UI: tab-bar navigation — drop the hamburger
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Replace Menu.svelte (hamburger) everywhere with tab-bar navigation:
- Settings hub (SettingsHub) from the lobby ⚙️ tab: Settings/Profile/
  Friends/About as in-place tabs, back → lobby; the lobby ⚙️ badge counts
  incoming friend requests (invitations keep their own lobby section).
- Comms hub (CommsHub) from the move-history 💬: Chat/Dictionary tabs,
  back → game; Dictionary only while the game is active.
- Game menu items relocate into the open history: 🏁 leave / 📤 export in
  the header, 🤝 add-friend per opponent card, 💬 comms; unread chat is
  badged on the score bar + the 💬.
- TapConfirm (tap → fading  → tap) replaces the Skip/Hint press-and-hold
  popovers and drives the add-friend confirm.
- Fix the move-history "jump": the slid board is inert and the stage can't
  scroll, so a swipe up genuinely closes the history.

Remove Menu.svelte + HoldConfirm.svelte. Docs: UI_DESIGN, FUNCTIONAL(+ru),
PRERELEASE. UI check/unit/build/bundle/e2e (Chromium+WebKit) all green.
This commit is contained in:
Ilia Denisov
2026-06-11 14:13:54 +02:00
parent f8b6b7f2e3
commit fc1261e078
28 changed files with 1034 additions and 748 deletions
+18 -21
View File
@@ -1,6 +1,5 @@
<script lang="ts">
import { onMount } from 'svelte';
import Screen from '../components/Screen.svelte';
import { gateway } from '../lib/gateway';
import { handleError, showToast } from '../lib/app.svelte';
import { t } from '../lib/i18n/index.svelte';
@@ -60,27 +59,25 @@
}
</script>
<Screen title={t('game.checkWord')} back={`/game/${id}`}>
<div class="wrap">
<div class="check">
<input
value={word}
oninput={onInput}
onkeydown={(e) => e.key === 'Enter' && runCheck()}
placeholder={t('game.checkWordPrompt')}
/>
<button onclick={runCheck} disabled={!canCheck()}>{t('game.check')}</button>
</div>
{#if result}
<p class="verdict" class:ok={result.legal} class:bad={!result.legal}>
{result.legal
? t('game.wordLegal', { word: result.word })
: t('game.wordIllegal', { word: result.word })}
</p>
<button class="complain" onclick={complain}>{t('game.complain')}</button>
{/if}
<div class="wrap">
<div class="check">
<input
value={word}
oninput={onInput}
onkeydown={(e) => e.key === 'Enter' && runCheck()}
placeholder={t('game.checkWordPrompt')}
/>
<button onclick={runCheck} disabled={!canCheck()}>{t('game.check')}</button>
</div>
</Screen>
{#if result}
<p class="verdict" class:ok={result.legal} class:bad={!result.legal}>
{result.legal
? t('game.wordLegal', { word: result.word })
: t('game.wordIllegal', { word: result.word })}
</p>
<button class="complain" onclick={complain}>{t('game.complain')}</button>
{/if}
</div>
<style>
.wrap {