The dictionary release moved to v1.2.1 while DICT_VERSION stayed pinned at
v1.0.0 in CI and the image/compose seed defaults. Two problems:
1. CI validated against a stale dictionary.
2. The contour seed could be bumped on a live volume, which silently relabels
the already-seeded bytes — voiding games pinned to the prior label and
serving the wrong dictionary for new ones. The flat DAWGs carry no embedded
version, so this drift was undetectable.
Changes:
- Seed-drift guard: OpenWithVersions records the flat dir's version in a
.seed_version marker on first boot and refuses to start when a later
BACKEND_DICT_VERSION disagrees. DICT_VERSION is now the seed for a *fresh*
volume only; a live contour migrates through the admin console (old versions
stay resident, in-progress games keep replaying).
- Track the current release: CI's DICT_VERSION centralised to one workflow-level
env (v1.2.1); image/compose/.env seed defaults bumped to v1.2.1. The deploy
job keeps reading the per-contour vars.TEST_DICT_VERSION.
- Docs: ARCHITECTURE §5 (decision record), backend/deploy READMEs, PRERELEASE
tracker (DV row).
Verified locally against the v1.2.1 artifact: gofmt, build, vet, unit and
integration (-tags=integration) all green.
Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
The friend-code 'share' was an <a> that just opened the bot. Make it a real share:
Telegram's native share-to-chat picker inside the Mini App (openTelegramLink +
t.me/share/url), the system share sheet (navigator.share) on the web, else copy the
link. The shared deep link points at the same bot the player is in — it picks
VITE_TELEGRAM_LINK_EN/_RU by the session's service language, falling back to the
single VITE_TELEGRAM_LINK. Adds the per-bot build args across Dockerfile / compose /
ci.yaml / .env / docs; PLAN TODO-5 updated.
Replace the dictionary hot-reload with an online update flow in the GM console
(/_gm/dictionary): the operator uploads scrabble-dawg-vX.Y.Z.tar.gz, previews the
per-variant words added/removed against the active dictionary, and confirms to
install + activate it. Versions are immutable; in-progress games keep their pinned
version while new games use the new one.
- engine: DiffWords (enumerate both DAWGs, decode only the differences), OpenFinder,
Registry.Finder, DictFiles; OpenWithVersions skips the .staging area.
- dictadmin: hardened release-archive validation + extraction (path-traversal,
symlink, oversize, entry-count rejection) and staging -> install (atomic rename).
- game: active dictionary version persisted in the dictionary_state singleton
(single source of truth, restored on boot), concurrency-safe accessor.
- storage: BACKEND_DICT_DIR is a named volume seeded from the image (nonroot-owned),
so uploaded versions persist across redeploys; the build's DICT_VERSION labels the
seed and equals the resident tag (BACKEND_DICT_VERSION).
- docs: ARCHITECTURE §5, FUNCTIONAL (+ru), backend README, TESTING, PRERELEASE.
Tests: engine + dictadmin unit; integration upload->preview->install->activate->
restart->pin->immutability->CSRF.
Owner review-pass rework of the landing page:
- Rename the per-language Telegram link build var
VITE_TELEGRAM_LINK_EN/_RU -> VITE_TELEGRAM_GAME_CHANNEL_NAME_EN/_RU
(it carries a channel username; the landing builds https://t.me/<name> --
the same channels the connector posts to via TELEGRAM_GAME_CHANNEL_ID_*).
- Language switcher -> a globe icon dropdown (flags + names), saved + synced
to the app prefs.
- Theme switcher -> a sun/moon icon toggle, ephemeral (follows the system
scheme, no auto, never persisted) -- galaxy-game style.
- Drop the "Play in browser" CTA (no standalone-web onboarding yet).
Docs: FUNCTIONAL(+ru), PLAN, deploy + ui READMEs.
Close out Stage 17 round 6:
- Landing page at / — one Vite build with two entries (index.html = game
SPA, landing.html = a lightweight landing reusing the theme/i18n/
aboutContent leaf modules, not the app store).
- Move the web game SPA to /app/; the Telegram Mini App stays at /telegram/
(gateway webui.Handler(stripPrefix, indexName): landing at /, SPA at /app/
+ /telegram/). Per-language "Play in Telegram" link via new
VITE_TELEGRAM_LINK_EN/_RU build vars (button hides when unset).
- Cache headers: hash-named /assets/* immutable, HTML shells no-cache (the
go:embed zero modtime emitted no validators, so the client re-downloaded
the whole bundle every launch).
- Live-stream 15s abort fix: an immediate heartbeat on open + a 10s default
interval (the first tick at 15s raced the edge idle timeout -> reconnect
storm).
PLAN/ARCHITECTURE(§13)/FUNCTIONAL(+ru)/gateway+ui+deploy READMEs updated;
round 6 closed. Tests: gateway webui/connectsrv units, ui landing unit + e2e,
full e2e (60) green.
- PLAN.md: new Stage 17 "Test-contour verification & defect fixes" (exercise the
deployed contour end-to-end and fix what it surfaces — connector liveness check,
path-conditional CI); the former prod-deploy stage becomes Stage 18.
- Renumber every "Stage 17" prod-deploy reference to "Stage 18" across docs,
compose, Caddyfile, ci.yaml and CLAUDE.md; the post-Stage-14 split range is now
"Stages 15–18".
- deploy/README.md documents the services, how to run it locally and in CI, and
every variable: required (the four :? ones + ≥1 bot token) and optional with
defaults, marked secret-vs-variable and with the TEST_/PROD_ Gitea mapping;
plus the fixed internal wiring and the host-side setup.
- ci.yaml maps the remaining POSTGRES_DB/USER, DICT_VERSION and LOG_LEVEL (unset
renders empty -> the compose ":-" defaults apply), so every documented var is
per-contour overridable.
- .env.example points at the README for the full reference.
- backend + gateway multi-stage distroless Dockerfiles; the gateway embeds and
serves the SPA at / and /telegram/ via go:embed (committed dist placeholder,
real build baked in by the image's node stage)
- deploy/docker-compose.yml: backend + gateway + Postgres + Telegram connector
(VPN sidecar) + OTel Collector + Prometheus (15d) + Tempo (72h) + Grafana,
fronted by a caddy owning a single /_gm Basic-Auth (admin console + Grafana
subpath); inter-service on a private network, only caddy on the edge network
- new metrics: backend accounts_created_total{kind} (robots excluded) and an
in-memory gateway active_users{window=24h,7d} gauge
- CI: single .gitea/workflows/ci.yaml (unit/integration/ui + a gated test-contour
deploy) on the new feature/* -> development -> master branch model; the old
go-unit/integration/ui-test workflows are folded in; the connector-scoped
compose is retired (superseded by deploy/)
- docs: ARCHITECTURE §11/§12/§13, root + gateway READMEs, CLAUDE.md branching,
PLAN.md (stage 16 done + refinements + Stage 17 forward-notes)