d24a1274062bbbfbfe9193a953f6abecb15d13e7
20 Commits
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d24a127406 |
feat(ui): on-device move preview (local eval) with network fallback
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Score and validate a tentative move on-device instead of a per-arrangement
network round trip. The dawg reader and the validate/score/direction slice of the
scrabble-solver engine are ported to TypeScript (ui/src/lib/dict), pinned
byte-for-byte to the Go engine by a new `conformance` CI job. The server stays
authoritative — submit_play re-validates — so the local result is an advisory
accelerator only; any cache miss, storage eviction or a bad-connection breaker
falls back to the network evaluate.
- backend: Registry.DictBytes + an authed GET /api/v1/user/dict/{variant}/{version}
(immutable) streaming the pinned per-game dawg.
- gateway: a session-gated /dict edge route proxying it; fetchDict on the transport.
- client: an IndexedDB blob cache (best-effort, storage.persist()) + a loader
(memory -> IndexedDB -> network, session-scoped bad-connection breaker) + a lobby
prefetch (your-turn first); an adapter over the existing premiums/alphabet; a
DictWarmup overlay while a cold dictionary loads (120ms flash-guard, 5s cap ->
network); a ?nolocal flag; the DebugPanel reset also clears the dict cache.
- parity: generators backend/cmd/{dictgen,validategen} + gated Vitest suites, run
in CI against the release dictionaries.
- docs: ARCHITECTURE §5, TESTING, UI_DESIGN, FUNCTIONAL (+ru).
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88b6761e28 |
fix(ui): copy GCG to clipboard on Android in-app WebViews
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On-device diagnostics from Android Telegram and VK confirmed both expose no navigator.share AND no navigator.canShare, so the export fell to a Blob <a download> that those WebViews silently ignore — nothing happened. pickGcgDelivery is now a 3-way decision: Web Share where available (iOS), a clipboard copy in an Android in-app WebView (Telegram/VK: no share, dead download), else a desktop Blob download. shareOrDownloadGcg reports the outcome so the game shows a "GCG copied" toast; the copy is VKWebAppCopyText inside VK (which also covers the desktop VK iframe, where navigator.clipboard is blocked) and navigator.clipboard otherwise. Unit tests cover the 3-way choice and the copy/failed outcomes; new i18n key game.gcgCopied (en+ru); docs ARCHITECTURE/FUNCTIONAL(+ru)/UI_DESIGN/TESTING. |
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48b06f4594 |
docs: finalize documentation to the production state
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The project is live in production, so the staged-development scaffolding is removed. - Delete the staged trackers PLAN.md and PRERELEASE.md. - Rewrite CLAUDE.md: drop the per-stage workflow; codify the ongoing development principles (How we work) and the production model (Branching, CI & production): manual prod-deploy / prod-rollback, semver release tags, Ansible provisioning, expand-contract migrations. - De-stage the living docs (README, ARCHITECTURE, TESTING, deploy/ansible, loadtest, platform/telegram READMEs) and the docker-compose tuning comments: drop the Stage N / R1-R7 / pre-release labels, keep every number and rationale, and fix the now-dangling PLAN.md / PRERELEASE.md references to describe the current state. - Reword stale 'later stage' Go doc comments for subsystems that have shipped. |
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e2771826fd |
perf(gateway): pool backend conns; loadtest evaluate hot path
