Commit Graph

4 Commits

Author SHA1 Message Date
Ilia Denisov 4a0c296bbb fix(ui): conditionally load core-js polyfills for old Android WebViews
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The es2019 down-level fixed the parse error, but the Chromium 66 in-app WebView
(Android 9) then threw "Uncaught ReferenceError: globalThis is not defined" — esbuild
lowers syntax, not the es2020+ runtime globals the bundle and its deps reference
(globalThis, structuredClone, Array.at, Object.hasOwn, Promise.allSettled, …), so the
module still failed to evaluate and the SPA stayed a white screen.

Load core-js only where it is actually missing. A permanent ES5 gate in index.html
feature-detects the engine and, on an old one, document.writes a parser-blocking
<script src=polyfills.js> before the deferred module runs; a modern engine matches
none of the checks and downloads nothing. document.write is used deliberately — it is
the only way to inject a script guaranteed to run before a deferred module — with a
static literal argument (no interpolation, no injection surface). vite.config
emitPolyfills writes dist/polyfills.js from the prebuilt core-js-bundle and keeps it
out of the module graph, so the bundle-size budget is unaffected (app entry still
108.8 / 110 KB gzip).

pnpm-workspace denies core-js-bundle's install script (the package ships a prebuilt
minified.js we only read at build time; its script is a funding banner). svelte-check
and the mock e2e (Chromium + WebKit) are green and the size gate still passes. The
on-device re-test on the Chromium 66 emulator is pending.
2026-07-04 17:03:49 +02:00
Ilia Denisov 65c194264c feat(vk): embed the game as a VK Mini App
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Mirror the Telegram Mini App wrapper for VK: the SPA loads at a new /vk/
entry, authenticates from VK's signed launch parameters, and provisions a
'vk' platform identity — the minimum to run the game in VK test mode.

- Gateway verifies the launch signature in-process (internal/vkauth:
  HMAC-SHA256 over the sorted vk_* params under GATEWAY_VK_APP_SECRET,
  base64url) — a pure offline check, no side-service. New auth.vk op
  (gated on the secret), backendclient.VKAuth, /vk/ SPA mount.
- Backend: KindVK + ProvisionVK/vkSeed, /sessions/vk handler, identity
  kind widened to include 'vk' (migration 00005, expand-contract).
- UI: src/lib/vk.ts (VK Bridge, lazy-imported), bootVK + the /vk/ boot
  dispatch, encodeVKLogin + authVK across transport/client/mock. VK omits
  the name from the signed params, so the client reads it via
  VKWebAppGetUserInfo as an unsigned display seed.
- Deploy: /vk in the edge Caddyfile, GATEWAY_VK_APP_SECRET wired through
  compose + .env.example + CI (TEST_) + prod-deploy (PROD_).
- Admin console: surface the VK user id (link to the VK profile) next to
  the Telegram id on the user card.
- Docs: ARCHITECTURE §12/§13, FUNCTIONAL (+ _ru), gateway README; VK
  integration reference under .claude/.

Signature algorithm verified against dev.vk.com plus independent Node/Python
references and a %2C edge-case vector.
2026-06-27 11:37:31 +02:00
Ilia Denisov 65689b903f Stage 7 (wip): wire remaining ops (backend REST, FBS, gateway transcode) + real UI transport
backend: REST handlers for pass/exchange/resign/hint/evaluate/check_word/complaint/history/chat-list/nudge + new game.ListForAccount (my games) + seat display_name resolution
pkg/fbs: GameActionRequest/ExchangeRequest/EvalRequest/EvalResult/CheckWordRequest/WordCheckResult/ComplaintRequest/HintResult/History/GameList/ChatList + SeatView.display_name; committed Go regenerated (flatc 23.5.26)
gateway: 11 new transcode ops + backendclient methods + FB encoders
ui: edge TS codegen (flatc --ts + protoc-gen-es, committed), FlatBuffers<->model codec, real connect-web transport (binary, bearer auth, Subscribe). prod bundle ~69KB gzip JS
2026-06-03 00:49:07 +02:00
Ilia Denisov 453ddc5e94 Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke
- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session
- pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru
- in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend
- board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat
- Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip
2026-06-03 00:32:50 +02:00