Commit Graph

28 Commits

Author SHA1 Message Date
Ilia Denisov 9471341a0e feat(social): hide social controls on a deleted opponent's seat
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A deleted account keeps its seats in every shared game, so its opponents
still saw the add-friend and block controls on the scoreboard (deletion
drops the friendship, so the 🤝 even reappeared for a former friend) and
a chat composer nobody was behind. A friend request sent that way was
accepted by the server and stayed pending forever.

The per-viewer game views now mark such a seat (SeatView.deleted,
resolved beside the seat display names by a batch accounts.deleted_at
lookup) and the client hides every control aimed at it: add-friend,
block, and the chat composer (message + nudge) once no reachable
opponent is left. Live events carry the game domain's seat standings and
so leave the mark unset, so the delta reducers preserve the cached one.
SendFriendRequest and Block against a tombstone are refused with
social.ErrAccountDeleted (410 account_deleted) — the source of truth for
an older client.
2026-07-27 17:06:10 +02:00
Ilia Denisov 74026223ee feat(account): give a fresh guest a distinct "Guest######" display name
Every guest showed a bare "Guest" to opponents (e.g. in a random match). Mint the display name
as "Guest" + a random six-digit suffix at provisioning, so guests are distinguishable. Not an
identifier and not unique — a label only, so collisions are harmless.
2026-07-15 02:17:13 +02:00
Ilia Denisov f8aeec8008 fix(account): seed a fresh guest's interface language from the client locale
A guest was provisioned with only its detected time zone; its PreferredLanguage
fell to the 'en' column default. The client already sends its locale in the guest
login (GuestLoginRequest.locale), but the gateway dropped it and ProvisionGuest
took no language — so a Russian user's brand-new native guest got English
language-dependent server content (the ad banner, bot messages) until the client's
later language reconcile. Read the locale in the gateway guest handler, thread it
through GuestAuth -> ProvisionGuest, and seed PreferredLanguage from it (validated;
an unsupported/absent value keeps the 'en' default). Wire field already present —
no schema change.
2026-07-15 00:06:23 +02:00
Ilia Denisov 13be7c3d9a feat(ads): VK post-move interstitial + retire deprecated hint_balance/paid_account
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Interstitial video after a confirmed play or a hint, VK-only, offline
banner-only. The gate is client-mirrored: the backend puts the config
cooldowns (global 5m / vs_ai 30m / hint 1m) and a suppressed flag (the
no-ads / no_banner gate, same as the banner) on Profile.ads via adsFor;
the client self-gates on a per-kind last-shown time in localStorage, with
the VITE_ADS_STUB contour "ad fired" toast. Never fires after a pass,
exchange or resign. maybeShowInterstitial + vkShowInterstitial; the codec
and gateway transcode carry the ads block.

Also retires the deprecated accounts.hint_balance / paid_account domain
usage (expand-contract, code only — the columns stay for a later DROP so
image rollback stays DB-safe): drop the Account fields and their scan, the
dead account.SpendHint, account.GrantHints and the admin grant-hints
action; the in-game hint display now comes wholly from the payments hint
benefit. Banner eligibility and account merge no longer read the legacy
flags.

Tests: ads.test.ts (the client-mirrored gate), the codec ads round-trip,
the gateway ads transcode test, and a profile ads-config integration test
(cooldowns + suppressed under no-ads / no_banner). Docs: PAYMENTS §10 (+ru)
interstitial, the decision amends, backend README, the plan.
2026-07-10 02:48:10 +02:00
Ilia Denisov 36a5730e52 feat(payments): direct-rail order + intake handlers, config and reaper
Wire the Robokassa direct rail into the backend transport. POST
/api/v1/user/wallet/order (walletGate + a D36 confirmed-email gate for the
direct rail) opens a pending order and returns the signed Robokassa payment
URL. The internal, gateway-only /payments/robokassa/result endpoint verifies
the Result signature, credits the matched order exactly once via Fund (honoured
even if expired), records a succeeded payment event, and answers Robokassa's
"OK<InvId>". Add the Robokassa env config, an account HasConfirmedEmail check
(D36), the payment_events writer, and a periodic pending-order reaper. The
routes register only when a Robokassa merchant login is configured.
2026-07-09 16:59:34 +02:00
Ilia Denisov 5804f7266e fix(account): seed the email account display name from the local part
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An email account was provisioned with no display name (unlike Telegram/VK, which
seed one), so an email login showed an empty name. Seed it from the email's local
part (before '@', trimmed and capped to the column width) on first contact; the
user can rename it later. Only new accounts are seeded — an existing account's name
is never overwritten.
2026-07-03 05:10:22 +02:00
Ilia Denisov 3877b23894 feat(account): brand and harden the email pipeline
Swap the net/smtp mailer for go-mail behind the existing Mailer seam: the
Message struct now carries a text + HTML body, TLS mode is chosen from the port
(implicit TLS on 465, else mandatory STARTTLS), a dial timeout bounds the
synchronous send, and no client certificate is needed. Add a branded, image-free,
mobile-friendly ru/en HTML template (with a plain-text alternative) rendering a
large readable code and an ignore-notice footer with a landing link.

