Server-rendered admin console in the backend at /_gm (internal/adminconsole),
fronted on the gateway's public listener by Basic-Auth + a verbatim reverse proxy
(mounted on the edge mux below the h2c wrap). A same-origin check guards its POSTs;
no operator identity is tracked. This supersedes the Stage 6 gateway-fronts-
/api/v1/admin model: GATEWAY_ADMIN_ADDR and the backend /api/v1/admin ping are
dropped and gateway/internal/admin is repurposed to the verbatim proxy.
- Complaints: migration 00008 (+ jetgen) adds disposition/resolution_note/
resolved_at/applied_in_version + the deferred status CHECK; resolution feeds a
query-derived pending dictionary-change pipeline (marked applied after a reload).
- Dictionary hot-reload: per-version subdir BACKEND_DICT_DIR/<version>/ via the new
Registry.LoadAvailable; engine.OpenWithVersions restores resident versions on
restart. Partially addresses TODO-2.
- Broadcasts: a backend Telegram-connector client (internal/connector,
BACKEND_CONNECTOR_ADDR) for SendToUser / SendToGameChannel (discharges the Stage 9
forward-note).
- Admin reads: account.ListAccounts/CountAccounts/Identities and
game.ListGames/CountGames/GameByID/ListComplaints/GetComplaint/CountComplaints/
ResolveComplaint/DictionaryChanges/MarkChangesApplied.
- Tests: adminconsole render, engine reload, same-origin guard, gateway verbatim
proxy + h2c console mount, inttest complaint pipeline + list/count + /_gm console.
- Docs: PLAN (Stage 10 done + refinements + TODO-2), ARCHITECTURE §1/§5/§6/§12/§13,
FUNCTIONAL (+_ru), TESTING, backend/gateway READMEs.
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged.
New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer).
Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.