UI: tab-bar navigation — drop the hamburger
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Replace Menu.svelte (hamburger) everywhere with tab-bar navigation:
- Settings hub (SettingsHub) from the lobby ⚙️ tab: Settings/Profile/
  Friends/About as in-place tabs, back → lobby; the lobby ⚙️ badge counts
  incoming friend requests (invitations keep their own lobby section).
- Comms hub (CommsHub) from the move-history 💬: Chat/Dictionary tabs,
  back → game; Dictionary only while the game is active.
- Game menu items relocate into the open history: 🏁 leave / 📤 export in
  the header, 🤝 add-friend per opponent card, 💬 comms; unread chat is
  badged on the score bar + the 💬.
- TapConfirm (tap → fading  → tap) replaces the Skip/Hint press-and-hold
  popovers and drives the add-friend confirm.
- Fix the move-history "jump": the slid board is inert and the stage can't
  scroll, so a swipe up genuinely closes the history.

Remove Menu.svelte + HoldConfirm.svelte. Docs: UI_DESIGN, FUNCTIONAL(+ru),
PRERELEASE. UI check/unit/build/bundle/e2e (Chromium+WebKit) all green.
This commit is contained in:
Ilia Denisov
2026-06-11 14:13:54 +02:00
parent f8b6b7f2e3
commit fc1261e078
28 changed files with 1034 additions and 748 deletions
+64
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<script lang="ts">
import Screen from '../components/Screen.svelte';
import TabBar from '../components/TabBar.svelte';
import Settings from './Settings.svelte';
import Profile from './Profile.svelte';
import Friends from './Friends.svelte';
import About from './About.svelte';
import { app } from '../lib/app.svelte';
import { t, type MessageKey } from '../lib/i18n/index.svelte';
// The Settings hub: a single nav bar + bottom tab bar hosting the Settings / Profile /
// Friends / About bodies. Tabs switch in place (no navigation), so the back control
// always returns to the lobby. Guests have no social surface, so the Friends tab hides.
type SettingsTab = 'settings' | 'profile' | 'friends' | 'about';
let { initialTab = 'settings' }: { initialTab?: SettingsTab } = $props();
const guest = $derived(app.profile?.isGuest ?? true);
// The active tab is seeded once from the entry route's tab and then owned locally;
// the hub is keyed by route in App.svelte, so initialTab is constant for its lifetime.
// svelte-ignore state_referenced_locally
let tab = $state<SettingsTab>(initialTab);
// A guest who deep-links to the Friends tab falls back to Settings.
$effect(() => {
if (guest && tab === 'friends') tab = 'settings';
});
const titleKey: Record<SettingsTab, MessageKey> = {
settings: 'settings.title',
profile: 'profile.title',
friends: 'friends.title',
about: 'about.title',
};
</script>
<Screen title={t(titleKey[tab])} back="/">
{#if tab === 'settings'}
<Settings />
{:else if tab === 'profile'}
<Profile />
{:else if tab === 'friends'}
<Friends />
{:else}
<About />
{/if}
{#snippet tabbar()}
<TabBar>
<button class="tab" class:active={tab === 'settings'} onclick={() => (tab = 'settings')} aria-label={t('settings.title')}>
<span class="sq">⚙️</span>
</button>
<button class="tab" class:active={tab === 'profile'} onclick={() => (tab = 'profile')} aria-label={t('profile.title')}>
<span class="sq">👤</span>
</button>
{#if !guest}
<button class="tab" class:active={tab === 'friends'} onclick={() => (tab = 'friends')} aria-label={t('friends.title')}>
<span class="sq">🤝{#if app.notifications > 0}<span class="badge">{app.notifications}</span>{/if}</span>
</button>
{/if}
<button class="tab" class:active={tab === 'about'} onclick={() => (tab = 'about')} aria-label={t('about.title')}>
<span class="sq"></span>
</button>
</TabBar>
{/snippet}
</Screen>