Stage 17 round 6 (#4/#5/#6): draft persistence wire + gateway + UI
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Complete the client-side draft feature on top of the shipped backend
foundation (the game_drafts store/service):

- FB: DraftRequest{game_id,json} + DraftView{json} (a draft get reuses
  GameActionRequest); regenerated committed Go + TS bindings.
- Backend REST: GET/PUT /games/:id/draft, a draftDTO
  (rack_order/board_tiles) mapped to game.Draft.
- Gateway: draft.get/draft.save transcode forwarding the composition
  JSON verbatim (json.RawMessage both ways -- no double-encode).
- UI: debounced save of the rack order + board tiles and restore on
  load (lib/draft.ts), plus #5 -- tiles may be arranged on the
  opponent's turn (placement relaxed; the preview and Make-move stay
  your-turn-only, so an off-turn draft is position-only).

Tests: backend handler validation, gateway pass-through round-trip, UI
draft/codec units, and a draft-restore e2e.
This commit is contained in:
Ilia Denisov
2026-06-07 22:25:29 +02:00
parent 353dff20c4
commit f5c2404123
22 changed files with 721 additions and 7 deletions
+30
View File
@@ -7,6 +7,7 @@ package transcode
import (
"context"
"encoding/json"
"errors"
"scrabble/gateway/internal/backendclient"
@@ -38,6 +39,8 @@ const (
MsgGameHistory = "game.history"
MsgChatList = "chat.list"
MsgChatNudge = "chat.nudge"
MsgDraftGet = "draft.get"
MsgDraftSave = "draft.save"
)
// Request is one decoded Execute call.
@@ -108,6 +111,8 @@ func NewRegistry(backend *backendclient.Client, tg TelegramValidator, defaultLan
r.ops[MsgGameHistory] = Op{Handler: historyHandler(backend), Auth: true}
r.ops[MsgChatList] = Op{Handler: chatListHandler(backend), Auth: true}
r.ops[MsgChatNudge] = Op{Handler: nudgeHandler(backend), Auth: true}
r.ops[MsgDraftGet] = Op{Handler: getDraftHandler(backend), Auth: true}
r.ops[MsgDraftSave] = Op{Handler: saveDraftHandler(backend), Auth: true}
registerStage8(r, backend)
registerStage11(r, backend, tg, defaultLanguages)
return r
@@ -421,3 +426,28 @@ func nudgeHandler(backend *backendclient.Client) Handler {
return encodeChat(res), nil
}
}
// getDraftHandler returns the player's saved composition (Stage 17). It reuses
// GameActionRequest for the game id and wraps the backend's raw JSON in a DraftView.
func getDraftHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsGameActionRequest(req.Payload, 0)
raw, err := backend.GetDraft(ctx, req.UserID, string(in.GameId()))
if err != nil {
return nil, err
}
return encodeDraftView(string(raw)), nil
}
}
// saveDraftHandler upserts the player's composition (Stage 17), forwarding the opaque JSON
// string verbatim. It echoes an empty DraftView as a well-formed acknowledgement.
func saveDraftHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsDraftRequest(req.Payload, 0)
if err := backend.SaveDraft(ctx, req.UserID, string(in.GameId()), json.RawMessage(in.Json())); err != nil {
return nil, err
}
return encodeDraftView(""), nil
}
}