Stage 17 round 6 (#4/#5/#6): draft persistence wire + gateway + UI
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Complete the client-side draft feature on top of the shipped backend
foundation (the game_drafts store/service):
- FB: DraftRequest{game_id,json} + DraftView{json} (a draft get reuses
GameActionRequest); regenerated committed Go + TS bindings.
- Backend REST: GET/PUT /games/:id/draft, a draftDTO
(rack_order/board_tiles) mapped to game.Draft.
- Gateway: draft.get/draft.save transcode forwarding the composition
JSON verbatim (json.RawMessage both ways -- no double-encode).
- UI: debounced save of the rack order + board tiles and restore on
load (lib/draft.ts), plus #5 -- tiles may be arranged on the
opponent's turn (placement relaxed; the preview and Make-move stay
your-turn-only, so an off-turn draft is position-only).
Tests: backend handler validation, gateway pass-through round-trip, UI
draft/codec units, and a draft-restore e2e.
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@@ -2,6 +2,7 @@ package backendclient
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import (
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"context"
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"encoding/json"
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"net/http"
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"net/url"
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"strconv"
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@@ -337,6 +338,21 @@ func (c *Client) Hint(ctx context.Context, userID, gameID string) (HintResultRes
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return out, err
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}
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// GetDraft returns the player's saved composition for a game (Stage 17) as the backend's
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// raw JSON body. The gateway forwards it verbatim, never interpreting its shape.
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func (c *Client) GetDraft(ctx context.Context, userID, gameID string) (json.RawMessage, error) {
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var out json.RawMessage
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err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/draft"), userID, "", nil, &out)
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return out, err
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}
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// SaveDraft upserts the player's composition for a game (Stage 17). body is the client's
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// {rack_order, board_tiles} JSON, forwarded verbatim — a json.RawMessage marshals as-is, so
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// there is no double-encode.
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func (c *Client) SaveDraft(ctx context.Context, userID, gameID string, body json.RawMessage) error {
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return c.do(ctx, http.MethodPut, c.gamePath(gameID, "/draft"), userID, "", body, nil)
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}
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// Evaluate previews a tentative play's legality and score. The tiles are addressed by
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// alphabet index (Stage 13).
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func (c *Client) Evaluate(ctx context.Context, userID, gameID, dir string, tiles []PlayTileJSON) (EvalResultResp, error) {
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