Stage 17 round 6 (#4/#5/#6): draft persistence wire + gateway + UI
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Complete the client-side draft feature on top of the shipped backend
foundation (the game_drafts store/service):
- FB: DraftRequest{game_id,json} + DraftView{json} (a draft get reuses
GameActionRequest); regenerated committed Go + TS bindings.
- Backend REST: GET/PUT /games/:id/draft, a draftDTO
(rack_order/board_tiles) mapped to game.Draft.
- Gateway: draft.get/draft.save transcode forwarding the composition
JSON verbatim (json.RawMessage both ways -- no double-encode).
- UI: debounced save of the rack order + board tiles and restore on
load (lib/draft.ts), plus #5 -- tiles may be arranged on the
opponent's turn (placement relaxed; the preview and Make-move stay
your-turn-only, so an off-turn draft is position-only).
Tests: backend handler validation, gateway pass-through round-trip, UI
draft/codec units, and a draft-restore e2e.
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@@ -66,6 +66,8 @@ func (s *Server) registerRoutes() {
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u.POST("/games/:id/complaint", s.handleComplaint)
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u.GET("/games/:id/history", s.handleHistory)
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u.GET("/games/:id/gcg", s.handleExportGCG)
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u.GET("/games/:id/draft", s.handleGetDraft)
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u.PUT("/games/:id/draft", s.handleSaveDraft)
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}
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if s.matchmaker != nil {
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u.POST("/lobby/enqueue", s.handleEnqueue)
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