49c53794f4d31b007b74536b751f0aa0ea55b95a
12 Commits
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13be7c3d9a |
feat(ads): VK post-move interstitial + retire deprecated hint_balance/paid_account
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Interstitial video after a confirmed play or a hint, VK-only, offline banner-only. The gate is client-mirrored: the backend puts the config cooldowns (global 5m / vs_ai 30m / hint 1m) and a suppressed flag (the no-ads / no_banner gate, same as the banner) on Profile.ads via adsFor; the client self-gates on a per-kind last-shown time in localStorage, with the VITE_ADS_STUB contour "ad fired" toast. Never fires after a pass, exchange or resign. maybeShowInterstitial + vkShowInterstitial; the codec and gateway transcode carry the ads block. Also retires the deprecated accounts.hint_balance / paid_account domain usage (expand-contract, code only — the columns stay for a later DROP so image rollback stays DB-safe): drop the Account fields and their scan, the dead account.SpendHint, account.GrantHints and the admin grant-hints action; the in-game hint display now comes wholly from the payments hint benefit. Banner eligibility and account merge no longer read the legacy flags. Tests: ads.test.ts (the client-mirrored gate), the codec ads round-trip, the gateway ads transcode test, and a profile ads-config integration test (cooldowns + suppressed under no-ads / no_banner). Docs: PAYMENTS §10 (+ru) interstitial, the decision amends, backend README, the plan. |
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9acf6ab3b4 |
fix(payments): VK-iOS freeze is purchase-only; remove the rewarded diagnostic
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Testing the rewarded slice surfaced a contradiction: rewarded ads let a VK-iOS
user earn vk chips, but the blanket VK-iOS "spend freeze" then blocked spending
them (the wallet showed "5 (view-only)"). Apple's ToS forbids only BUYING in-app
values on VK-iOS (money -> chips), not spending or earning them — so the freeze is
corrected to purchase-only: vkFrozen() now gates only CreateOrder (the money-in
step), not spendableSources (spending). VK-wallet chips — earned via rewarded ads
or bought on the same account elsewhere (VK Android) — now spend on VK-iOS too.
(Owner's ToS finding.)
Also: the temporary contour diagnostic confirmed VK returns only {result:true} for
a rewarded view (no token/signature) — client-attested is final, no hardening
possible — so the diagnostic (the log and the diag wire field) is removed.
Docs: PAYMENTS(+ru) VK-iOS freeze + D17 amend + PLAN E6. Tests updated (gate /
wallet VK-iOS now spendable).
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dbd76d53e8 |
feat(ads): rewarded video (VK) — client-attested credit + daily/hourly caps
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The first ads slice: a voluntary rewarded video credits chips. VK Mini App ads (VKWebAppShowNativeAds) expose only a client-side watch result — no server-to-server verify — so the credit is client-attested, guarded by a server daily + hourly cap (config reward_daily_cap / reward_hourly_cap, default 50 / 10). The caps are both anti-abuse (bounding a forger who skips the ad and calls the endpoint directly) and an economic conversion lever (limiting free chips so a player who wants more buys). D29 amended to VK's reality. Backend: CreditReward (VK-only, order-less, idempotent on a client nonce, floored by the caps; payout from config rewarded_payout_chips, default 0 = off) + the wallet.reward edge op returning the updated wallet (reward_chips gates the "watch for chips" CTA). Additive migration (two config columns). Client: the ads-network abstraction (lib/ads.ts, VK impl) + the VK bridge (vkRewardedReady / vkShowRewarded) + the Wallet CTA + i18n. A contour test stub (VITE_ADS_STUB -> a toast instead of a real ad; prod always real) and a temporary diagnostic that logs the raw VK data, so we confirm on the contour exactly what VK returns (harden to signature-verify if it carries one). Tests: backend integration (credit, nonce idempotency, hourly cap, disabled, non-VK refusal) + codec unit (reward wire). Docs: PAYMENTS(+ru) §10, D29 amend, PLAN E6. Bundle: shared budget 30->31 (reward i18n strings). |
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3bb9f10fad |
feat(payments): VK Votes payment rail
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Wire the VK Mini Apps ("голоса") rail end to end, reusing the intake engine. The
wallet.order endpoint branches by rail: a VK context opens a pending order
(provider vk) and returns its id, which the client passes to VKWebAppShowOrderBox.
