feat(accountdelete): drop all-robot games + unspoofable [Deleted] label

Q2=B: DropAllRobotGames deletes the deletee's games with no human opponent (vs-AI or
auto-match-robot; children cascade), keeping games with any human seat (anonymized
instead). Q1=A: the anon label is the sentinel [Deleted] — the editable-name rule forbids
brackets, so no live player can impersonate a deleted account. Integration test covers
drop-vs-keep.
This commit is contained in:
Ilia Denisov
2026-07-03 13:02:14 +02:00
parent d889edfdb9
commit fcde7d3db6
2 changed files with 79 additions and 2 deletions
+43
View File
@@ -12,6 +12,8 @@ import (
"scrabble/backend/internal/account"
"scrabble/backend/internal/accountdelete"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
)
// deletedFields reads a tombstoned account's retained real name and its deleted_at.
@@ -90,3 +92,44 @@ func TestAnonymizeAndTombstone(t *testing.T) {
t.Fatalf("email should be free after deletion, got: %v", err)
}
}
// TestDropAllRobotGames drops the deletee's solo vs-AI game but keeps a game with a human
// opponent.
func TestDropAllRobotGames(t *testing.T) {
ctx := context.Background()
gsvc := newGameService()
robots := newRobotService(t, gsvc)
if err := robots.EnsurePool(ctx); err != nil {
t.Fatalf("ensure pool: %v", err)
}
mm := newMatchmaker(t, robots, time.Minute, 0)
deleter := accountdelete.NewDeleter(testDB)
user := provisionAccount(t)
other := provisionAccount(t)
aiRes, err := mm.StartVsAI(ctx, user, engine.VariantEnglish, true)
if err != nil {
t.Fatalf("start vs AI: %v", err)
}
humanGame, err := gsvc.Create(ctx, game.CreateParams{
Variant: engine.VariantEnglish, Seats: []uuid.UUID{user, other}, TurnTimeout: time.Hour, Seed: 1,
})
if err != nil {
t.Fatalf("create human game: %v", err)
}
n, err := deleter.DropAllRobotGames(ctx, user)
if err != nil {
t.Fatalf("drop: %v", err)
}
if n != 1 {
t.Fatalf("dropped %d games, want 1 (the vs-AI game)", n)
}
if _, err := gsvc.GameByID(ctx, aiRes.Game.ID); err == nil {
t.Error("the vs-AI game should be dropped")
}
if _, err := gsvc.GameByID(ctx, humanGame.ID); err != nil {
t.Errorf("the human game should be kept, got: %v", err)
}
}