Add BACKEND_PUBLIC_BASE_URL config (the canonical origin for the email footer
link, never the request Host — anti-injection), required when a relay is
configured.

Fix the email-login address squat: ProvisionEmail creates the account flagged
is_guest until the code is confirmed, so an abandoned login is reaped like any
guest and its address freed; confirming (login or link) clears the flag. Seed the
new account's language from the client, plumbed through the email-login request.

The confirm deeplink, its transport surface and the send rate-limit land in
follow-up work.
2026-07-03 02:38:43 +02:00
Ilia Denisov 65c194264c feat(vk): embed the game as a VK Mini App
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Mirror the Telegram Mini App wrapper for VK: the SPA loads at a new /vk/
entry, authenticates from VK's signed launch parameters, and provisions a
'vk' platform identity — the minimum to run the game in VK test mode.

- Gateway verifies the launch signature in-process (internal/vkauth:
  HMAC-SHA256 over the sorted vk_* params under GATEWAY_VK_APP_SECRET,
  base64url) — a pure offline check, no side-service. New auth.vk op
  (gated on the secret), backendclient.VKAuth, /vk/ SPA mount.
- Backend: KindVK + ProvisionVK/vkSeed, /sessions/vk handler, identity
  kind widened to include 'vk' (migration 00005, expand-contract).
- UI: src/lib/vk.ts (VK Bridge, lazy-imported), bootVK + the /vk/ boot
  dispatch, encodeVKLogin + authVK across transport/client/mock. VK omits
  the name from the signed params, so the client reads it via
  VKWebAppGetUserInfo as an unsigned display seed.
- Deploy: /vk in the edge Caddyfile, GATEWAY_VK_APP_SECRET wired through
  compose + .env.example + CI (TEST_) + prod-deploy (PROD_).
- Admin console: surface the VK user id (link to the VK profile) next to
  the Telegram id on the user card.
- Docs: ARCHITECTURE §12/§13, FUNCTIONAL (+ _ru), gateway README; VK
  integration reference under .claude/.

Signature algorithm verified against dev.vk.com plus independent Node/Python
references and a %2C edge-case vector.
2026-06-27 11:37:31 +02:00
Ilia Denisov ef2c2d1eb9 feat(account): seed the time zone from the client's detected offset at creation
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A new account's time_zone defaulted to 'UTC' until the player saved a profile, so the
robot's sleep window and the turn-timeout away-window sweeper — both anchored to the
account zone via account.ResolveZone — ran on UTC for every fresh player, skewing
robot-game timing until a manual Settings save. Seed the zone at creation instead, from
the client's detected "±HH:MM" offset.

