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6 Commits

Author SHA1 Message Date
Ilia Denisov 30770a759b feat(offline): gate the offline toggle on dictionary readiness
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Flipping the Settings toggle to offline now checks that every enabled variant's
dictionary is on the device before entering offline mode: it fetches missing ones
cache-first and waits up to ~5 s (raceOfflineReady + the lazy dict/offlineready),
greying the toggle meanwhile. If they cannot be readied in time it stays online and
shows a 'needs internet' note, while the fetch keeps warming the cache in the
background so a later flip is instant. Leaving offline is never gated.

Prevents entering a half-baked offline mode (no dawg -> cannot create/play a local
game) when the background preload has not finished (poor connection, or an immediate
flip right after install).

- offline.ts: raceOfflineReady (pure, injected sleep; unit-tested red->green)
- dict/offlineready.ts: ensureOfflineDicts (cache-first preloadDicts, lazy chunk)
- offline.svelte.ts: requestOffline + TOGGLE_READY_BUDGET_MS
- Settings.svelte: checking/needsData state, disabled toggle, inline note
- i18n: settings.offlineChecking / settings.offlineNeedsData (en+ru)
- docs: FUNCTIONAL(+_ru) offline story + ARCHITECTURE offline paragraph
2026-07-06 20:03:12 +02:00
Ilia Denisov 3ad66f49c7 fix(offline): set the auto flag in setOfflineMode; remove temp diagnostic
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The auto-offline -> online return was dead because setOfflineMode never set the
'auto' flag: I added the state + getter but forgot the assignment, so it stayed
false. So scheduleRecovery bailed immediately (no poll ran) and the online event's
'if (active && auto)' was false. The contour diagnostic confirmed offline.auto
stayed false after an auto-offline. Add 'auto = on && !persist'.

Also remove the temporary network diagnostic panel (netdiag + the lobby strip) --
it did its job of pinpointing this.
2026-07-06 19:20:59 +02:00
Ilia Denisov e0d28733ff feat(offline): mid-session flight-mode reactivity (auto-offline self-heals)
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React to the network changing while the app is open (e.g. the player toggling
flight mode), via passive online/offline events - no polling, no battery cost:
- interface lost -> enter offline mode for the session (auto);
- interface back -> if the offline was auto, verify the gateway is really
  reachable (an interface being up does not guarantee it) and return online; a
  deliberate offline (the toggle or the cold-start dialog) is left as-is.

- offline.svelte: track `auto` (auto-detected vs the player's deliberate choice).
- connection.svelte: checkReachable is now a pure one-shot (the caller decides);
  the reachability watcher never probes in offline mode (events drive recovery).
- transport.ts: the reachability probe is exempt from the kill switch - it IS
  the mechanism that decides whether to return online, fired only deliberately.
- app.svelte.ts: initNetworkReactivity wires the events (web-only, skipped in
  the mock); called from bootstrap.

Online unaffected (skipped in the mock e2e): e2e 196. Mid-session reactivity is
contour-verified.
2026-07-06 18:15:12 +02:00
Ilia Denisov 5bc2ad3b6d feat(offline): auto-detect no network at cold start + 'go offline?' dialog
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A sticky-online cold start with no network hung the splash on adoptSession's
retrying profile fetch. Now, for an offline-capable web install with a cached
profile:
- No network interface (navigator.onLine === false) -> enter offline mode for
  the session (no dialog; the next launch re-evaluates).
- Interface up but the gateway is unreachable within 3s (a single-attempt
  reachability probe, not the 6-retry loop) -> a 'No connection. Enable offline
  mode?' dialog: Enable -> sticky offline; Keep trying -> the normal online
  adopt (retries, 'Connecting...').

- connection.svelte: checkReachable(timeout) - a bounded single probe.
- offline.svelte: setOfflineMode(on, persist) - auto-offline is session-only, a
  deliberate choice (dialog/toggle) is sticky.
- app.svelte.ts: the cold-start auto-detect in bootstrap + the dialog resolver;
  App.svelte renders the boot dialog. i18n en/ru.
- App-entry bundle budget 113->114 (the boot path cannot be lazy-loaded).

Online cold-start unaffected (auto-detect gated to isStandalone, off in the mock
e2e): e2e 196. The offline paths are contour-verified.

Next: PR2 - mid-session flight-mode reactivity (online/offline events).
2026-07-06 17:49:53 +02:00
Ilia Denisov 2f867b8e6c feat(offline): background-preload dictionaries for offline readiness
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An installed PWA (standalone web + confirmed email) warms the dictionaries
for the player's enabled variants while online — on lobby entry and on a
variant-preference change — using the per-variant version the profile now
advertises, so a later switch to offline mode already has the data.

- dict/preload.ts: pure preloadDicts (retry + linear backoff, honours the
  session dictionary miss-breaker); node-tested.
- dict/preloadrun.ts: lazy browser orchestration (real getDawg), imported
  dynamically so the loader and move generator stay out of the main bundle.
- offline.svelte.ts: kickDictPreload, gated by the pure, tested
  offlinePreloadEligible, plus the reactive first-lobby preload warning.
- Header shows a poor-connection notice in the ad-banner slot on a
  first-lobby preload failure (offline.preloadWarning, en/ru).
- App-entry bundle budget 112->113 for the irreducible main-side wiring
  (documented in bundle-size.mjs); the heavy parts remain lazy chunks.

Docs: ARCHITECTURE offline-mode + dict-preload mechanism.
2026-07-06 10:39:55 +02:00
Ilia Denisov 68ecd881d9 feat(offline): offline-mode state, Settings toggle + blue chrome (Phase C)
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The deliberate offline mode is now visible: an installed web-PWA user with a confirmed
email can switch to offline in Settings, and the header turns blue with an "Offline"
chip. (Network gating, the dict preload, the offline lobby + local-game creation, and the
service-worker precache follow in later Phase C steps.)

- offline.ts / offline.svelte.ts: a sticky, device-scoped reactive offline flag
  (offlineMode), distinct from connection.svelte's transient reachability signal, with the
  pure persistence + readiness helpers (offlineReady / missingDicts) unit-tested.
- Settings.svelte: an Online / Offline toggle, shown only for an installed web PWA with a
  confirmed email (the SW-launch + durable-account preconditions).
- Header.svelte: a blue-tinted nav (color-mix from the accent, so it tracks light/dark and
  a Telegram theme override) + an "Offline" chip while offline; the deliberate mode
  suppresses the transient "Connecting…" indicator.

Behaviour-preserving online (the toggle is hidden and offlineMode is false there; e2e 196
green). App entry stays within its size budget (111.6 / 112 KB gzip).
2026-07-06 09:44:05 +02:00