Ilia Denisov
f916d5e0ca
Stage 17 round 5 (L2): robot play-to-win intent + next-move ETA in the admin game card
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The admin game detail now shows, per robot seat, the game's deterministic play-to-win
decision (from the bag seed) and — while it is that robot's turn — its scheduled next-move
ETA (sampled think-time delay, deferred past the sleep window), plus a caption with the
~40% global target. Wiring: robot.PlayToWin/NextMoveAt/PlayToWinTargetPercent exports,
account.IsRobot, game RobotSchedule (seed + turn-start). Tests: NextMoveAt invariants
(never early, never in the sleep window), PlayToWin export, and an admin render integration
test asserting the intent + ETA + target appear.
2026-06-07 09:42:23 +02:00
Ilia Denisov
635f2fd9fc
Stage 17: backend defect fixes (nudge code, TG name, robot names/timing, multi-device push, move-duration metric + admin analytics)
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- #3 nudge-on-own-turn: distinct result code nudge_own_turn + i18n (was reused 'not_your_turn')
- #2 sanitize connector registration name to the editable format; Player/Игрок-XXXXX fallback
- #5 variant-aware robot name pools (composed full/colloquial first + surname forms; ru gets <=20% latin)
- #4 move-number-aware robot move timing (early 1-5min -> late 10-90min, skew k=4)
- #7 emit move event to the actor too (multi-device sync); opponent_moved stays in-app only
- #1 live game_move_duration{variant,phase} histogram + admin console per-user min/avg/max columns and an inline-SVG move-time-by-move-number chart (offline from the journal)
- ProvisionRobot bypasses editor name validation (system names like 'Peter J.')
2026-06-06 09:59:12 +02:00
Ilia Denisov
85baabe4ba
Stage 5: robot opponent (pool, seed-derived strategy, move driver, matchmaker substitution)
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- internal/robot: durable kind='robot' account pool (migration 00004); every
per-game and per-turn choice derived deterministically from the game seed
(restart-stable FNV mix); a background move driver; margin targeting (band
1-30, closest-to-band); right-skewed [2,90]min delays (median ~10m);
opponent-anchored sleep with +/-3h drift; daytime nudge reply + proactive
12h nudge; friend/chat blocked via profile toggles.
- engine.Candidates (decoded ranked plays); game.Candidates + RobotTurns;
social.LastNudgeAt.
- matchmaker: 10s wait then robot substitution (reaper) + Poll delivery seam.
- config (BACKEND_ROBOT_DRIVE_INTERVAL, BACKEND_LOBBY_ROBOT_WAIT,
BACKEND_LOBBY_REAPER_INTERVAL); main wiring + boot-time pool provisioning.
- metrics: robot account_stats (authoritative balance) + robot_games_finished_total
OTel counter + per-finish log.
- docs: PLAN, ARCHITECTURE, FUNCTIONAL(+ru), TESTING, README; account.go comment.
- tests: robot strategy units, matchmaker reaper/Poll, engine.Candidates; inttest
robot full-game / substitution / proactive-nudge.
2026-06-02 21:02:20 +02:00