UI: tab-bar navigation — drop the hamburger
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Replace Menu.svelte (hamburger) everywhere with tab-bar navigation:
- Settings hub (SettingsHub) from the lobby ⚙️ tab: Settings/Profile/
  Friends/About as in-place tabs, back → lobby; the lobby ⚙️ badge counts
  incoming friend requests (invitations keep their own lobby section).
- Comms hub (CommsHub) from the move-history 💬: Chat/Dictionary tabs,
  back → game; Dictionary only while the game is active.
- Game menu items relocate into the open history: 🏁 leave / 📤 export in
  the header, 🤝 add-friend per opponent card, 💬 comms; unread chat is
  badged on the score bar + the 💬.
- TapConfirm (tap → fading  → tap) replaces the Skip/Hint press-and-hold
  popovers and drives the add-friend confirm.
- Fix the move-history "jump": the slid board is inert and the stage can't
  scroll, so a swipe up genuinely closes the history.

Remove Menu.svelte + HoldConfirm.svelte. Docs: UI_DESIGN, FUNCTIONAL(+ru),
PRERELEASE. UI check/unit/build/bundle/e2e (Chromium+WebKit) all green.
This commit is contained in:
Ilia Denisov
2026-06-11 14:13:54 +02:00
parent f8b6b7f2e3
commit fc1261e078
28 changed files with 1034 additions and 748 deletions
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<script lang="ts">
import Screen from '../components/Screen.svelte';
import TabBar from '../components/TabBar.svelte';
import ChatScreen from './ChatScreen.svelte';
import CheckScreen from './CheckScreen.svelte';
import { t } from '../lib/i18n/index.svelte';
import { getCachedGame } from '../lib/gamecache';
// The in-game comms hub: a single nav bar + bottom tab bar hosting Chat and the word
// Dictionary. Tabs switch in place, so the back control always returns to the game. The
// Dictionary tab is offered only while the game is active (mirrors the old "check word").
type CommsTab = 'chat' | 'dictionary';
let { id, initialTab = 'chat' }: { id: string; initialTab?: CommsTab } = $props();
// The game is rendered (and cached) before its comms open, so the cache tells us whether
// it is still active without another fetch; an unknown game keeps the Dictionary offered.
const active = $derived(getCachedGame(id)?.view.game.status !== 'finished');
// Seeded once from the entry route's tab and then owned locally; the effect below
// corrects a Dictionary deep-link into a finished game back to Chat.
// svelte-ignore state_referenced_locally
let tab = $state<CommsTab>(initialTab);
$effect(() => {
if (tab === 'dictionary' && !active) tab = 'chat';
});
</script>
<Screen
title={t(tab === 'chat' ? 'game.chat' : 'game.checkWord')}
back={`/game/${id}`}
scroll={tab === 'dictionary'}
column={tab === 'chat'}
>
{#if tab === 'chat'}
<ChatScreen {id} />
{:else}
<CheckScreen {id} />
{/if}
{#snippet tabbar()}
<TabBar>
<button class="tab" class:active={tab === 'chat'} onclick={() => (tab = 'chat')} aria-label={t('game.chat')}>
<span class="sq">💬</span>
</button>
{#if active}
<button class="tab" class:active={tab === 'dictionary'} onclick={() => (tab = 'dictionary')} aria-label={t('game.checkWord')}>
<span class="sq">🔎</span>
</button>
{/if}
</TabBar>
{/snippet}
</Screen>