- Carry browser_tz on the three account-creating auth requests (TelegramLoginRequest,
  GuestLoginRequest, EmailRequestRequest — the email account is provisioned at the
  code-request step, not at login) through the fbs envelope (+ Go/TS codegen), the
  gateway transcode + backend client, and the backend auth handlers into
  ProvisionTelegram / ProvisionGuest / ProvisionEmail.
- create() now writes time_zone explicitly: the validated detected offset, or 'UTC'
  (equal to the column default) when absent or malformed — deterministic, never guessed.
  The column is already NOT NULL DEFAULT 'UTC', so no migration is needed and existing
  accounts keep 'UTC'. An existing account is never overwritten on re-login.
- A detected zero offset is stored as "+00:00" (the zone is known and equals UTC),
  distinct from the "UTC" default that means "unknown" — which the feedback console's
  three-zone Filed display already reflects.
- Guard the guest handler against an empty payload (the bootstrap historically carried
  none) so it degrades to no-seed rather than panicking in GetRootAs*.
- Tests: zone seeding across Telegram/guest/email plus the "+00:00"/malformed/empty
  cases and the not-overwrite rule; codec round-trip for the three auth encoders.
  ARCHITECTURE + FUNCTIONAL(+ru) updated.
2026-06-22 18:43:24 +02:00
Ilia Denisov 6b6362a629 fix(account): Telegram display-name falls back to the @username verbatim
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When the Telegram first name yields no usable letters, fall back to the @username
taken whole (trimmed + length-capped, never character-stripped like the real name)
rather than a sanitized form; the generated placeholder is reached only when no
username is set. Precedence: real name -> @username (verbatim) -> placeholder.
2026-06-22 09:11:36 +02:00
Ilia Denisov a404513037 feat(telegram): chat-gate observability + grant on first registration
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Two follow-ups from a contour test where a user joined the chat, then
registered, and got no write access — with silent logs.

Observability: log every chat_member update (chat id, configured id, user,
old->new status), the eligibility result and the grant outcome; plus a startup
self-check that warns loudly when the bot is not an administrator in the chat
with the restrict-members ("Ban users") right — the common misconfiguration,
previously invisible in the logs.

Grant on first registration: a user who joins the moderated chat BEFORE
registering is covered by no chat_member event, so the join-time grant never
fires for them. ProvisionTelegram now reports first contact, and the Telegram
auth handler emits chat_access_changed on it, so the gateway re-evaluates and
grants write access if the user is already in the chat.
2026-06-21 15:19:21 +02:00
Ilia Denisov e71e40eef5 feat(telegram): promo bot + channel-chat moderation gate
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Add a second standalone promo bot to the bot container (answers /start with a
localized message + a URL button into the main bot's Mini App) and gate write
access in a channel's linked discussion chat: grant on join when the Telegram
user is registered and neither admin-suspended nor holding a new chat_muted
role, and revoke/grant on the matching moderation change for a member currently
in the chat.

Eligibility (registered AND NOT suspended AND NOT chat_muted; the game
suspension dominates) is resolved once in the backend and reached two ways: the
bot's join-time unary ResolveChatEligibility over the existing mTLS bot-link,
and a backend chat_access_changed event -> gateway -> ChatGate command
(idempotent; a temporary-block-expiry sweeper may over-emit). The bot guards the
block/unblock path with getChatMember, since bots cannot list members.

A web_app button cannot open another bot's Mini App (it signs initData with the
sending bot's token), so the promo button is a t.me ?startapp URL reusing the
UI's VITE_TELEGRAM_LINK. The bot must be a chat admin with the restrict-members
right and chat_member in its allowed updates.

No schema change: chat_muted reuses the data-driven account_roles table.
2026-06-21 14:46:51 +02:00
Ilia Denisov 57c778f9b2 feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.

- Telegram: one bot; drop service_language and the supported_languages
  set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
  connector proto). The single bot renders chat and out-of-app push in
  the recipient's preferred_language; remove the game-language push
  routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
  {erudit_ru}, CHECK non-empty + subset of the three variants). Gates
  the New Game picker, vs-AI and the friend invitation the player
  creates, enforced server-side (HTTP 400 otherwise); an invited friend
  may still accept any variant. Edited on the Settings screen; variants
  are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
  and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
  VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
  to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
  backend, ui, UI_DESIGN, PRERELEASE).

The migration squash is deferred to a follow-up PR.
2026-06-20 14:23:25 +02:00
Ilia Denisov 192e4a2433 feat(admin): grant hints to a user's wallet from the console
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Add an "Add hints" form on the admin user card that additively tops up a
player's hint wallet (1-100 per grant). The grant is raise-only by
construction (an additive UPDATE never lowers the balance) and stays correct
under a concurrent in-game spend; a per-grant cap bounds a fat-finger, since
the console can never reduce a wallet.