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The loadtest harness never modelled game.evaluate — the debounced per-tile play preview a real client fires several times per turn, the hottest gameplay call. Model it (one evaluate per placed tile + reconsideration re-previews + draft.save, human-paced; --eval / --eval-recon toggle it). That realistic load surfaced the real bottleneck: the gateway's backend HTTP client used the default transport (MaxIdleConnsPerHost=2), so every sync call to the single backend host churned a fresh TCP connection — ~26500 TIME_WAIT sockets at 500 players (near the ephemeral-port ceiling), burning ~1.75 gateway cores while the backend sat near-idle. It was the unfixed root of the residual transport_error the earlier passes chased on the client side. Widen the keep-alive pool (backendMaxIdleConns=512, ~2x the observed 225-conn peak). At 500 players the churn collapses to ~0 and peak gateway CPU drops ~7x (~1.75 -> ~0.26 cores); postgres (~1.65 cores) becomes the busiest service. This overturns the earlier "gateway is the binding constraint, scale it horizontally" sizing — that was sizing around this bug, not a real floor. Consolidate the loadtest trip reports into one loadtest/REPORT.md (drop the R2/R7 split) and bake the finding into README / PRERELEASE / ARCHITECTURE / TESTING. |
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419ea11b14 |
feat(feedback): in-app user feedback with admin review and account roles
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User-facing Feedback screen (Settings -> Info, registered accounts only): a message (<=1024 runes) plus one optional attachment, an anti-spam gate (one unreviewed message at a time), and the operator's inline reply with a Settings/Info badge. Server-rendered admin console section (/_gm/feedback): unread/read/archived queue with per-user search, detail with read/reply/ archive/delete/delete-all, safe attachment serving (nosniff, images inline via <img>, others download-only). Introduces account_roles, the first per-account role table; feedback_banned blocks only feedback submission, granted/revoked from /users and the delete-with-block action. - migration 00004_feedback (feedback_messages + account_roles) + jetgen - backend internal/feedback (store+service), internal/account/roles.go - wire: FlatBuffers feedback.submit/get/unread; gateway guest gate (Op.NonGuest, is_guest via session resolve) -> guest_forbidden before any backend call - reply push reuses NotificationEvent with a new admin_reply sub-kind - UI: /feedback route + screen, attachment picker, badge, channel detection, i18n - tests: feedback unit (Go+UI), gateway guest-gate, inttest lifecycle, e2e - docs: PLAN stage 19, ARCHITECTURE s15, FUNCTIONAL(+ru), TESTING, READMEs |
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0f3671f42d |
feat(admin): online dictionary update — upload archive, preview word diff, install & activate
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Replace the dictionary hot-reload with an online update flow in the GM console (/_gm/dictionary): the operator uploads scrabble-dawg-vX.Y.Z.tar.gz, previews the per-variant words added/removed against the active dictionary, and confirms to install + activate it. Versions are immutable; in-progress games keep their pinned version while new games use the new one. - engine: DiffWords (enumerate both DAWGs, decode only the differences), OpenFinder, Registry.Finder, DictFiles; OpenWithVersions skips the .staging area. - dictadmin: hardened release-archive validation + extraction (path-traversal, symlink, oversize, entry-count rejection) and staging -> install (atomic rename). - game: active dictionary version persisted in the dictionary_state singleton (single source of truth, restored on boot), concurrency-safe accessor. - storage: BACKEND_DICT_DIR is a named volume seeded from the image (nonroot-owned), so uploaded versions persist across redeploys; the build's DICT_VERSION labels the seed and equals the resident tag (BACKEND_DICT_VERSION). - docs: ARCHITECTURE §5, FUNCTIONAL (+ru), backend README, TESTING, PRERELEASE. Tests: engine + dictadmin unit; integration upload->preview->install->activate-> restart->pin->immutability->CSRF. |
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2a48df9b83 |
R7: trip report + docs/tracker bake-back; mark R7 done
