Stage 17 round 5 (L2): robot play-to-win intent + next-move ETA in the admin game card
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The admin game detail now shows, per robot seat, the game's deterministic play-to-win decision (from the bag seed) and — while it is that robot's turn — its scheduled next-move ETA (sampled think-time delay, deferred past the sleep window), plus a caption with the ~40% global target. Wiring: robot.PlayToWin/NextMoveAt/PlayToWinTargetPercent exports, account.IsRobot, game RobotSchedule (seed + turn-start). Tests: NextMoveAt invariants (never early, never in the sleep window), PlayToWin export, and an admin render integration test asserting the intent + ETA + target appear.
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@@ -651,6 +651,24 @@ func (s *Store) GameSeed(ctx context.Context, id uuid.UUID) (int64, error) {
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return row.Seed, nil
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}
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// RobotSchedule returns a game's bag seed and current turn-start time. The admin console
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// combines them with the robot strategy to show a robot seat's play-to-win intent and its
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// next-move ETA. Both are server-only state, never part of the public game view.
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func (s *Store) RobotSchedule(ctx context.Context, id uuid.UUID) (seed int64, turnStartedAt time.Time, err error) {
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stmt := postgres.SELECT(table.Games.Seed, table.Games.TurnStartedAt).
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FROM(table.Games).
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WHERE(table.Games.GameID.EQ(postgres.UUID(id))).
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LIMIT(1)
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var row model.Games
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if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
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if errors.Is(err, qrm.ErrNoRows) {
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return 0, time.Time{}, ErrNotFound
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}
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return 0, time.Time{}, fmt.Errorf("game: get schedule %s: %w", id, err)
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}
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return row.Seed, row.TurnStartedAt, nil
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}
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// projectGame builds a Game from a games row and its ordered seat rows.
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func projectGame(g model.Games, seats []model.GamePlayers) (Game, error) {
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variant, err := engine.ParseVariant(g.Variant)
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