The in-game hint policy is unchanged and already correct: a game offers the
per-seat allowance plus the wallet, spending the allowance first and the
wallet only after (covered by TestHintPolicy).
2026-06-14 23:21:30 +02:00
Ilia Denisov 290874720f perf(admin): cache the suspension gate lookup
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The suspension gate runs CurrentSuspension on every authenticated request. Add a write-through in-memory cache on account.Store keyed by account id, invalidated on Suspend/LiftSuspension, with the cached entry re-evaluated against the wall clock so a temporary block lapses without an explicit invalidation. Single-instance, matching the deployment (one shared Store). Keeps the gate off the database on the hot path while a block still takes effect on the next request.
2026-06-14 22:24:57 +02:00
Ilia Denisov 8881214213 R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN)
references from comments, doc-comments, service READMEs, the current-state docs
(ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the
.fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage
history.

- Rename the only stage-named identifiers: registerStage8 -> registerSocialOps,
  registerStage11 -> registerLinkOps (gateway transcode).
- Split stage6_test.go: TestEmailLoginFlow -> email_test.go,
  TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go.
- Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged
  .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments).

go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
2026-06-10 16:56:03 +02:00
Ilia Denisov ab58062565 R3: backend rate-limit observability — ratewatch, auto-flag, admin throttled view
- accounts.flagged_high_rate_at baked into the R1 baseline (no prod data; the
  contour schema is wiped after merge); jet regenerated — the regen also picks
  up the previously missing game_drafts/game_hidden models.
- account.Store: FlagHighRate (set-once), ClearHighRateFlag, the flag in
  GetByID/ListUsers and a ListFlaggedHighRate review queue.
- New internal/ratewatch: ingests the gateway rejection reports, keeps a
  bounded in-memory episode window for the console and applies the
  conservative auto-flag (1000 rejected / 10 min, BACKEND_HIGHRATE_FLAG_*).
- POST /api/v1/internal/ratelimit/report (network-trusted, like
  sessions/resolve).
- Admin console: Throttled page (episodes + flagged accounts), a high-rate
  badge in the user list, the marker + operator clear action on the user card.
- Tests: ratewatch unit suite, report-route handler test, renderer cases,
  integration coverage for the store round-trip and the console flow.
2026-06-10 02:14:10 +02:00
Ilia Denisov 10412fee8e Stage 17 round 5 — backend/correctness bug fixes
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- Resign on the opponent's turn: engine ResignSeat(seat) resigns a specific seat
  (not just toMove); game.Resign bypasses the turn check and forfeits the actor's seat.
- Quick-match cancel was a UI no-op (only stopped polling): add the full path
  (REST /lobby/cancel -> gateway lobby.cancel -> client) and clear the matchmaker's
  pending result on Cancel, so a cancelled search is dequeued (no 'already queued', no
  later robot-substituted game). NewGame dequeues on cancel and on abandon.
- Lobby win/loss: result.ts ranked by score, so a 0-0 resignation read as a win.
  The winner now takes rank 1 and the viewer is placed from rank 2 — matching the
  game-detail screen.
- Friend request to a robot: robots no longer block requests; the request stays
  pending and expires (friendRequestTTL), mirroring a human who ignores it.
- Nudge cooldown: ErrNudgeTooSoon now maps to a distinct nudge_too_soon code with a
  correct message; the chat nudge button disables during the hourly cooldown; the
  nudge note reads 'Waiting for your move!' (button keeps the Nudge action label).
Tests: engine/service off-turn resign, matchmaker cancel-clears-result, friend-to-robot
inttest, result.ts 0-0 resignation, nudge_too_soon mapping.
2026-06-07 09:17:35 +02:00
Ilia Denisov 635f2fd9fc Stage 17: backend defect fixes (nudge code, TG name, robot names/timing, multi-device push, move-duration metric + admin analytics)
- #3 nudge-on-own-turn: distinct result code nudge_own_turn + i18n (was reused 'not_your_turn')
- #2 sanitize connector registration name to the editable format; Player/Игрок-XXXXX fallback
- #5 variant-aware robot name pools (composed full/colloquial first + surname forms; ru gets <=20% latin)
- #4 move-number-aware robot move timing (early 1-5min -> late 10-90min, skew k=4)
- #7 emit move event to the actor too (multi-device sync); opponent_moved stays in-app only
- #1 live game_move_duration{variant,phase} histogram + admin console per-user min/avg/max columns and an inline-SVG move-time-by-move-number chart (offline from the journal)
- ProvisionRobot bypasses editor name validation (system names like 'Peter J.')
2026-06-06 09:59:12 +02:00
Ilia Denisov 8700fbfae1 Stage 16: deploy infra & test contour
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- backend + gateway multi-stage distroless Dockerfiles; the gateway embeds and
  serves the SPA at / and /telegram/ via go:embed (committed dist placeholder,
  real build baked in by the image's node stage)
- deploy/docker-compose.yml: backend + gateway + Postgres + Telegram connector
  (VPN sidecar) + OTel Collector + Prometheus (15d) + Tempo (72h) + Grafana,
  fronted by a caddy owning a single /_gm Basic-Auth (admin console + Grafana
  subpath); inter-service on a private network, only caddy on the edge network
- new metrics: backend accounts_created_total{kind} (robots excluded) and an
  in-memory gateway active_users{window=24h,7d} gauge
- CI: single .gitea/workflows/ci.yaml (unit/integration/ui + a gated test-contour
  deploy) on the new feature/* -> development -> master branch model; the old
  go-unit/integration/ui-test workflows are folded in; the connector-scoped
  compose is retired (superseded by deploy/)
- docs: ARCHITECTURE §11/§12/§13, root + gateway READMEs, CLAUDE.md branching,
  PLAN.md (stage 16 done + refinements + Stage 17 forward-notes)
2026-06-05 11:42:26 +02:00
Ilia Denisov e9f836db87 Stage 15: dual Telegram bots & language-gated variants
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Service-agnostic refinement of the owner's idea: the sign-in service returns a
set of supported game languages with the user identity, and the lobby gates the
New Game variant choice by it (en -> English; ru -> Russian + Эрудит).

