The Android VK client's WebView ignores target=_blank and navigates the
Mini App's own window to the target, stranding the player outside the
game with no way back (the dictionary lookup, About/Feedback links, the
ad banner and the bot-link modal fallbacks). vk-bridge 3.x has no method
to open an external URL, so external links are routed through VK's own
leave-VK redirect (vk.com/away.php), which the client intercepts
natively and hands to the system browser.
onExternalLinkClick moves from lib/telegram to a new lib/links that
composes the Telegram and VK routers; iOS and desktop VK open _blank
correctly and are left alone.
The stale-invite / welcome-on-redeem notices are raised during boot, so the native
popup fired over the loading splash. Gate both the native popup and the in-app Modal
on the current route's loading cover being gone — the tile splash on the lobby
(splashDone), the plain loading screen elsewhere (app.ready) — so the notice appears
with the settled screen on every build (Telegram and native/web alike).
The deep-link info modals (stale invite, welcome-on-redeem) captured
insideTelegram() && telegramDialogsAvailable() in a const at component init, but they
mount in App before bootstrap loads the SDK, so the value was always false and they
fell back to the in-app Modal even inside Telegram. Evaluate it at fire time (in the
effect and the {#if} guard), as the destructive confirms already do at click time.
Inside the Mini App, route the destructive confirmations (resign, block, unfriend)
through Telegram's native showConfirm, and present the deep-link info modals (stale
invite, welcome-on-redeem) as a native showPopup whose button opens the bot chat.
Outside Telegram, or on a client predating the dialogs, the existing in-app Modal is
used unchanged; offline also keeps the modal so the action retains its disabled state.
Adds showConfirm/showPopup wrappers to telegram.ts and a pure popup-params builder
(nativedialogs.ts) with unit tests; the deep-link modal components choose native vs
in-app via an effect gated on insideTelegram + dialog availability.
Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
- Shared invite links open the Mini App fullscreen (mode=fullscreen), so a
shared link matches the bot's own fullscreen launch.
- A used or expired invite deep-link now lands the visitor in the lobby with a
gentle notice pointing at the right bot (@<username>, by service language),
instead of a red "code invalid/expired" error on the Friends screen.
- The in-game close confirmation is armed only on Telegram mobile clients; on
desktop (tdesktop/macOS/web) it is skipped, where the "changes may not be
saved" dialog is just noise (drafts auto-save).