Stage 17 round 6 (#4/#5/#6): draft persistence wire + gateway + UI
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Complete the client-side draft feature on top of the shipped backend
foundation (the game_drafts store/service):
- FB: DraftRequest{game_id,json} + DraftView{json} (a draft get reuses
GameActionRequest); regenerated committed Go + TS bindings.
- Backend REST: GET/PUT /games/:id/draft, a draftDTO
(rack_order/board_tiles) mapped to game.Draft.
- Gateway: draft.get/draft.save transcode forwarding the composition
JSON verbatim (json.RawMessage both ways -- no double-encode).
- UI: debounced save of the rack order + board tiles and restore on
load (lib/draft.ts), plus #5 -- tiles may be arranged on the
opponent's turn (placement relaxed; the preview and Make-move stay
your-turn-only, so an off-turn draft is position-only).
Tests: backend handler validation, gateway pass-through round-trip, UI
draft/codec units, and a draft-restore e2e.
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@@ -3,6 +3,7 @@ import { describe, expect, it } from 'vitest';
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import * as fb from '../gen/fbs/scrabblefb';
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import { BLANK_INDEX, setAlphabet } from './alphabet';
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import {
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decodeDraftView,
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decodeFriendList,
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decodeGameList,
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decodeInvitation,
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@@ -11,6 +12,7 @@ import {
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decodeStateView,
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decodeStats,
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encodeCheckWord,
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encodeDraftSave,
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encodeExchange,
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encodeStateRequest,
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encodeSubmitPlay,
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@@ -18,6 +20,20 @@ import {
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} from './codec';
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describe('codec', () => {
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it('round-trips a draft save request and view (Stage 17)', () => {
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const json = '{"rack_order":"1,0","board_tiles":[]}';
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const req = fb.DraftRequest.getRootAsDraftRequest(new ByteBuffer(encodeDraftSave('g1', json)));
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expect(req.gameId()).toBe('g1');
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expect(req.json()).toBe(json);
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const b = new Builder(64);
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const j = b.createString('{"x":1}');
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fb.DraftView.startDraftView(b);
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fb.DraftView.addJson(b, j);
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b.finish(fb.DraftView.endDraftView(b));
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expect(decodeDraftView(b.asUint8Array())).toBe('{"x":1}');
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});
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it('encodes a SubmitPlayRequest with alphabet indices (Stage 13)', () => {
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setAlphabet('english', [
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{ index: 0, letter: 'a', value: 1 },
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