- Connector hosts two bots in one container (one per service language, each its
  own token + game channel; the same telegram_id spans both). ValidateInitData
  tries each token and returns the validating bot's service_language +
  supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels).
- supported_languages rides the Session (fbs, session-scoped, not persisted); the
  UI offers only the matching variants on New Game — gating only the START of a
  new game (auto-match + friend invite), not accept/open/play; backend does not
  enforce.
- service_language persisted (accounts.service_language, migration 00010, written
  every login, last-login-wins) and routes the user-facing Notify push back
  through the right bot (push-target coalesces with preferred_language).
- Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in
  the console (unrelated to ValidateInitData).
- Non-Telegram logins carry the gateway default set
  (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants).

Wire (committed regen): ValidateInitDataResponse +service_language
+supported_languages; Session +supported_languages; SendToUser/SendToGameChannel
+language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
2026-06-05 09:35:53 +02:00
developer 01485d8fc6 Stage 11: account linking & merge (email + Telegram Login Widget) (#12)
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2026-06-04 09:18:17 +00:00
developer 3a640a17a4 Stage 10: admin console & dictionary ops (complaint review, hot-reload, broadcasts) (#11)
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2026-06-04 07:27:49 +00:00
Ilia Denisov cf66ed7e26 Stage 9: Telegram integration (connector side-service, Mini App, out-of-app push)
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New platform/telegram connector (own container, bot token only there):
- go-telegram/bot long-poll loop: /start deep-links + Mini App launch button.
- gRPC API pkg/proto/telegram/v1 (Telegram service): ValidateInitData, Notify
  (renders a localized message + deep-link button), SendToUser/SendToGameChannel
  (admin, wired in Stage 10). Generic methods are platform-agnostic (external_id).
- Bot API base override for Telegram's test environment; Dockerfile + compose
  (VPN sidecar, no public ingress); README.

