UI: tab-bar navigation — drop the hamburger
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Replace Menu.svelte (hamburger) everywhere with tab-bar navigation:
- Settings hub (SettingsHub) from the lobby ⚙️ tab: Settings/Profile/
  Friends/About as in-place tabs, back → lobby; the lobby ⚙️ badge counts
  incoming friend requests (invitations keep their own lobby section).
- Comms hub (CommsHub) from the move-history 💬: Chat/Dictionary tabs,
  back → game; Dictionary only while the game is active.
- Game menu items relocate into the open history: 🏁 leave / 📤 export in
  the header, 🤝 add-friend per opponent card, 💬 comms; unread chat is
  badged on the score bar + the 💬.
- TapConfirm (tap → fading  → tap) replaces the Skip/Hint press-and-hold
  popovers and drives the add-friend confirm.
- Fix the move-history "jump": the slid board is inert and the stage can't
  scroll, so a swipe up genuinely closes the history.

Remove Menu.svelte + HoldConfirm.svelte. Docs: UI_DESIGN, FUNCTIONAL(+ru),
PRERELEASE. UI check/unit/build/bundle/e2e (Chromium+WebKit) all green.
This commit is contained in:
Ilia Denisov
2026-06-11 14:13:54 +02:00
parent f8b6b7f2e3
commit fc1261e078
28 changed files with 1034 additions and 748 deletions
+20 -23
View File
@@ -1,5 +1,4 @@
<script lang="ts">
import Screen from '../components/Screen.svelte';
import { t } from '../lib/i18n/index.svelte';
import { app } from '../lib/app.svelte';
import { aboutContent } from '../lib/aboutContent';
@@ -10,31 +9,29 @@
const c = $derived(aboutContent(app.locale, AUTO_MATCH_HOURS));
</script>
<Screen title={t('about.title')} back="/">
<div class="page">
<h1>{c.title}</h1>
<p>
{c.rulesPrefix}<a href={c.rulesUrl} target="_blank" rel="noopener noreferrer">{c.rulesLink}</a>.
</p>
<div class="page">
<h1>{c.title}</h1>
<p>
{c.rulesPrefix}<a href={c.rulesUrl} target="_blank" rel="noopener noreferrer">{c.rulesLink}</a>.
</p>
<section>
<h2>{c.randomTitle}</h2>
<p class="respect">❗️{c.randomRespect}</p>
<ul>
{#each c.random as item (item)}<li>{item}</li>{/each}
</ul>
</section>
<section>
<h2>{c.randomTitle}</h2>
<p class="respect">❗️{c.randomRespect}</p>
<ul>
{#each c.random as item (item)}<li>{item}</li>{/each}
</ul>
</section>
<section>
<h2>{c.friendsTitle}</h2>
<ul>
{#each c.friends as item (item)}<li>{item}</li>{/each}
</ul>
</section>
<section>
<h2>{c.friendsTitle}</h2>
<ul>
{#each c.friends as item (item)}<li>{item}</li>{/each}
</ul>
</section>
<p class="muted">{t('about.version', { v: version })}</p>
</div>
</Screen>
<p class="muted">{t('about.version', { v: version })}</p>
</div>
<style>
.page {
+74 -77
View File
@@ -1,6 +1,5 @@
<script lang="ts">
import { onMount } from 'svelte';
import Screen from '../components/Screen.svelte';
import { app, handleError, refreshNotifications, showToast } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte';
import { gateway } from '../lib/gateway';
@@ -81,88 +80,86 @@
}
</script>
<Screen title={t('friends.title')} back="/">
<div class="page">
{#if app.profile?.isGuest}
<p class="muted">{t('profile.guestLocked')}</p>
{:else}
<section>
<h3>{t('friends.add')}</h3>
<div class="addrow">
<input
class="codein"
bind:value={redeemInput}
placeholder={t('friends.codePlaceholder')}
inputmode="numeric"
maxlength="6"
/>
<button class="btn" onclick={redeem} disabled={!connection.online}>{t('friends.redeem')}</button>
</div>
{#if code}
{@const tg = shareLink(friendCodeParam(code.code))}
<div class="code" data-testid="friend-code">
<div class="coderow">
<button class="codeval" onclick={copyCode}>{code.code}</button>
<button class="copy" onclick={copyCode} aria-label={t('friends.copy')}>📋</button>
</div>
<span class="codehint">
{t('friends.codeHint')} · {t('friends.codeExpires', { time: codeTime(code.expiresAtUnix) })}
</span>
{#if tg}
<a class="link tgshare" href={tg} target="_blank" rel="noopener">{t('friends.shareTelegram')}</a>
{/if}
<div class="page">
{#if app.profile?.isGuest}
<p class="muted">{t('profile.guestLocked')}</p>
{:else}
<section>
<h3>{t('friends.add')}</h3>
<div class="addrow">
<input
class="codein"
bind:value={redeemInput}
placeholder={t('friends.codePlaceholder')}
inputmode="numeric"
maxlength="6"
/>
