CTA
  .grow/.fg scroll), so the screen's single .content scroll + --vvh handle
  overflow and a focused name input scrolls into view cleanly — fixes the
  keyboard blank-space / deep-scroll regression. One layout rule, one place.
- PinPad: pause 250ms after the 4th digit before the verdict, so the fill
  (and the shake on a wrong PIN) reads as a deliberate response.
- e2e: typePin waits for empty dots before typing (robust to the pause).
2026-07-07 13:19:22 +02:00
Ilia Denisov 6216359c6f feat(offline): hotseat creation roster + host-participate flow
NewGame offline 'with friends' now builds a local pass-and-play game:
- lib/roster.ts: keep-last-valid name + roster->seats (unit-tested).
- NewGame.svelte: master host-PIN gate (rows disabled until set),
  'are you playing too?' prompt seating the host at row 0, 2-4 player
  rows with inline name validation + optional per-seat PIN, add/remove
  (remove behind the master PIN), variant + multiple-words, Start.
- PinPad: verification via a verify(pin) callback (UI-held lock at
  creation, source-held in-game) instead of a lock prop.
- i18n: hotseat.* (en + ru); the offline mode selector is now shown offline.
2026-07-07 11:28:17 +02:00
Ilia Denisov 69673e7727 feat(offline): PIN lock primitives + Apple-style keypad
Groundwork for offline pass-and-play (hotseat) seat/host PIN locks:
- lib/pin.ts: salted SHA-256 PinLock (newSalt/hashPin/newLock/verifyPin);
  a social lock for a shared device (documented, not cryptography).
- components/PinPad.svelte: 4-digit keypad (set/verify/change), auto-submit
  on the 4th digit, shake on mismatch, hardware-keyboard support.
- i18n: pin.* keys (en + ru).

Engine/source/UI wiring follows.
2026-07-07 11:11:13 +02:00