VK's two-phase payment callback is verified at the gateway with the app protected
key (GATEWAY_VK_APP_SECRET) and proxied to a backend intake handler: get_item
returns the ordered pack's title and vote price; a chargeable order_status_change
credits the vk segment exactly once (the same Fund, idempotent on VK's own order
id) and records a succeeded event, so the dispatcher push refreshes the wallet.
Integration test for the VK order->credit path.
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cabcd94d92 |
feat(profile): account-deletion flow + terminal deleted screen
Profile gains a Delete-account control (durable accounts) opening a step-up dialog: a
mailed code for an email account, or the typed DELETE phrase for a platform-only one.
On success the app swaps to a terminal AccountDeleted screen ('Учётная запись удалена')
with a Close that closes the host Mini App (telegramClose / vkClose; web = no close).
Wires deleteRequest/deleteConfirm through client/transport/mock/codec; ru/en i18n;
codec wire test + Chromium/WebKit e2e.
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d5fbaa3034 |
feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README. |
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db17287113 |
fix(ui): route external links out of the Android VK WebView
The Android VK client's WebView ignores target=_blank and navigates the Mini App's own window to the target, stranding the player outside the game with no way back (the dictionary lookup, About/Feedback links, the ad banner and the bot-link modal fallbacks). vk-bridge 3.x has no method to open an external URL, so external links are routed through VK's own leave-VK redirect (vk.com/away.php), which the client intercepts natively and hands to the system browser. onExternalLinkClick moves from lib/telegram to a new lib/links that composes the Telegram and VK routers; iOS and desktop VK open _blank correctly and are left alone. |
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5f9b4a7a38 |
feat(ui): paint VK status bar to the app theme (VKWebAppSetViewSettings)
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Parity with the Telegram chrome painting: on a VK Mini App launch and on every theme change, set VK's status-bar appearance (and, on Android, the action/navigation bar colours) from the app's live theme tokens, so the VK chrome matches the UI instead of clashing. syncVKChrome mirrors syncTelegramChrome; the status-bar appearance is derived from the --bg token's luminance (appearanceForBg, unit-tested). Wired into the VK onScheme handler (fires on launch + on theme change) and setTheme. Docs: UI_DESIGN VK integration. |
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71c3411276 |
fix(ui): mobile in-app WebView polish (tap-flash, VK haptics, swipe-back)
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- Tap-highlight: add -webkit-tap-highlight-color: transparent on #app. Android in-app WebViews (Telegram, VK) flashed a momentary selection-like box on tappable nodes on tap — seen on the header title and the back chevron; user-select (already none) does not govern it. Inherited, so this clears it app-wide. - VK haptics: mirror the Telegram haptic set on VK via VK Bridge taptic (impact / notification / selection), routed through a new shared lib/haptics.ts dispatcher. VK users previously got no haptics; the game and error call sites now fire haptic() instead of telegramHaptic(). - VK swipe-back: disable VK's horizontal swipe-back at launch (VKWebAppSetSwipeSettings history:false) so it does not fight the app's own edge-swipe-back and on-board tile drag — parity with Telegram's disabled vertical swipes; the app owns navigation via its back chevron. Docs: UI_DESIGN (no-select / tap-highlight, VK integration). |
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6a5ce12fab |
fix(vk): friend-code link as ?hash, Android safe-area via bridge insets, landscape home-bar colour