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- loadtest/REPORT-R7.md: the final stress-run report — method, the 500-player resource profile, the agreed tuning, the validation (transport_error 2.49% -> 0.72% at 3 gateway cores; the burst run showing connection-bound behavior), and the prod-sizing recommendation for Stage 18. - loadtest/README.md: per-player transports, --cpus capping, docker_stats (was cAdvisor), the absolute BACKEND_DICT_DIR for ./loadtest/... , and report links. - docs/TESTING.md + docs/ARCHITECTURE.md: observability now uses the otelcol docker_stats receiver (cAdvisor removed); links to both trip reports. - CLAUDE.md: repo-layout line reflects docker_stats + per-service limits. - PRERELEASE.md: R7 marked done in the tracker + heading; a Refinements entry recording the decisions, findings, applied tuning and validation. This is the final pre-release hardening phase; Stage 18 (prod cutover) is next. |
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8881214213 |
R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green. |
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7e75c32d07 |
R3: dashboards, docs and tracker bake-back
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- Edge/UX dashboard: aggregate request-rate vs rejection-rate panel (gateway_rate_limited_total by class; no per-user labels). - ARCHITECTURE §2/§11/§12/§13: body cap + explicit h2c sizing, the rate-limit observability pipeline and auto-flag policy, the admin-limiter note (and the caddy-path gap), the landing container topology; fixed the stale 120/min per-user figure. - FUNCTIONAL (+_ru): the Throttled view and the reversible high-rate flag. - gateway/backend/deploy READMEs, TESTING.md, root CLAUDE.md updated. - PRERELEASE.md: R3 interview decisions + implementation refinements logged; tracker R3 -> done (this PR implements it; CI gates the merge). |
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aa137e3558 |
R2: load-test harness + contour resource observability
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New scrabble/loadtest module (the pre-release stress harness): seeds 1000 guest + 10000 durable accounts with pre-created sessions directly in Postgres (token hash matches backend/internal/session), drives virtual players through the edge protocol (real 2-4p games assembled via invitations, mid-ranked legal moves generated locally by the embedded scrabble-solver — the edge carries no board, so the client replays history), plus nudge/chat/check-word/draft/profile/stats and a gateway-hammer that verifies the rate limiter. Prints a trip-report summary (per-op latency percentiles, result codes, live-event tally). Go unit tests cover the pure pieces; the DAWG-backed move test runs under BACKEND_DICT_DIR. Contour: add cAdvisor + postgres_exporter + a 'Scrabble - Resources' Grafana dashboard and the two Prometheus scrape jobs, for the R2/R7 stress-run resource baseline. CI: gate ./loadtest/... (path filter + vet/build/test). Docs: TESTING, ARCHITECTURE, project CLAUDE repo layout. |
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dcd8de8b00 |
Stage 12: observability & performance (OTel/OTLP, domain metrics, guest GC)
- pkg/telemetry: shared OTel provider bootstrap (none/stdout/otlp + W3C
propagators + Go runtime metrics); backend/internal/telemetry becomes a thin
facade keeping its gin middleware.
- Telemetry parity: gateway and the Telegram connector gain telemetry runtimes
and config (GATEWAY_/TELEGRAM_ SERVICE_NAME + OTEL_*); otelgrpc instruments the
backend push server, the gateway's backend+connector clients and the connector
server. Default exporter stays none (collector/dashboards are Stage 14).
- Operational metrics (variant attribute on game-scoped ones): game_replay_duration,
game_move_validate_duration, games_started_total, games_abandoned_total,
game_cache_active, chat_messages_total{kind}, gateway edge_request_duration.
Wired via the SetMetrics setter pattern (default no-op meter).
- TODO-3: account.GuestReaper deletes guests with no game seat past
BACKEND_GUEST_RETENTION (default 30d, swept every BACKEND_GUEST_REAP_INTERVAL).
- Tests: pkg/telemetry exporter selection; game/social/edge metric recording via
a manual reader; config (otlp accepted, guest knobs); inttest guest reaper.
- Docs: PLAN.md re-scopes Stage 12 and adds Stage 13 (alphabet-on-wire) + Stage 14
(CI/deploy) with the agreed dictionary-versioning resolution; ARCHITECTURE 11/13,
TESTING, the three READMEs and FUNCTIONAL(+ru) updated.
