Commit Graph

8 Commits

Author SHA1 Message Date
Ilia Denisov 14918cc94f feat(offline): implicit net-state model, two-tier version gate, unified lobby
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Land the offline-model redesign (ANDROID_PLAN.md O1-O7): replace the explicit offline toggle with a single detected net-state machine, unify the lobby, and add a two-tier client-version gate. Contour-safe: both version vars empty => dormant, the wire change is additive, so web/pwa/vk/tg behaviour is unchanged unless the gate is deliberately configured.

O1 net-state reducer (test-first). O2 store + wiring (connection/offline shims; +@capacitor/network). O3 remove the offline toggle + migrate the pref. O4 two-tier gate: hard update_required degrades to an offline Update/Play-offline notice (not terminal); soft GATEWAY_RECOMMENDED_CLIENT_VERSION -> X-Update-Recommended nudge. O5 unified lobby (device-local + greyed-from-cache server games; self-set identity; closes G-step-0). O6 create flows (with-friends online/offline segment + offline dict guard). O7 docs.

Deploy/CI: wire the version gate through the deploy (GATEWAY_MIN_CLIENT_VERSION + GATEWAY_RECOMMENDED_CLIENT_VERSION as plain unprefixed vars via compose + ci.yaml + prod-deploy.yaml + write-prod-env.sh + .env.example) so the gate is live when set (test-contour commit-hash version fails open; empty => dormant). Disable the manual android-build CI workflow for now (rename .disabled). Bump the app bundle budget 127->130 KB for the added always-loaded wiring. Fix the UI Docker stage (gateway/Dockerfile): install --ignore-scripts so the Alpine/musl SPA build no longer tries to native-build sharp (a local android:assets tool, unused in the image); esbuild's binary is an optional dep so Vite still builds.

Tests: gateway go green (two-tier gate over a real HTTP handler); docker build of the landing + gateway targets green locally; compose --no-interpolate confirms the gateway env; svelte-check 0/0, vitest 617, e2e 122/122 (chromium + webkit).
2026-07-13 02:09:13 +02:00
Ilia Denisov 0f5db0ee91 feat(android): scaffold Capacitor 8 native project + hardware Back button
Add @capacitor/{core,android,app,cli,assets} to ui/, a capacitor.config.ts (appId ru.eruditgame.app, appName Эрудит, webDir dist — bundle model, no server.url), and the generated ui/android/ Gradle project (tracked; build outputs and the machine-specific local.properties gitignored, keystore patterns un-commented so signing material can never be committed). Wire the Android hardware Back button in ui/src/lib/native.ts behind a dynamic @capacitor/app import (web/mock bundles never load it), called from App.svelte onMount and reusing routeDepth for the navigation-root check. Whitelist sharp in pnpm-workspace.yaml for @capacitor/assets icon generation.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-12 01:34:25 +02:00
Ilia Denisov 625fc3135a feat(ui): serve the public offer at /offer/ with a landing footer link
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The offer is the legal document a purchase accepts, needed before real-money
intake goes live. Convert the source PDF to an editable ui/legal/offer_ru.md and
render it to a standalone static dist/offer/index.html at build (a vite
emit-offer plugin using marked); the landing container serves it at /offer/,
with a bare /offer redirecting in. Add a small centered "Публичная оферта"
footer link on the landing (ru/en) and a CI probe asserting /offer/ serves the
page rather than silently falling through to the landing shell.
2026-07-09 16:03:50 +02:00
Ilia Denisov 1a95a5f2cb feat(offline): app-shell precache service worker (vite-plugin-pwa)
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Migrate the former install-only public/sw.js to a custom (injectManifest)
service worker built from ui/src/sw.ts by vite-plugin-pwa. It precaches the
app shell + hashed assets (Workbox) so an installed web PWA cold-launches with
no network, and falls in-scope navigations back to the precached shell (the
hash router resolves the route client-side). This is the C1 prerequisite for a
usable offline mode: without it a cold offline launch cannot load the bundle.

- ui/src/sw.ts: skipWaiting + clientsClaim + cleanupOutdatedCaches +
  precacheAndRoute(__WB_MANIFEST) + a NavigationRoute fallback to index.html,
  deny-listing the RPC path and /_gm. The Connect stream and API POSTs are
  never precached nor intercepted.
- vite.config.ts: VitePWA(injectManifest); manifest:false (we ship our own),
  injectRegister:false (registration stays manual + web-only in pwa.svelte.ts),
  disabled in the mock build (Playwright unperturbed); landing + polyfills
  excluded from the precache.
- Removed public/sw.js; the registration path (dist/sw.js at /app/) is unchanged.
- New dev deps: vite-plugin-pwa + workbox-{core,precaching,routing}.

