Record the execution platform (kind vk|telegram|direct + device subtype
ios|android|web) on each session, captured at creation and carried
gateway->backend as a trusted X-Platform header, so the upcoming
store-compliance gate has an unforgeable execution context.
- backend.sessions gains nullable platform_kind/platform_subtype columns
(migration 00011, CHECK-constrained, jet regenerated); session.Platform
captures them at mint, resolve returns them, middleware exposes platform(c).
kind is derived from the establish endpoint, never a client field; the
account-merge session mint inherits the caller's platform.
- gateway derives the platform (VK subtype from the signed vk_platform via
vkauth, Telegram/direct best-effort from the client) and injects X-Platform
on every authenticated backend call through the request context.
- ui submits a best-effort device subtype on the telegram/guest/email login
requests (new FBS subtype field); VK is server-derived from the signed params.
- an unattributed session is untrusted (view-only); VK/TG self-heal on the next
cold-start re-mint, direct/email on re-login.
Signal plumbing only, no user-visible change; X-Platform is inert until the
gate consumes it.
Operator-driven hard block, the counterpart to the soft high-rate flag: permanent or until a date, with an optional reason chosen from an editable en+ru picklist (snapshotted onto the block). A block forfeits the player's active games (opponent wins, as a resignation) and cancels their open matchmaking games. A backend gate refuses a blocked account on every /api/v1/user/* route except the block-status probe with 403 account_blocked, which threads through the gateway as the Execute result_code; the UI surfaces it as a terminal blocked screen and stops all push/poll. Temporary blocks self-expire; the operator can unblock at any time (lost games stay lost). Sessions are not revoked, so the blocked client can still reach the exempt block-status endpoint.
Backend: migration 00003 (account_suspensions + suspension_reasons) + jet regen; account suspension store; game.ForfeitAllForAccount; requireNotSuspended gate + block-status endpoint; admin console block/unblock + Reasons CRUD. Wire: fbs BlockStatus + account.block_status gateway op. UI: blocked screen, app state, transport/codec, i18n. Docs: ARCHITECTURE, FUNCTIONAL(+ru), PRERELEASE (AB).