<button class="btn" onclick={redeem} disabled={!connection.online}>{t('friends.redeem')}</button>
</div>
{#if code}
{@const tg = shareLink(friendCodeParam(code.code))}
<div class="code" data-testid="friend-code">
<div class="coderow">
<button class="codeval" onclick={copyCode}>{code.code}</button>
<button class="copy" onclick={copyCode} aria-label={t('friends.copy')}>📋</button>
</div>
{:else}
<button class="link" onclick={getCode} disabled={!connection.online}>{t('friends.getCode')}</button>
{/if}
</section>
{#if incoming.length}
<section>
<h3>{t('friends.incoming')}</h3>
{#each incoming as r (r.accountId)}
<div class="item">
<span class="who">{r.displayName}</span>
<span class="acts">
<button class="btn" onclick={() => respond(r.accountId, true)} disabled={!connection.online}>{t('friends.accept')}</button>
<button class="ghost" onclick={() => respond(r.accountId, false)} disabled={!connection.online}>{t('friends.decline')}</button>
</span>
</div>
{/each}
</section>
<span class="codehint">
{t('friends.codeHint')} · {t('friends.codeExpires', { time: codeTime(code.expiresAtUnix) })}
</span>
{#if tg}
<a class="link tgshare" href={tg} target="_blank" rel="noopener">{t('friends.shareTelegram')}</a>
{/if}
</div>
{:else}
<button class="link" onclick={getCode} disabled={!connection.online}>{t('friends.getCode')}</button>
{/if}
</section>
{#if incoming.length}
<section>
<h3>{t('friends.yours')}</h3>
{#if friends.length}
{#each friends as f (f.accountId)}
<div class="item">
<span class="who">{f.displayName}</span>
<span class="acts">
<button class="ghost" onclick={() => remove(f.accountId)} disabled={!connection.online}>{t('friends.unfriend')}</button>
<button class="ghost danger" onclick={() => blockUser(f.accountId)} disabled={!connection.online}>{t('friends.block')}</button>
</span>
</div>
{/each}
{:else}
<p class="muted">{t('friends.none')}</p>
{/if}
<h3>{t('friends.incoming')}</h3>
{#each incoming as r (r.accountId)}
<div class="item">
<span class="who">{r.displayName}</span>
<span class="acts">
<button class="btn" onclick={() => respond(r.accountId, true)} disabled={!connection.online}>{t('friends.accept')}</button>
<button class="ghost" onclick={() => respond(r.accountId, false)} disabled={!connection.online}>{t('friends.decline')}</button>
</span>
</div>
{/each}
</section>
{#if blocked.length}
<section>
<h3>{t('friends.blockedList')}</h3>
{#each blocked as b (b.accountId)}
<div class="item">
<span class="who">{b.displayName}</span>
<button class="ghost" onclick={() => unblock(b.accountId)} disabled={!connection.online}>{t('friends.unblock')}</button>
</div>
{/each}
</section>
{/if}
{/if}
</div>
</Screen>
<section>
<h3>{t('friends.yours')}</h3>
{#if friends.length}
{#each friends as f (f.accountId)}
<div class="item">
<span class="who">{f.displayName}</span>
<span class="acts">
<button class="ghost" onclick={() => remove(f.accountId)} disabled={!connection.online}>{t('friends.unfriend')}</button>
<button class="ghost danger" onclick={() => blockUser(f.accountId)} disabled={!connection.online}>{t('friends.block')}</button>
</span>
</div>
{/each}
{:else}
<p class="muted">{t('friends.none')}</p>
{/if}
</section>
{#if blocked.length}
<section>
<h3>{t('friends.blockedList')}</h3>
{#each blocked as b (b.accountId)}
<div class="item">
<span class="who">{b.displayName}</span>
<button class="ghost" onclick={() => unblock(b.accountId)} disabled={!connection.online}>{t('friends.unblock')}</button>
</div>
{/each}
</section>
{/if}
{/if}
</div>
<style>
.page {
+7 -13
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@@ -1,7 +1,6 @@
<script lang="ts">
import { onMount } from 'svelte';
import Screen from '../components/Screen.svelte';
import Menu from '../components/Menu.svelte';
import TabBar from '../components/TabBar.svelte';
import { app, handleError, showToast } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte';
@@ -24,7 +23,9 @@
games = (await gateway.gamesList()).games;
if (!guest) {
[invitations, incoming] = await Promise.all([gateway.invitationsList(), gateway.friendsIncoming()]);
app.notifications = invitations.length + incoming.length;
// The ⚙️ badge counts only what lives behind it (incoming friend requests);
// invitations surface in their own lobby section above.
