fix(engine): single-word rule connects along the play line
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Bumps the engine to scrabble-solver v1.1.1, where a single-word-per-turn play
must form its word along its own line through an existing tile: a multi-tile play
that touches the board only perpendicular to itself (the contour РЮМ/КЕД/ОР cases)
no longer connects. For a single tile that abuts the board on both axes the engine
now plays the higher-scoring legal orientation instead of the geometrically longer
one (playDirection), so a real word is never rejected in favour of a non-word.

Reworks the single-word solver/engine tests for the corrected rule (no longer a
superset of standard play) and updates ARCHITECTURE/FUNCTIONAL/PRERELEASE.
This commit is contained in:
Ilia Denisov
2026-06-14 14:49:16 +02:00
parent c7e177f911
commit ff87a3bf62
9 changed files with 194 additions and 16 deletions
+9 -4
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@@ -301,10 +301,15 @@ Key points:
**single-word rule**, chosen on New Game (default **off** = single word; on = standard
Scrabble). Off, only the **main word** along the play direction is validated and scored —
perpendicular cross-words are ignored, including in robot move generation and the
unlimited move preview; on, every cross-word must be a real word and is scored. The
engine threads it as
`scrabble.PlayOptions{IgnoreCrossWords}` (solver `v1.1.0`); connectivity and the
first-move centre rule are unaffected. The "Russian-only" limit is a **UI affordance**:
unlimited move preview; on, every cross-word must be a real word and is scored. The main
word must still run **through an existing tile along its own line** to connect: a play that
forms no word along the direction it is laid — touching the board only perpendicular to
itself — is illegal even though its cross-word is never checked, and for a single tile that
abuts the board on both axes the engine plays the higher-scoring legal orientation. The
single-word rule is therefore **not a superset** of the standard rule: it forbids parallel
plays the standard rule allows and admits in-line plays whose cross-words are invalid. The
engine threads it as `scrabble.PlayOptions{IgnoreCrossWords}` (solver `v1.1.1`); the
first-move centre rule is unaffected. The "Russian-only" limit is a **UI affordance**:
the backend and engine are variant-agnostic about the flag, and English games always send
it on (standard). For auto-match the rule is part of the matchmaking key, so only players
who chose the same rule are paired (the rule field rides every create/enqueue request, so
+2 -1
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@@ -93,7 +93,8 @@ takes the empty seat after **1.53 minutes**, so a game always starts — and
you can close the app while you wait and come back later. For Russian games (auto-match or friend
invitation), New Game also offers **"Multiple words per turn"** (default **off**): off plays
the simplified **single-word rule** — only the word laid along the player's line must be a
real word, and any incidental perpendicular words are ignored and not scored — while on is
real word (and it must still cross or extend letters already on the board along that line),
and any incidental perpendicular words are ignored and not scored — while on is
standard Scrabble. English games are always standard and show no such toggle. In auto-match
the choice joins the pairing key, so a player only meets opponents who picked the same rule. Friend games (24) are
formed by inviting players from the friend list (an invitation, like a friend code,
+2 -1
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@@ -96,7 +96,8 @@ nudge) приходят от бота **этой партии** — по язы
позже. Для русских игр (авто-подбор или приглашение) на экране
новой игры есть опция **«Несколько слов за ход»** (по умолчанию **выключена**): выключена —
упрощённое **правило одного слова**: настоящим словом должно быть только слово, выложенное
вдоль линии хода, а случайные перпендикулярные слова игнорируются и не засчитываются;
вдоль линии хода (и оно должно пересекать или продолжать уже стоящие на доске буквы вдоль
этой линии), а случайные перпендикулярные слова игнорируются и не засчитываются;
включена — обычный скрэббл. Английские игры всегда по стандартным правилам и тоггл не
показывают. В авто-подборе выбор входит в ключ подбора, поэтому игрок сводится только с теми,
кто выбрал то же правило. Игры с друзьями (2–4)