UI: tab-bar navigation — drop the hamburger
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Replace Menu.svelte (hamburger) everywhere with tab-bar navigation: - Settings hub (SettingsHub) from the lobby ⚙️ tab: Settings/Profile/ Friends/About as in-place tabs, back → lobby; the lobby ⚙️ badge counts incoming friend requests (invitations keep their own lobby section). - Comms hub (CommsHub) from the move-history 💬: Chat/Dictionary tabs, back → game; Dictionary only while the game is active. - Game menu items relocate into the open history: 🏁 leave / 📤 export in the header, 🤝 add-friend per opponent card, 💬 comms; unread chat is badged on the score bar + the 💬. - TapConfirm (tap → fading ✅ → tap) replaces the Skip/Hint press-and-hold popovers and drives the add-friend confirm. - Fix the move-history "jump": the slid board is inert and the stage can't scroll, so a swipe up genuinely closes the history. Remove Menu.svelte + HoldConfirm.svelte. Docs: UI_DESIGN, FUNCTIONAL(+ru), PRERELEASE. UI check/unit/build/bundle/e2e (Chromium+WebKit) all green.
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@@ -49,9 +49,9 @@ export const app = $state<{
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/** Draw grid lines between board cells; off (default) is a gapless checkerboard. */
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boardLines: boolean;
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localeLocked: boolean;
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/** Pending incoming friend requests + invitations, for the lobby badge. */
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/** Pending incoming friend requests, for the lobby ⚙️ badge and the Settings Friends tab. */
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notifications: number;
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/** Unread chat-message count per game id, for the in-game menu/hamburger badge. */
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/** Unread chat-message count per game id, for the in-game score-bar and 💬 badges. */
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chatUnread: Record<string, number>;
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}>({
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ready: false,
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@@ -139,9 +139,12 @@ function openStream(): void {
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reportOnline(); // a delivered event proves the gateway is reachable
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app.lastEvent = e;
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if (e.kind === 'chat_message' && e.message.senderId !== app.session?.userId) {
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// While the player is on that game's chat screen, neither toast nor bump the unread.
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const onChat = router.route.name === 'gameChat' && router.route.params.id === e.message.gameId;
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if (!onChat) {
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// While the player is in that game's comms hub (chat or dictionary tab), neither
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// toast nor bump the unread — the chat is a tap away and reloads on open.
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const inComms =
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(router.route.name === 'gameChat' || router.route.name === 'gameCheck') &&
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router.route.params.id === e.message.gameId;
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if (!inComms) {
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if (e.message.kind !== 'nudge') {
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const gid = e.message.gameId;
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app.chatUnread = { ...app.chatUnread, [gid]: (app.chatUnread[gid] ?? 0) + 1 };
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@@ -186,9 +189,10 @@ function scheduleReconnect(): void {
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}
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/**
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* refreshNotifications recomputes the lobby badge count (incoming friend requests
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* plus open invitations). Authoritative poll, complementing the live 'notify' push.
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* Guests have no social surfaces, so it is a no-op for them.
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* refreshNotifications recomputes the badge count (incoming friend requests).
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* Authoritative poll, complementing the live 'notify' push. Game invitations have
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* their own lobby section, so they are not counted here. Guests have no social
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* surfaces, so it is a no-op for them.
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*/
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export async function refreshNotifications(): Promise<void> {
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if (!app.session || app.profile?.isGuest) {
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@@ -196,11 +200,7 @@ export async function refreshNotifications(): Promise<void> {
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return;
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}
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try {
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const [incoming, invitations] = await Promise.all([
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gateway.friendsIncoming(),
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gateway.invitationsList(),
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]);
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app.notifications = incoming.length + invitations.length;
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app.notifications = (await gateway.friendsIncoming()).length;
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} catch {
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// Best-effort; leave the previous count on a transient failure.
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}
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@@ -260,7 +260,7 @@ function syncTelegramChrome(): void {
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/**
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* syncTelegramSafeArea mirrors Telegram's content-safe-area top inset (the height its native
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* nav overlays the viewport in fullscreen) into the --tg-content-top CSS var and toggles a
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* `tg-fullscreen` class, so the header can drop below the nav and lift the menu into its
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* `tg-fullscreen` class, so the header can drop below the nav and centre the title in its
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* band. Called on launch and on Telegram's safe-area / fullscreen change events.
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*/
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function syncTelegramSafeArea(): void {
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