d94d56b461382af143bf00665c57c58fa60dc1f3
9 Commits
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dbe2c4cb94 |
feat(icons): rebrand app icon; slice the full set from one master
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The SVG tracer export failed, so the icon was designed collaboratively from
scratch: a wooden «Э» tile with a ✻ score-subscript in Spectral Bold, wood
grain and diagonal light/shadow. Construction is specified in fractions of the
side in docs/ICON_BRANDBOOK.md; the reference generator, pinned Spectral font
and committed masters live in assets/icons/brand/.
One master -> the whole set (assets/icons/brand/build-set.mjs + build-android-res.mjs):
- web (ui/public): favicon.svg (light+dark via prefers-color-scheme), favicon.ico,
apple-touch, PWA any + maskable (+ dark variants), og-image reskinned to
«Эрудит» / Игра в слова
- Capacitor layers: ui/assets/{icon,icon-foreground,icon-background}.png
- Android launcher res, all densities, NO inset, + monochrome themed layer
(anydpi xml: background+foreground+monochrome)
- manual-upload art: assets/icons/brand/{vk,tg,store} (square, no rounding)
Primary variant light; dark where the platform can theme (favicon.svg). The old
LiberationSans generator (assets/icons/build) is removed; docs/ICONS.md retargeted
onto the single master. ANDROID_PLAN icon-rebrand item marked done.
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2d1fadb50c |
feat(offline): implicit net-state model, two-tier version gate, unified lobby
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CI / deploy (pull_request) Successful in 1m54s
Land the offline-model redesign (ANDROID_PLAN.md O1-O7): replace the explicit offline toggle with a single detected net-state machine, unify the lobby, and add a two-tier client-version gate. Contour-safe: both version vars empty => dormant, the wire change is additive, so web/pwa/vk/tg behaviour is unchanged unless the gate is deliberately configured. O1 net-state reducer (test-first). O2 store + wiring (connection/offline shims; +@capacitor/network). O3 remove the offline toggle + migrate the pref. O4 two-tier gate: hard update_required degrades to an offline Update/Play-offline notice (not terminal); soft GATEWAY_RECOMMENDED_CLIENT_VERSION -> X-Update-Recommended nudge. O5 unified lobby (device-local + greyed-from-cache server games; self-set identity; closes G-step-0). O6 create flows (with-friends online/offline segment + offline dict guard). O7 docs. Telegram/VK stay online-only (contour review): the offline model is channel-gated via offlineCapable() (native + plain web; false in the mini-apps). offlineMode.active is hard-gated on it, so the whole model (blue chrome, unified/greyed lobby, transport kill switch, device-local vs_ai/hotseat create) stays inert in Telegram/VK regardless of the detected net state (closing a version-lock path that could have flipped them offline); and New Game's with-friends hides the online/offline segment there, leaving the remote invite alone. ARCHITECTURE already declared "Telegram/VK are exempt" - this makes the code match. Deploy/CI: wire the version gate through the deploy (GATEWAY_MIN_CLIENT_VERSION + GATEWAY_RECOMMENDED_CLIENT_VERSION as plain unprefixed vars via compose + ci.yaml + prod-deploy.yaml + write-prod-env.sh + .env.example) so the gate is live when set (test-contour commit-hash version fails open; empty => dormant). Disable the manual android-build CI workflow for now (rename .disabled). Bump the app bundle budget 127->130 KB for the added always-loaded wiring. Fix the UI Docker stage (gateway/Dockerfile): install --ignore-scripts so the Alpine/musl SPA build no longer tries to native-build sharp (a local android:assets tool, unused in the image); esbuild's binary is an optional dep so Vite still builds. Tests: gateway go green (two-tier gate over a real HTTP handler); docker build of the landing + gateway targets green locally; compose --no-interpolate confirms the gateway env; two new telegram.spec.ts e2e (offline signal keeps the chrome online + quick-match opponent choice visible => server enqueue; with-friends shows no pass-and-play), RED-verified; svelte-check 0/0, vitest 617, e2e 248 (chromium + webkit), build + bundle-size 127.8/130. |
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0f5db0ee91 |
feat(android): scaffold Capacitor 8 native project + hardware Back button
Add @capacitor/{core,android,app,cli,assets} to ui/, a capacitor.config.ts (appId ru.eruditgame.app, appName Эрудит, webDir dist — bundle model, no server.url), and the generated ui/android/ Gradle project (tracked; build outputs and the machine-specific local.properties gitignored, keystore patterns un-commented so signing material can never be committed). Wire the Android hardware Back button in ui/src/lib/native.ts behind a dynamic @capacitor/app import (web/mock bundles never load it), called from App.svelte onMount and reusing routeDepth for the navigation-root check. Whitelist sharp in pnpm-workspace.yaml for @capacitor/assets icon generation.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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625fc3135a |
feat(ui): serve the public offer at /offer/ with a landing footer link
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The offer is the legal document a purchase accepts, needed before real-money intake goes live. Convert the source PDF to an editable ui/legal/offer_ru.md and render it to a standalone static dist/offer/index.html at build (a vite emit-offer plugin using marked); the landing container serves it at /offer/, with a bare /offer redirecting in. Add a small centered "Публичная оферта" footer link on the landing (ru/en) and a CI probe asserting /offer/ serves the page rather than silently falling through to the landing shell. |
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1a95a5f2cb |
feat(offline): app-shell precache service worker (vite-plugin-pwa)
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Migrate the former install-only public/sw.js to a custom (injectManifest)
service worker built from ui/src/sw.ts by vite-plugin-pwa. It precaches the
app shell + hashed assets (Workbox) so an installed web PWA cold-launches with
no network, and falls in-scope navigations back to the precached shell (the
hash router resolves the route client-side). This is the C1 prerequisite for a
usable offline mode: without it a cold offline launch cannot load the bundle.