Gateway:
- initData validation relocated from the gateway into the connector; the gateway
  calls ValidateInitData over gRPC (GATEWAY_CONNECTOR_ADDR), drops the bot token,
  and deletes internal/auth.
- Out-of-app push: runPushPump routes events whose recipient has no live in-app
  stream to connector.Notify, gated by /internal/push-target + the in-app-only
  flag (race-free de-dup); HasSubscribers added to the push hub.

Backend:
- Migration 00007 accounts.notifications_in_app_only (default true) + jetgen.
- ProvisionTelegram seeds a new account's language/display name from the launch
  fields; IdentityExternalID reverse lookup; /internal/push-target handler.

UI:
- Telegram Mini App launch: detect initData, apply themeParams, authTelegram,
  route the deep-link start_param (g/i/f); /telegram/ guard redirects outside
  Telegram. Vite relative base + telegram-web-app.js. In-app-only profile toggle;
  share-to-Telegram link for a friend code. Vitest + Playwright coverage.

Wire/docs/CI: fbs Profile/UpdateProfileRequest gain notifications_in_app_only
(Go + TS); go.work uses ./platform/telegram; go-unit.yaml covers it; PLAN,
ARCHITECTURE, FUNCTIONAL (+ru), UI_DESIGN, READMEs updated.
2026-06-04 07:10:21 +02:00
Ilia Denisov 408da3f201 Stage 6: gateway edge (Connect/FlatBuffers over h2c, platform/email/guest auth, sessions, rate-limit, admin passthrough, live push bridge)
Tests · Go / test (push) Successful in 8s
Tests · Integration / integration (push) Successful in 11s
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New public ingress and the first network edge. Framework + a vertical slice of
operations end-to-end; remaining ops reuse the same transcode pattern in Stage 7.

Contracts (new module scrabble/pkg):
- push.proto (backend->gateway gRPC server-stream) + scrabble.fbs (FlatBuffers
  edge payloads), committed generated Go; buf/flatc Makefiles (dev-time codegen).

Backend:
- REST handlers on the /api/v1 groups: internal session endpoints
  (telegram/guest/email login -> mint, resolve, revoke) and the user slice
  (profile, submit_play, state, lobby enqueue/poll, chat).
- internal/notify in-process Publisher hub + internal/pushgrpc gRPC server
  (BACKEND_GRPC_ADDR) streaming your_turn/opponent_moved/chat/nudge/match_found;
  emission in game.commit, social, matchmaker.
- migration 00005 accounts.is_guest; guests are durable rows excluded from stats;
  ProvisionGuest; email-as-login (RequestLoginCode/LoginWithCode).

Gateway (new module scrabble/gateway):
- Connect Gateway service over h2c (Execute + Subscribe), FlatBuffers<->JSON
  transcode registry, Telegram initData HMAC validator (seam), session cache,
  token-bucket rate limiter (3 classes), push fan-out hub, backend REST + push
  gRPC client, admin Basic-Auth reverse proxy.