app.notifications = incoming.length;
}
setLobby({ games, invitations, incoming });
} catch (e) {
@@ -116,13 +117,6 @@
}
}
const menuItems = $derived([
...(guest ? [] : [{ label: t('lobby.friends'), onclick: () => navigate('/friends'), badge: incoming.length }]),
{ label: t('lobby.profile'), onclick: () => navigate('/profile') },
{ label: t('lobby.settings'), onclick: () => navigate('/settings') },
{ label: t('lobby.about'), onclick: () => navigate('/about') },
]);
async function acceptInvite(inv: Invitation) {
try {
const r = await gateway.invitationAccept(inv.id);
@@ -151,10 +145,6 @@
</script>
<Screen title={app.profile?.displayName ?? t('app.title')}>
{#snippet menu()}
<Menu items={menuItems} badge={app.notifications} />
{/snippet}
<div class="lobby">
{#if invitations.length}
<section>
@@ -238,6 +228,10 @@
<button class="tab" onclick={() => showToast(t('lobby.soon'))}>
<span class="sq">🏆</span><span class="lbl">{t('lobby.tournaments')}</span>
</button>
<button class="tab" onclick={() => navigate('/settings')}>
<span class="sq">⚙️{#if app.notifications > 0}<span class="badge">{app.notifications}</span>{/if}</span>
<span class="lbl">{t('lobby.settings')}</span>
</button>
</TabBar>
{/snippet}
</Screen>
+95 -98
View File
@@ -1,7 +1,6 @@
<script lang="ts">
import { onMount } from 'svelte';
import Modal from '../components/Modal.svelte';
import Screen from '../components/Screen.svelte';
import { app, applyLinkResult, handleError, logout, showToast } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte';
import { gateway } from '../lib/gateway';
@@ -160,109 +159,107 @@
}
</script>
<Screen title={t('profile.title')} back="/">
<div class="page">
{#if app.profile}
{@const p = app.profile}
<div class="name">{p.displayName}</div>
{#if p.isGuest}<span class="badge">{t('profile.guest')}</span>{/if}
<div class="page">
{#if app.profile}
{@const p = app.profile}
<div class="name">{p.displayName}</div>
{#if p.isGuest}<span class="badge">{t('profile.guest')}</span>{/if}
{#if p.isGuest}
<p class="muted">{t('profile.guestLocked')}</p>
{:else}
<form class="edit" onsubmit={(e) => { e.preventDefault(); void save(); }}>
<label>
<span>{t('profile.displayName')}</span>
<input class:invalid={!nameOk} bind:value={dn} maxlength="40" />
</label>
<label>
<span>{t('profile.timezone')}</span>
<select bind:value={tz}>
{#each timezoneOffsets as o (o)}<option value={o}>{o}</option>{/each}
</select>
</label>
<fieldset class="away" class:invalid={!awayOk}>
<legend>{t('profile.awayWindow')}</legend>
<div class="times">
<span class="tlabel">{t('profile.from')}</span>
<select bind:value={startH}>{#each awayHours as h (h)}<option>{h}</option>{/each}</select>
<span class="colon">:</span>
<select bind:value={startM}>{#each awayMinutes as m (m)}<option>{m}</option>{/each}</select>
</div>
<div class="times">
<span class="tlabel">{t('profile.to')}</span>
<select bind:value={endH}>{#each awayHours as h (h)}<option>{h}</option>{/each}</select>
<span class="colon">:</span>
<select bind:value={endM}>{#each awayMinutes as m (m)}<option>{m}</option>{/each}</select>
</div>
<p class="muted">{t('profile.awayHint')}</p>
</fieldset>
<label class="check">
<input type="checkbox" bind:checked={blockChat} />
<span>{t('profile.blockChat')}</span>
</label>
<label class="check">
<input type="checkbox" bind:checked={blockFriendRequests} />
<span>{t('profile.blockFriendRequests')}</span>
</label>
<label class="check">
<input type="checkbox" bind:checked={notificationsInAppOnly} />