Docs: ARCHITECTURE + gateway/README. Offline cold-launch is contour-verified
(the mock e2e harness disables the SW).
2026-07-06 11:06:59 +02:00
developer 4dfedd02a3 feat(ui): support old Android in-app WebViews (es2019 + core-js + engine screen)
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Old Android System WebViews (the Telegram/VK in-app browser; a real device with Google
Play auto-updates the WebView, but emulators / no-Play / restricted devices stay frozen)
showed a white screen. Two causes, fixed in order:

- build.target es2022 shipped ?./?? verbatim, which the old engine cannot parse. Lowered
  to es2019 so esbuild down-levels the syntax.
- The es2020+ runtime globals the bundle and its deps call (globalThis, structuredClone,
  Array.at, ...) are missing on those engines. A conditional core-js loader (emitPolyfills
  writes dist/polyfills.js, document.write'd by an index.html gate only when needed) covers
  them; modern engines download nothing, so the bundle-size budget is untouched.

BigInt (the 64-bit FlatBuffers timestamp decode) and Proxy (Svelte 5 runes) cannot be
polyfilled, so the effective floor is Chrome 67. Below it, a permanent ES5 boot guard in
index.html shows a friendly "this device's OS or browser can't run the app" screen (with
the web-version link inside a Mini App) and a "Diagnostic information" view with a Copy
button, instead of a white screen. A reactive net raises the same screen on an uncaught
boot error that never signals window.__booted.

Board tile glyphs used container-query units (cqw, Chrome 105+) under .cell font-size:0,
so they collapsed to 0px on Chrome 74 (invisible letters); added vmin fallbacks.

The unsupported-engine telemetry beacon is a separate follow-up PR.
2026-07-04 20:36:05 +00:00
Ilia Denisov 65c194264c feat(vk): embed the game as a VK Mini App
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Mirror the Telegram Mini App wrapper for VK: the SPA loads at a new /vk/
entry, authenticates from VK's signed launch parameters, and provisions a
'vk' platform identity — the minimum to run the game in VK test mode.

- Gateway verifies the launch signature in-process (internal/vkauth:
  HMAC-SHA256 over the sorted vk_* params under GATEWAY_VK_APP_SECRET,
  base64url) — a pure offline check, no side-service. New auth.vk op
  (gated on the secret), backendclient.VKAuth, /vk/ SPA mount.
- Backend: KindVK + ProvisionVK/vkSeed, /sessions/vk handler, identity
  kind widened to include 'vk' (migration 00005, expand-contract).
- UI: src/lib/vk.ts (VK Bridge, lazy-imported), bootVK + the /vk/ boot
  dispatch, encodeVKLogin + authVK across transport/client/mock. VK omits
  the name from the signed params, so the client reads it via
  VKWebAppGetUserInfo as an unsigned display seed.
- Deploy: /vk in the edge Caddyfile, GATEWAY_VK_APP_SECRET wired through
  compose + .env.example + CI (TEST_) + prod-deploy (PROD_).
- Admin console: surface the VK user id (link to the VK profile) next to
  the Telegram id on the user card.
- Docs: ARCHITECTURE §12/§13, FUNCTIONAL (+ _ru), gateway README; VK
  integration reference under .claude/.

Signature algorithm verified against dev.vk.com plus independent Node/Python
references and a %2C edge-case vector.
2026-06-27 11:37:31 +02:00
Ilia Denisov 65689b903f Stage 7 (wip): wire remaining ops (backend REST, FBS, gateway transcode) + real UI transport
backend: REST handlers for pass/exchange/resign/hint/evaluate/check_word/complaint/history/chat-list/nudge + new game.ListForAccount (my games) + seat display_name resolution
pkg/fbs: GameActionRequest/ExchangeRequest/EvalRequest/EvalResult/CheckWordRequest/WordCheckResult/ComplaintRequest/HintResult/History/GameList/ChatList + SeatView.display_name; committed Go regenerated (flatc 23.5.26)
gateway: 11 new transcode ops + backendclient methods + FB encoders
ui: edge TS codegen (flatc --ts + protoc-gen-es, committed), FlatBuffers<->model codec, real connect-web transport (binary, bearer auth, Subscribe). prod bundle ~69KB gzip JS
2026-06-03 00:49:07 +02:00
Ilia Denisov 453ddc5e94 Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke
- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session
- pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru
- in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend
- board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat
- Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip
2026-06-03 00:32:50 +02:00