The statistics screen gains real depth, plus a hint-count bug fix found along the way.
- Best move per variant: the screen shows the actual best-move word (drawn as game
tiles; a wildcard shows its letter but no value), broken down by game variant, empty
variants omitted. New account_best_move table, written at game finish.
- Moves & hint share: two new lifetime tiles — the player's play count and the share of
plays that used a hint — from summed account_stats counters (moves, hints_used).
Honest-AI games are excluded, like the rest of the stats.
- Hint-count fix: the in-game hint badge no longer goes stale across games. The global
wallet now rides the wire apart from the per-game allowance (wallet_balance on
StateView/HintResult/StatsView), so the client reads the live wallet rather than a
per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet),
its true per-game total.
- Account merge: sums the new moves/hints_used counters and merges the per-variant best
moves (higher score kept), which it previously dropped.
- Admin: the user card shows Moves and Hints used.
- UI polish: tab/label wording, game-over text, and e2e selectors hardened against label
changes.
All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru,
UISN_DESIGN) updated in step.