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3a640a17a4 | Stage 10: admin console & dictionary ops (complaint review, hot-reload, broadcasts) (#11) | ||
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d733ce3119 |
Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs. |
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408da3f201 |
Stage 6: gateway edge (Connect/FlatBuffers over h2c, platform/email/guest auth, sessions, rate-limit, admin passthrough, live push bridge)
New public ingress and the first network edge. Framework + a vertical slice of operations end-to-end; remaining ops reuse the same transcode pattern in Stage 7. Contracts (new module scrabble/pkg): - push.proto (backend->gateway gRPC server-stream) + scrabble.fbs (FlatBuffers edge payloads), committed generated Go; buf/flatc Makefiles (dev-time codegen). Backend: - REST handlers on the /api/v1 groups: internal session endpoints (telegram/guest/email login -> mint, resolve, revoke) and the user slice (profile, submit_play, state, lobby enqueue/poll, chat). - internal/notify in-process Publisher hub + internal/pushgrpc gRPC server (BACKEND_GRPC_ADDR) streaming your_turn/opponent_moved/chat/nudge/match_found; emission in game.commit, social, matchmaker. - migration 00005 accounts.is_guest; guests are durable rows excluded from stats; ProvisionGuest; email-as-login (RequestLoginCode/LoginWithCode). Gateway (new module scrabble/gateway): - Connect Gateway service over h2c (Execute + Subscribe), FlatBuffers<->JSON transcode registry, Telegram initData HMAC validator (seam), session cache, token-bucket rate limiter (3 classes), push fan-out hub, backend REST + push gRPC client, admin Basic-Auth reverse proxy. go.work: use ./pkg, ./gateway + replace scrabble/pkg. CI: gateway/**, pkg/** path filters; unit build/vet/test span all three modules. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, READMEs) updated; gateway/pkg unit tests + guest/email-login integration tests. |
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85baabe4ba |
Stage 5: robot opponent (pool, seed-derived strategy, move driver, matchmaker substitution)
- internal/robot: durable kind='robot' account pool (migration 00004); every per-game and per-turn choice derived deterministically from the game seed (restart-stable FNV mix); a background move driver; margin targeting (band 1-30, closest-to-band); right-skewed [2,90]min delays (median ~10m); opponent-anchored sleep with +/-3h drift; daytime nudge reply + proactive 12h nudge; friend/chat blocked via profile toggles. - engine.Candidates (decoded ranked plays); game.Candidates + RobotTurns; social.LastNudgeAt. - matchmaker: 10s wait then robot substitution (reaper) + Poll delivery seam. - config (BACKEND_ROBOT_DRIVE_INTERVAL, BACKEND_LOBBY_ROBOT_WAIT, BACKEND_LOBBY_REAPER_INTERVAL); main wiring + boot-time pool provisioning. - metrics: robot account_stats (authoritative balance) + robot_games_finished_total OTel counter + per-finish log. - docs: PLAN, ARCHITECTURE, FUNCTIONAL(+ru), TESTING, README; account.go comment. - tests: robot strategy units, matchmaker reaper/Poll, engine.Candidates; inttest robot full-game / substitution / proactive-nudge. |
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bfa8797f8c |
Stage 4: lobby & social (matchmaking, friends, blocks, chat+nudge, invitations, profile, email, multi-player drop-out)
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged. New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer). Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated. |
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751e74b14f |
Stage 3: game domain (lifecycle, journal+cache, hint, word-check, GCG, stats)
internal/game drives the engine over a single match and owns everything the
engine does not: event-sourced persistence (a games row + an append-only decoded
move journal, with the live engine.Game kept warm in a cache and rebuilt by
replay on a miss), the play/pass/exchange/resign transitions with
validate-at-submit scoring, an unlimited score/legality preview, the hint
(per-game allowance + profile wallet), the word-check tool with complaint
capture, per-player game state, history and GCG export (Poslfit dialect), and a
background turn-timeout sweeper that auto-resigns overdue turns honouring each
player's daily away window. Like Stages 1-2 it is a service/store layer with no
HTTP; the gateway surface lands in Stage 6.
Engine: additive decoded domain API (Direction, SubmitPlay/SubmitExchange/
EvaluatePlay/HintView/Hand, MoveRecord.{Dir,MainRow,MainCol}, Registry.Lookup,
ParseVariant) so internal/game never imports scrabble-solver; and a Resign fix
so the resigner keeps their score yet never wins (the other player wins a
two-player game). Timeout reuses Resign.
