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3 Commits

Author SHA1 Message Date
Ilia Denisov 0f5db0ee91 feat(android): scaffold Capacitor 8 native project + hardware Back button
Add @capacitor/{core,android,app,cli,assets} to ui/, a capacitor.config.ts (appId ru.eruditgame.app, appName Эрудит, webDir dist — bundle model, no server.url), and the generated ui/android/ Gradle project (tracked; build outputs and the machine-specific local.properties gitignored, keystore patterns un-commented so signing material can never be committed). Wire the Android hardware Back button in ui/src/lib/native.ts behind a dynamic @capacitor/app import (web/mock bundles never load it), called from App.svelte onMount and reusing routeDepth for the navigation-root check. Whitelist sharp in pnpm-workspace.yaml for @capacitor/assets icon generation.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-12 01:34:25 +02:00
developer 4dfedd02a3 feat(ui): support old Android in-app WebViews (es2019 + core-js + engine screen)
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Old Android System WebViews (the Telegram/VK in-app browser; a real device with Google
Play auto-updates the WebView, but emulators / no-Play / restricted devices stay frozen)
showed a white screen. Two causes, fixed in order:

- build.target es2022 shipped ?./?? verbatim, which the old engine cannot parse. Lowered
  to es2019 so esbuild down-levels the syntax.
- The es2020+ runtime globals the bundle and its deps call (globalThis, structuredClone,
  Array.at, ...) are missing on those engines. A conditional core-js loader (emitPolyfills
  writes dist/polyfills.js, document.write'd by an index.html gate only when needed) covers
  them; modern engines download nothing, so the bundle-size budget is untouched.

BigInt (the 64-bit FlatBuffers timestamp decode) and Proxy (Svelte 5 runes) cannot be
polyfilled, so the effective floor is Chrome 67. Below it, a permanent ES5 boot guard in
index.html shows a friendly "this device's OS or browser can't run the app" screen (with
the web-version link inside a Mini App) and a "Diagnostic information" view with a Copy
button, instead of a white screen. A reactive net raises the same screen on an uncaught
boot error that never signals window.__booted.

Board tile glyphs used container-query units (cqw, Chrome 105+) under .cell font-size:0,
so they collapsed to 0px on Chrome 74 (invisible letters); added vmin fallbacks.

The unsupported-engine telemetry beacon is a separate follow-up PR.
2026-07-04 20:36:05 +00:00
Ilia Denisov 453ddc5e94 Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke
- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session
- pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru
- in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend
- board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat
- Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip
2026-06-03 00:32:50 +02:00