feat(hint): persist the vs_ai idle-hint wait (wall-clock + read sanitiser)
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Per the owner's call, the idle-hint gate now PERSISTS across leaving and reopening the app, instead of the session-scoped monotonic clock: the unlock is a wall-clock instant (hintUnlockAtMs) stamped from the robot's reply, stored on the local record, carried on the game view + the opponent_moved move delta, and read through a sanitiser that caps it at now + the window. So: - the wait survives a relaunch (a stuck turn is not forgotten); - a device clock set BACK cannot freeze the gate (the cap bounds the remaining to the window and self-heals on the next read); - a clock set FORWARD just opens the hint early -- accepted as harmless for a solo game. - lib/hints.ts hintGateRemainingMs now takes the unlock instant + clamps to the window. - localgame: re-add hintUnlockAtMs to the record/meta; stamp it off the robot's reply; sanitise on read (a shared hintUnlock helper feeds stateView + the opponent_moved event). - gamedelta + PushEvent: the move delta carries hintUnlockAtMs so the view stays fresh. - Game.svelte: hintUnlockAt derives from the view; the tick + lock + toast unchanged. - offline.spec.ts: also assert the lock survives a reload (the wait persisted). - Docs FUNCTIONAL(+_ru)/ARCHITECTURE updated (persist + sanitiser, not monotonic-resets).
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@@ -82,6 +82,10 @@ export interface StateView {
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bagLen: number;
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hintsRemaining: number;
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walletBalance: number;
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/** For a vs_ai game, the wall-clock ms at which the idle hint unlocks — persisted so the wait
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* survives a relaunch, and sanitised on read so a device clock set back cannot freeze it — or
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* 0/undefined while open (the human's first move, or a non-vs_ai game). See lib/hints. */
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hintUnlockAtMs?: number;
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}
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export interface MoveResult {
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@@ -421,7 +425,7 @@ export interface GameList {
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*/
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export type PushEvent =
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| { kind: 'your_turn'; gameId: string; deadlineUnix: number; opponentName: string; moveCount: number }
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| { kind: 'opponent_moved'; gameId: string; move?: MoveRecord; game?: GameView; bagLen: number }
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| { kind: 'opponent_moved'; gameId: string; move?: MoveRecord; game?: GameView; bagLen: number; hintUnlockAtMs?: number }
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| { kind: 'game_over'; gameId: string; result: string; scoreLine: string; game?: GameView }
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| { kind: 'chat_message'; message: ChatMessage }
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| { kind: 'nudge'; gameId: string; fromUserId: string; senderName: string }
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