go.work: use ./pkg, ./gateway + replace scrabble/pkg. CI: gateway/**, pkg/**
path filters; unit build/vet/test span all three modules. Docs (PLAN,
ARCHITECTURE, FUNCTIONAL+ru, TESTING, READMEs) updated; gateway/pkg unit tests +
guest/email-login integration tests.
2026-06-02 22:38:24 +02:00
Ilia Denisov 85baabe4ba Stage 5: robot opponent (pool, seed-derived strategy, move driver, matchmaker substitution)
Tests · Go / test (push) Successful in 6s
Tests · Integration / integration (push) Successful in 10s
Tests · Go / test (pull_request) Successful in 5s
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- internal/robot: durable kind='robot' account pool (migration 00004); every
  per-game and per-turn choice derived deterministically from the game seed
  (restart-stable FNV mix); a background move driver; margin targeting (band
  1-30, closest-to-band); right-skewed [2,90]min delays (median ~10m);
  opponent-anchored sleep with +/-3h drift; daytime nudge reply + proactive
  12h nudge; friend/chat blocked via profile toggles.
- engine.Candidates (decoded ranked plays); game.Candidates + RobotTurns;
  social.LastNudgeAt.
- matchmaker: 10s wait then robot substitution (reaper) + Poll delivery seam.
- config (BACKEND_ROBOT_DRIVE_INTERVAL, BACKEND_LOBBY_ROBOT_WAIT,
  BACKEND_LOBBY_REAPER_INTERVAL); main wiring + boot-time pool provisioning.
- metrics: robot account_stats (authoritative balance) + robot_games_finished_total
  OTel counter + per-finish log.
- docs: PLAN, ARCHITECTURE, FUNCTIONAL(+ru), TESTING, README; account.go comment.
- tests: robot strategy units, matchmaker reaper/Poll, engine.Candidates; inttest
  robot full-game / substitution / proactive-nudge.
2026-06-02 21:02:20 +02:00
Ilia Denisov 751e74b14f Stage 3: game domain (lifecycle, journal+cache, hint, word-check, GCG, stats)
Tests · Go / test (push) Successful in 6s
Tests · Integration / integration (push) Successful in 8s
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Tests · Integration / integration (pull_request) Successful in 8s
internal/game drives the engine over a single match and owns everything the
engine does not: event-sourced persistence (a games row + an append-only decoded
move journal, with the live engine.Game kept warm in a cache and rebuilt by
replay on a miss), the play/pass/exchange/resign transitions with
validate-at-submit scoring, an unlimited score/legality preview, the hint
(per-game allowance + profile wallet), the word-check tool with complaint
capture, per-player game state, history and GCG export (Poslfit dialect), and a
background turn-timeout sweeper that auto-resigns overdue turns honouring each
player's daily away window. Like Stages 1-2 it is a service/store layer with no
HTTP; the gateway surface lands in Stage 6.

Engine: additive decoded domain API (Direction, SubmitPlay/SubmitExchange/
EvaluatePlay/HintView/Hand, MoveRecord.{Dir,MainRow,MainCol}, Registry.Lookup,
ParseVariant) so internal/game never imports scrabble-solver; and a Resign fix
so the resigner keeps their score yet never wins (the other player wins a
two-player game). Timeout reuses Resign.

Persistence: migration 00002 adds games, game_players, game_moves, complaints,
account_stats and extends accounts with away_start/away_end/hint_balance; go-jet
regenerated. account gained SpendHint. Config adds BACKEND_DICT_DIR (required),
BACKEND_DICT_VERSION, BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL, BACKEND_GAME_CACHE_TTL;
main loads the registry at boot (hard dependency) and starts the sweeper.

Tests: engine resign + decoded-API tests; game unit tests (GCG, away-window
boundaries, hint budget, cache, keyed mutex, payload); inttest integration
(lifecycle, replay equivalence, timeout sweep with away grace, resign stats,
hint policy, word-check/complaint, per-game-lock). Docs (PLAN, ARCHITECTURE,
FUNCTIONAL +_ru, TESTING, README) updated.
2026-06-02 17:33:49 +02:00
Ilia Denisov eeaad62b10 Stage 1: backend foundation (Postgres, sessions, accounts, OTel)
Tests · Go / test (push) Successful in 11s
Tests · Integration / integration (push) Successful in 8s
- internal/postgres: pgx-over-database/sql pool (otelsql), embedded goose
  migrations into schema 'backend', committed go-jet code + cmd/jetgen tool.
- internal/account: durable accounts + unified telegram/email identities
  (UUIDv7 keys), find-or-create provisioning with unique-conflict handling.
- internal/session: opaque 256-bit tokens stored as a SHA-256 hash, revoke-only
  (no TTL); write-through cache gating /readyz; store + service.
- internal/telemetry: OTel tracer/meter providers (none/stdout) + request-timing
  middleware; internal/config gains Postgres + OTel env loading.
- internal/server: /api/v1 {public,user,internal,admin} skeleton + X-User-ID
  middleware; /readyz checks DB ping + cache; main wires
  telemetry -> db+migrate -> warm cache -> server.
- Tests: unit + integration (build tag 'integration', testcontainers
  postgres:17) for migrations, accounts, sessions, readyz; new integration.yaml.
- Docs: ARCHITECTURE, TESTING, PLAN refinements, root + backend READMEs.

Session/account REST handlers deferred to Stage 6 (gateway); OTLP + dashboards
to Stage 11.
2026-06-02 13:52:26 +02:00