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Contour review of the VK Bridge group: - #6 invite link: VK's documented '#' direct-link payload is eaten by the vk.com SPA before it reaches the app, so the friend-code link now carries the payload as a query param (vk.com/app<id>?hash=f<code>); the recipient already reads the `hash` query param (vkStartParam). (Whether VK forwards the '?' through to the iframe is being confirmed on the contour.) - #8 Android: the VK mobile webview does not surface the home-bar inset via CSS env() (config insets are iOS-only), so subscribe to the bridge insets (VKWebAppUpdateConfig + VKWebAppUpdateInsets) and set --tg-safe-* to max(env(), the VK value). - #8 landscape colour: the home-indicator strip was the (grey) page background because the two-pane landscape game has no bottom bar. The left-panel controls bar now paints its own chrome into the inset (Screen gains a selfInset flag that drops the shell's detached padding strip), and the game-land runs flush to the edge. Verified: svelte-check, 347 unit, build, bundle-gate; the landscape safe-area painting reproduced in the mock (controls bar + board reach the edge, strip takes the bar colour). The VK-Bridge / VK launch behaviours (Android insets, the ?hash forward) need the live contour. |
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da17c18895 |
feat(vk): native share/copy, auto theme, friend-code deep link, home-bar safe area
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Group B of the VK integration — the contour-verified follow-up to the launch+auth MVP: - Share/copy inside the VK iframe go through VK Bridge: the friend-code invite shares via VKWebAppShare and copies via VKWebAppCopyText, since navigator.share is absent in the desktop iframe and navigator.clipboard is blocked there. - The invite link is a VK Mini App direct link (vk.com/app<id>#f<code>) on VK instead of the Telegram link; the app id comes from vk_app_id in the launch params (no build arg needed). The recipient's launch routes the deep link from VK's `hash` launch query parameter. - The app's "auto" theme follows the VK client's light/dark appearance (VKWebAppUpdateConfig), which the VK mobile webview's prefers-color-scheme does not track. - The safe-area CSS vars default to env(safe-area-inset-*), so the VK mobile layout clears the home bar (and Capacitor/PWA too); Telegram still overrides them from its SDK. vk.ts adds vkAppId/vkStartParam/vkShare/vkCopyText/vkOnScheme. Verified: svelte-check, 347 unit (+ vkAppId/vkStartParam/vkShareLink), build, bundle-gate. The VK-Bridge behaviours need the live contour (not reproducible headless). |
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65c194264c |
feat(vk): embed the game as a VK Mini App
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Mirror the Telegram Mini App wrapper for VK: the SPA loads at a new /vk/ entry, authenticates from VK's signed launch parameters, and provisions a 'vk' platform identity — the minimum to run the game in VK test mode. - Gateway verifies the launch signature in-process (internal/vkauth: HMAC-SHA256 over the sorted vk_* params under GATEWAY_VK_APP_SECRET, base64url) — a pure offline check, no side-service. New auth.vk op (gated on the secret), backendclient.VKAuth, /vk/ SPA mount. - Backend: KindVK + ProvisionVK/vkSeed, /sessions/vk handler, identity kind widened to include 'vk' (migration 00005, expand-contract). - UI: src/lib/vk.ts (VK Bridge, lazy-imported), bootVK + the /vk/ boot dispatch, encodeVKLogin + authVK across transport/client/mock. VK omits the name from the signed params, so the client reads it via VKWebAppGetUserInfo as an unsigned display seed. - Deploy: /vk in the edge Caddyfile, GATEWAY_VK_APP_SECRET wired through compose + .env.example + CI (TEST_) + prod-deploy (PROD_). - Admin console: surface the VK user id (link to the VK profile) next to the Telegram id on the user card. - Docs: ARCHITECTURE §12/§13, FUNCTIONAL (+ _ru), gateway README; VK integration reference under .claude/. Signature algorithm verified against dev.vk.com plus independent Node/Python references and a %2C edge-case vector. |