<span>{t('profile.notificationsInAppOnly')}</span>
</label>
<div class="formacts">
<button type="submit" class="btn" disabled={!formValid || !connection.online}>{t('common.save')}</button>
{#if p.isGuest}
<p class="muted">{t('profile.guestLocked')}</p>
{:else}
<form class="edit" onsubmit={(e) => { e.preventDefault(); void save(); }}>
<label>
<span>{t('profile.displayName')}</span>
<input class:invalid={!nameOk} bind:value={dn} maxlength="40" />
</label>
<label>
<span>{t('profile.timezone')}</span>
<select bind:value={tz}>
{#each timezoneOffsets as o (o)}<option value={o}>{o}</option>{/each}
</select>
</label>
<fieldset class="away" class:invalid={!awayOk}>
<legend>{t('profile.awayWindow')}</legend>
<div class="times">
<span class="tlabel">{t('profile.from')}</span>
<select bind:value={startH}>{#each awayHours as h (h)}<option>{h}</option>{/each}</select>
<span class="colon">:</span>
<select bind:value={startM}>{#each awayMinutes as m (m)}<option>{m}</option>{/each}</select>
</div>
</form>
{/if}
<!-- Linking & merge. Shown to everyone, including guests, who
upgrade by binding their first identity. -->
<section class="emailbox">
<h3>{t('profile.linkAccount')}</h3>
{#if !emailSent}
<div class="addrow">
<input
class:invalid={emailInput.length > 0 && !emailOk}
bind:value={emailInput}
placeholder={t('login.emailPlaceholder')}
type="email"
/>
<button class="ghost" onclick={requestEmail} disabled={!emailOk || !connection.online}>{t('login.sendCode')}</button>
<div class="times">
<span class="tlabel">{t('profile.to')}</span>
<select bind:value={endH}>{#each awayHours as h (h)}<option>{h}</option>{/each}</select>
<span class="colon">:</span>
<select bind:value={endM}>{#each awayMinutes as m (m)}<option>{m}</option>{/each}</select>
</div>
{:else}
<div class="addrow">
<input
class="codein"
bind:value={codeInput}
placeholder={t('profile.emailCode')}
inputmode="numeric"
maxlength="6"
/>
<button class="btn" onclick={confirmEmail} disabled={!connection.online}>{t('common.ok')}</button>
</div>
{/if}
{#if telegramLinkable}
<button class="ghost tg" onclick={linkTelegram} disabled={!connection.online}>{t('profile.linkTelegram')}</button>
{/if}
</section>
<!-- Logout is hidden for now but kept wired — drop `hidden` to re-enable
once its entry point is decided; logout() also still runs on an invalid session. -->
<button class="logout" hidden onclick={() => logout()}>{t('login.title')} / logout</button>
<p class="muted">{t('profile.awayHint')}</p>
</fieldset>
<label class="check">
<input type="checkbox" bind:checked={blockChat} />
<span>{t('profile.blockChat')}</span>
</label>
<label class="check">
<input type="checkbox" bind:checked={blockFriendRequests} />
<span>{t('profile.blockFriendRequests')}</span>
</label>
<label class="check">
<input type="checkbox" bind:checked={notificationsInAppOnly} />
<span>{t('profile.notificationsInAppOnly')}</span>
</label>
<div class="formacts">
<button type="submit" class="btn" disabled={!formValid || !connection.online}>{t('common.save')}</button>
</div>
</form>
{/if}
</div>
{#if pendingMerge}
<Modal title={t('profile.mergeTitle')} onclose={() => (pendingMerge = null)}>
<p>{t('profile.mergeBody', { name: pendingMerge.name, games: pendingMerge.games, friends: pendingMerge.friends })}</p>
<p class="warn">{t('profile.mergeIrreversible')}</p>
<div class="addrow end">
<button class="ghost" onclick={() => (pendingMerge = null)}>{t('common.cancel')}</button>