- ui/src/sw.ts: skipWaiting + clientsClaim + cleanupOutdatedCaches +
precacheAndRoute(__WB_MANIFEST) + a NavigationRoute fallback to index.html,
deny-listing the RPC path and /_gm. The Connect stream and API POSTs are
never precached nor intercepted.
- vite.config.ts: VitePWA(injectManifest); manifest:false (we ship our own),
injectRegister:false (registration stays manual + web-only in pwa.svelte.ts),
disabled in the mock build (Playwright unperturbed); landing + polyfills
excluded from the precache.
- Removed public/sw.js; the registration path (dist/sw.js at /app/) is unchanged.
- New dev deps: vite-plugin-pwa + workbox-{core,precaching,routing}.
Docs: ARCHITECTURE + gateway/README. Offline cold-launch is contour-verified
(the mock e2e harness disables the SW).
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4dfedd02a3 |
feat(ui): support old Android in-app WebViews (es2019 + core-js + engine screen)
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Old Android System WebViews (the Telegram/VK in-app browser; a real device with Google Play auto-updates the WebView, but emulators / no-Play / restricted devices stay frozen) showed a white screen. Two causes, fixed in order: - build.target es2022 shipped ?./?? verbatim, which the old engine cannot parse. Lowered to es2019 so esbuild down-levels the syntax. - The es2020+ runtime globals the bundle and its deps call (globalThis, structuredClone, Array.at, ...) are missing on those engines. A conditional core-js loader (emitPolyfills writes dist/polyfills.js, document.write'd by an index.html gate only when needed) covers them; modern engines download nothing, so the bundle-size budget is untouched. BigInt (the 64-bit FlatBuffers timestamp decode) and Proxy (Svelte 5 runes) cannot be polyfilled, so the effective floor is Chrome 67. Below it, a permanent ES5 boot guard in index.html shows a friendly "this device's OS or browser can't run the app" screen (with the web-version link inside a Mini App) and a "Diagnostic information" view with a Copy button, instead of a white screen. A reactive net raises the same screen on an uncaught boot error that never signals window.__booted. Board tile glyphs used container-query units (cqw, Chrome 105+) under .cell font-size:0, so they collapsed to 0px on Chrome 74 (invisible letters); added vmin fallbacks. The unsupported-engine telemetry beacon is a separate follow-up PR. |
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65c194264c |
feat(vk): embed the game as a VK Mini App
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Mirror the Telegram Mini App wrapper for VK: the SPA loads at a new /vk/ entry, authenticates from VK's signed launch parameters, and provisions a 'vk' platform identity — the minimum to run the game in VK test mode. - Gateway verifies the launch signature in-process (internal/vkauth: HMAC-SHA256 over the sorted vk_* params under GATEWAY_VK_APP_SECRET, base64url) — a pure offline check, no side-service. New auth.vk op (gated on the secret), backendclient.VKAuth, /vk/ SPA mount. - Backend: KindVK + ProvisionVK/vkSeed, /sessions/vk handler, identity kind widened to include 'vk' (migration 00005, expand-contract). - UI: src/lib/vk.ts (VK Bridge, lazy-imported), bootVK + the /vk/ boot dispatch, encodeVKLogin + authVK across transport/client/mock. VK omits the name from the signed params, so the client reads it via VKWebAppGetUserInfo as an unsigned display seed. - Deploy: /vk in the edge Caddyfile, GATEWAY_VK_APP_SECRET wired through compose + .env.example + CI (TEST_) + prod-deploy (PROD_). - Admin console: surface the VK user id (link to the VK profile) next to the Telegram id on the user card. - Docs: ARCHITECTURE §12/§13, FUNCTIONAL (+ _ru), gateway README; VK integration reference under .claude/. Signature algorithm verified against dev.vk.com plus independent Node/Python references and a %2C edge-case vector. |
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65689b903f |
Stage 7 (wip): wire remaining ops (backend REST, FBS, gateway transcode) + real UI transport
backend: REST handlers for pass/exchange/resign/hint/evaluate/check_word/complaint/history/chat-list/nudge + new game.ListForAccount (my games) + seat display_name resolution pkg/fbs: GameActionRequest/ExchangeRequest/EvalRequest/EvalResult/CheckWordRequest/WordCheckResult/ComplaintRequest/HintResult/History/GameList/ChatList + SeatView.display_name; committed Go regenerated (flatc 23.5.26) gateway: 11 new transcode ops + backendclient methods + FB encoders ui: edge TS codegen (flatc --ts + protoc-gen-es, committed), FlatBuffers<->model codec, real connect-web transport (binary, bearer auth, Subscribe). prod bundle ~69KB gzip JS |
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453ddc5e94 |
Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke
- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session - pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru - in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend - board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat - Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip |