Commit Graph

5 Commits

Author SHA1 Message Date
Ilia Denisov 400b6ac2a5 fix(ui): hold info toast ~1s before it rises and fades
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The info toast began drifting up and fading the instant it finished
appearing (the CSS keyframes went straight from the 12% appeared-stop to
the 100% risen-and-faded stop), so a glanced message was already leaving.

Insert a ~1s hold at full opacity/rest before the rise-and-fade: extend the
animation 2s → 3s with keyframe stops at 8% (appeared, ~240ms) and 41% (end
of the ~1s hold), keeping the original rise-and-fade pace for the tail. The
reduced-motion variant gets the same appear/hold/fade timing (fade only, no
travel). The showToast dismissal timer is bumped 2000 → 3000ms to stay in
lockstep with the animation (the error toast's 4s dwell is unchanged).
2026-07-05 14:10:34 +02:00
Ilia Denisov ab1ad998aa feat(ui): batch of UI polish tweaks
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- admin dashboard "Users" count excludes robots (CountUsers, humans only)
- lobby finished-game delete reveal: background matches header/tab-bar (--bg-elev)
- mobile: swipe up on the zoom-out board (no staged tiles) shuffles the rack
- lobby: status icons -25%, game-row top/bottom padding halved
- toast: info tier drifts up ~a tab-bar height while fading over 2s and dismisses
  on tap; error tier unchanged
- game: confirm-move button stays pinned at the right edge; rack tiles shrink to
  fit so a full rack never overflows onto it
- telegram: a successful invite-link redeem shows a welcome window pointing at the bot
- settings: remove the grid-lines toggle; the board is always a gapless checkerboard
- settings/comms hubs: the selected tab highlight wraps icon + label as a pill

Docs: UI_DESIGN (toast, board surface, selected tab), PLAN; e2e updated for the
removed grid-lines toggle.
2026-06-19 08:56:29 +02:00
Ilia Denisov 12d128f1cc feat(nudge): name the sender; blink lobby cards; re-animate toasts
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The "waiting for your move" popup was the nudge (chat.nudge), shown without a
sender name. Resolve the nudger's per-game seat name server-side and carry it on
a new NudgeEvent.sender_name field, so:

- the in-app toast reads "<opponent>: Waiting for your move 🤭" (chat.nudgeBy);
- the out-of-app Telegram push names the sender too (render nudgeBy);

falling back to the plain phrase when the name is absent (RU mirrored). The
your_turn toast already named the opponent and is unchanged.

Lobby: when a card transitions into "your turn" or "finished" while the lobby is
open, its status emoji blinks twice (two 1s fades); the opponent's-turn change
stays in place. Blink state is keyed by game id (SvelteSet + per-id nonce/timer)
so overlapping events animate in isolation; suppressed under reduce-motion.

Toast: a per-message seq re-keys Toast.svelte, so the freshest toast cancels the
previous one and replays its entrance, uniformly on every screen.

Tests: notify.Nudge round-trip + render named/fallback (Go), game.Service.SeatName
(integration), codec/i18n/gamePhase/shouldBlink (UI). Docs (FUNCTIONAL +_ru,
UI_DESIGN) + PLAN TODO-7 (deferred FLIP card-relocation animation) updated.
2026-06-16 19:09:24 +02:00
Ilia Denisov b15fd30c4f Stage 17 (contour round 4a): quick fixes
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- #4 bag label: '{n} in the bag' / 'Bag is empty' (was 'Bag {n}')
- #6 allow a single trailing dot in display names (backend + UI regex + tests)
- #1 double-tap zooms toward the tapped cell, not the top-left
- #8 shuffle fires a short multi-pulse haptic
- #11 highlighted/flashing tiles darken their bottom edge too (shadow joins the flash)
- #13 toast slides up from the bottom and fades out
- #7 hide the logout button (kept wired behind `hidden`)
- #16 admin game seats: left-align numeric columns, clarify the 'Hints used' header
2026-06-06 14:08:40 +02:00
Ilia Denisov 453ddc5e94 Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke
- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session
- pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru
- in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend
- board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat
- Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip
2026-06-03 00:32:50 +02:00