<button class="btn" onclick={confirmMerge} disabled={!connection.online}>{t('profile.mergeConfirm')}</button>
</div>
</Modal>
<!-- Linking & merge. Shown to everyone, including guests, who
upgrade by binding their first identity. -->
<section class="emailbox">
<h3>{t('profile.linkAccount')}</h3>
{#if !emailSent}
<div class="addrow">
<input
class:invalid={emailInput.length > 0 && !emailOk}
bind:value={emailInput}
placeholder={t('login.emailPlaceholder')}
type="email"
/>
<button class="ghost" onclick={requestEmail} disabled={!emailOk || !connection.online}>{t('login.sendCode')}</button>
</div>
{:else}
<div class="addrow">
<input
class="codein"
bind:value={codeInput}
placeholder={t('profile.emailCode')}
inputmode="numeric"
maxlength="6"
/>
<button class="btn" onclick={confirmEmail} disabled={!connection.online}>{t('common.ok')}</button>
</div>
{/if}
{#if telegramLinkable}
<button class="ghost tg" onclick={linkTelegram} disabled={!connection.online}>{t('profile.linkTelegram')}</button>
{/if}
</section>
<!-- Logout is hidden for now but kept wired — drop `hidden` to re-enable
once its entry point is decided; logout() also still runs on an invalid session. -->
<button class="logout" hidden onclick={() => logout()}>{t('login.title')} / logout</button>
{/if}
</Screen>
</div>
{#if pendingMerge}
<Modal title={t('profile.mergeTitle')} onclose={() => (pendingMerge = null)}>
<p>{t('profile.mergeBody', { name: pendingMerge.name, games: pendingMerge.games, friends: pendingMerge.friends })}</p>
<p class="warn">{t('profile.mergeIrreversible')}</p>
<div class="addrow end">
<button class="ghost" onclick={() => (pendingMerge = null)}>{t('common.cancel')}</button>
<button class="btn" onclick={confirmMerge} disabled={!connection.online}>{t('profile.mergeConfirm')}</button>
</div>
</Modal>
{/if}
<style>
.page {
+48 -51
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@@ -1,5 +1,4 @@
<script lang="ts">
import Screen from '../components/Screen.svelte';
import {
app,
setBoardLabels,
@@ -28,64 +27,62 @@
};
</script>
<Screen title={t('settings.title')} back="/">
<div class="page">
{#if !insideTelegram()}
<section>
<h3>{t('settings.theme')}</h3>
<div class="seg">
{#each themes as th (th)}
<button class="opt" class:active={app.theme === th} onclick={() => setTheme(th)}>
{t(themeLabel[th])}
</button>
{/each}
</div>
</section>
{/if}
<div class="page">
{#if !insideTelegram()}
<section>
<h3>{t('settings.language')}</h3>
<h3>{t('settings.theme')}</h3>
<div class="seg">
{#each locales as lc (lc)}
<button class="opt" class:active={app.locale === lc} onclick={() => setLocalePref(lc)}>
{t(lc === 'en' ? 'lang.en' : 'lang.ru')}
{#each themes as th (th)}
<button class="opt" class:active={app.theme === th} onclick={() => setTheme(th)}>
{t(themeLabel[th])}
</button>
{/each}
</div>
</section>
{/if}
<section>
<h3>{t('settings.boardStyle')}</h3>
<div class="sub">{t('settings.boardLabels')}</div>
<div class="seg">
{#each labelModes as lm (lm)}
<button class="opt" class:active={app.boardLabels === lm} onclick={() => setBoardLabels(lm)}>
{t(labelModeKey[lm])}
</button>
{/each}
</div>
<label class="row gridlines">
<span>{t('settings.boardLines')}</span>
<input
type="checkbox"
checked={app.boardLines}
onchange={(e) => setBoardLines(e.currentTarget.checked)}
/>
</label>
</section>
<section>
<h3>{t('settings.language')}</h3>
<div class="seg">
{#each locales as lc (lc)}
<button class="opt" class:active={app.locale === lc} onclick={() => setLocalePref(lc)}>