Persistence: migration 00002 adds games, game_players, game_moves, complaints,
account_stats and extends accounts with away_start/away_end/hint_balance; go-jet
regenerated. account gained SpendHint. Config adds BACKEND_DICT_DIR (required),
BACKEND_DICT_VERSION, BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL, BACKEND_GAME_CACHE_TTL;
main loads the registry at boot (hard dependency) and starts the sweeper.
Tests: engine resign + decoded-API tests; game unit tests (GCG, away-window
boundaries, hint budget, cache, keyed mutex, payload); inttest integration
(lifecycle, replay equivalence, timeout sweep with away grace, resign stats,
hint policy, word-check/complaint, per-game-lock). Docs (PLAN, ARCHITECTURE,
FUNCTIONAL +_ru, TESTING, README) updated.
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6d0dd4fb14 |
Stage 2: engine package over scrabble-solver (registry, bag, Game, replay)
backend/internal/engine wraps the sibling scrabble-solver library in-process: - Registry: versioned DAWG load via dafsa.Load, keyed by (variant, dict_version), latest-per-variant; English / Russian / Эрудит handled uniformly. - Bag: own deterministic, seeded tile bag with Draw + Return (for exchanges), since the solver's self-play bag cannot return tiles. - Game: pure rules engine — deal, play/pass/exchange/resign, refill, per-move scoring, turn order, and end-condition detection (empty bag + empty rack, six scoreless turns, resignation) with end-game rack adjustment. - decode/ReplayBoard: dictionary-independent MoveRecords and board replay via scrabble.Apply (no internal/encoding), realising ARCHITECTURE §9.1. Wiring: go.work gains "replace scrabble-solver => ../scrabble-solver"; backend requires scrabble-solver (placeholder) and github.com/iliadenisov/dafsa directly. Both Go CI workflows clone the public solver sibling (master HEAD, no token) and set BACKEND_DICT_DIR. Docs: ARCHITECTURE §5/§14, TESTING engine layer, backend README, and PLAN refinements + deferred TODOs (publish/version solver; split engine vs dictionary generator). |
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eeaad62b10 |
Stage 1: backend foundation (Postgres, sessions, accounts, OTel)
- internal/postgres: pgx-over-database/sql pool (otelsql), embedded goose
migrations into schema 'backend', committed go-jet code + cmd/jetgen tool.
- internal/account: durable accounts + unified telegram/email identities
(UUIDv7 keys), find-or-create provisioning with unique-conflict handling.
- internal/session: opaque 256-bit tokens stored as a SHA-256 hash, revoke-only
(no TTL); write-through cache gating /readyz; store + service.
- internal/telemetry: OTel tracer/meter providers (none/stdout) + request-timing
middleware; internal/config gains Postgres + OTel env loading.
- internal/server: /api/v1 {public,user,internal,admin} skeleton + X-User-ID
middleware; /readyz checks DB ping + cache; main wires
telemetry -> db+migrate -> warm cache -> server.
- Tests: unit + integration (build tag 'integration', testcontainers
postgres:17) for migrations, accounts, sessions, readyz; new integration.yaml.
- Docs: ARCHITECTURE, TESTING, PLAN refinements, root + backend READMEs.
Session/account REST handlers deferred to Stage 6 (gateway); OTLP + dashboards
to Stage 11.
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effe6675bc |
Stage 0: scaffold monorepo, backend skeleton, docs, CI
Tests · Go / test (push) Successful in 32s
- go.work (Go 1.26.3) with backend module; deps added incrementally (gin+zap only) - backend: /healthz + /readyz, env config, graceful shutdown - docs: ARCHITECTURE, FUNCTIONAL (+ru mirror), TESTING - PLAN.md (stage tracker + per-stage open details) and CLAUDE.md (per-stage workflow) - .gitea go-unit CI (gofmt/vet/build/test) |