UI: tab-bar navigation — drop the hamburger
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Replace Menu.svelte (hamburger) everywhere with tab-bar navigation:
- Settings hub (SettingsHub) from the lobby ⚙️ tab: Settings/Profile/
  Friends/About as in-place tabs, back → lobby; the lobby ⚙️ badge counts
  incoming friend requests (invitations keep their own lobby section).
- Comms hub (CommsHub) from the move-history 💬: Chat/Dictionary tabs,
  back → game; Dictionary only while the game is active.
- Game menu items relocate into the open history: 🏁 leave / 📤 export in
  the header, 🤝 add-friend per opponent card, 💬 comms; unread chat is
  badged on the score bar + the 💬.
- TapConfirm (tap → fading  → tap) replaces the Skip/Hint press-and-hold
  popovers and drives the add-friend confirm.
- Fix the move-history "jump": the slid board is inert and the stage can't
  scroll, so a swipe up genuinely closes the history.

Remove Menu.svelte + HoldConfirm.svelte. Docs: UI_DESIGN, FUNCTIONAL(+ru),
PRERELEASE. UI check/unit/build/bundle/e2e (Chromium+WebKit) all green.
This commit is contained in:
Ilia Denisov
2026-06-11 14:13:54 +02:00
parent f8b6b7f2e3
commit fc1261e078
28 changed files with 1034 additions and 748 deletions
+7 -13
View File
@@ -1,7 +1,6 @@
<script lang="ts">
import { onMount } from 'svelte';
import Screen from '../components/Screen.svelte';
import Menu from '../components/Menu.svelte';
import TabBar from '../components/TabBar.svelte';
import { app, handleError, showToast } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte';
@@ -24,7 +23,9 @@
games = (await gateway.gamesList()).games;
if (!guest) {
[invitations, incoming] = await Promise.all([gateway.invitationsList(), gateway.friendsIncoming()]);
app.notifications = invitations.length + incoming.length;
// The ⚙️ badge counts only what lives behind it (incoming friend requests);
// invitations surface in their own lobby section above.
app.notifications = incoming.length;
}
setLobby({ games, invitations, incoming });
} catch (e) {
@@ -116,13 +117,6 @@
}
}
const menuItems = $derived([
...(guest ? [] : [{ label: t('lobby.friends'), onclick: () => navigate('/friends'), badge: incoming.length }]),
{ label: t('lobby.profile'), onclick: () => navigate('/profile') },
{ label: t('lobby.settings'), onclick: () => navigate('/settings') },
{ label: t('lobby.about'), onclick: () => navigate('/about') },
]);
async function acceptInvite(inv: Invitation) {
try {
const r = await gateway.invitationAccept(inv.id);
@@ -151,10 +145,6 @@
</script>
<Screen title={app.profile?.displayName ?? t('app.title')}>
{#snippet menu()}
<Menu items={menuItems} badge={app.notifications} />
{/snippet}
<div class="lobby">
{#if invitations.length}
<section>
@@ -238,6 +228,10 @@
<button class="tab" onclick={() => showToast(t('lobby.soon'))}>
<span class="sq">🏆</span><span class="lbl">{t('lobby.tournaments')}</span>
</button>
<button class="tab" onclick={() => navigate('/settings')}>
<span class="sq">⚙️{#if app.notifications > 0}<span class="badge">{app.notifications}</span>{/if}</span>
<span class="lbl">{t('lobby.settings')}</span>
</button>
</TabBar>
{/snippet}
</Screen>