{t(lc === 'en' ? 'lang.en' : 'lang.ru')}
</button>
{/each}
</div>
</section>
<section>
<label class="row">
<span>{t('settings.reduceMotion')}</span>
<input
type="checkbox"
checked={app.reduceMotion}
onchange={(e) => setReduceMotion(e.currentTarget.checked)}
/>
</label>
</section>
</div>
</Screen>
<section>
<h3>{t('settings.boardStyle')}</h3>
<div class="sub">{t('settings.boardLabels')}</div>
<div class="seg">
{#each labelModes as lm (lm)}
<button class="opt" class:active={app.boardLabels === lm} onclick={() => setBoardLabels(lm)}>
{t(labelModeKey[lm])}
</button>
{/each}
</div>
<label class="row gridlines">
<span>{t('settings.boardLines')}</span>
<input
type="checkbox"
checked={app.boardLines}
onchange={(e) => setBoardLines(e.currentTarget.checked)}
/>
</label>
</section>
<section>
<label class="row">
<span>{t('settings.reduceMotion')}</span>
<input
type="checkbox"
checked={app.reduceMotion}
onchange={(e) => setReduceMotion(e.currentTarget.checked)}
/>
</label>
</section>
</div>
<style>
.page {
+64
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@@ -0,0 +1,64 @@
<script lang="ts">
import Screen from '../components/Screen.svelte';
import TabBar from '../components/TabBar.svelte';
import Settings from './Settings.svelte';
import Profile from './Profile.svelte';
import Friends from './Friends.svelte';
import About from './About.svelte';
import { app } from '../lib/app.svelte';
import { t, type MessageKey } from '../lib/i18n/index.svelte';
// The Settings hub: a single nav bar + bottom tab bar hosting the Settings / Profile /
// Friends / About bodies. Tabs switch in place (no navigation), so the back control
// always returns to the lobby. Guests have no social surface, so the Friends tab hides.
type SettingsTab = 'settings' | 'profile' | 'friends' | 'about';
let { initialTab = 'settings' }: { initialTab?: SettingsTab } = $props();
const guest = $derived(app.profile?.isGuest ?? true);
// The active tab is seeded once from the entry route's tab and then owned locally;
// the hub is keyed by route in App.svelte, so initialTab is constant for its lifetime.
// svelte-ignore state_referenced_locally
let tab = $state<SettingsTab>(initialTab);
// A guest who deep-links to the Friends tab falls back to Settings.
$effect(() => {
if (guest && tab === 'friends') tab = 'settings';
});
const titleKey: Record<SettingsTab, MessageKey> = {
settings: 'settings.title',
profile: 'profile.title',
friends: 'friends.title',
about: 'about.title',
};
</script>
<Screen title={t(titleKey[tab])} back="/">
{#if tab === 'settings'}
<Settings />
{:else if tab === 'profile'}
<Profile />
{:else if tab === 'friends'}
<Friends />
{:else}
<About />
{/if}
{#snippet tabbar()}
<TabBar>
<button class="tab" class:active={tab === 'settings'} onclick={() => (tab = 'settings')} aria-label={t('settings.title')}>
<span class="sq">⚙️</span>
</button>
<button class="tab" class:active={tab === 'profile'} onclick={() => (tab = 'profile')} aria-label={t('profile.title')}>
<span class="sq">👤</span>
</button>
{#if !guest}
<button class="tab" class:active={tab === 'friends'} onclick={() => (tab = 'friends')} aria-label={t('friends.title')}>
<span class="sq">🤝{#if app.notifications > 0}<span class="badge">{app.notifications}</span>{/if}</span>
</button>
{/if}
<button class="tab" class:active={tab === 'about'} onclick={() => (tab = 'about')} aria-label={t('about.title')}>
<span class="sq"></span>
</button>
</TabBar>
{/snippet}
</Screen>