R3: split the landing into its own static container
- gateway/Dockerfile gains a `landing` target: caddy:2-alpine + the shared Vite build (identical build args keep the ui stage a single cached build); the gateway target drops landing.html from the embed. - The contour caddy routes /app/, /telegram/ and the Connect path to the gateway; the catch-all — the landing at / and any stray path — goes to the new landing service, so junk traffic is absorbed by static file serving. - deploy/landing/Caddyfile mirrors the webui caching (immutable assets, no-cache shells) and falls back unknown paths to the landing shell. - The gateway's / now 308-redirects to /app/ (keeps a local no-caddy run usable); webui placeholder landing.html removed. - CI deploy probe checks both / (landing) and /app/ (gateway). Verified: both images build; the landing container serves landing.html at / (no-cache) with junk-path fallback; the gateway image redirects / to /app/ and carries no landing content.
This commit is contained in:
@@ -1,12 +1,13 @@
|
||||
// Package webui serves the embedded static UI build over the public edge.
|
||||
//
|
||||
// The committed dist/ holds only placeholder index.html / landing.html so the gateway
|
||||
// module compiles with a plain `go build` (and in CI) without a UI build. The production
|
||||
// gateway image replaces dist/ with the real Vite build before compiling (see
|
||||
// gateway/Dockerfile), so the binary ships the UI inside it. Because Vite is built with a
|
||||
// relative asset base, one build serves under any path: the game SPA is mounted at /app/
|
||||
// (web) and /telegram/ (the Telegram Mini App), with a separate landing page at / — the
|
||||
// single-origin model in docs/ARCHITECTURE.md §13.
|
||||
// The committed dist/ holds only a placeholder index.html so the gateway module
|
||||
// compiles with a plain `go build` (and in CI) without a UI build. The production
|
||||
// gateway image replaces dist/ with the real Vite build — minus landing.html, which
|
||||
// ships in the separate landing container since R3 — before compiling (see
|
||||
// gateway/Dockerfile), so the binary ships the UI inside it. Because Vite is built
|
||||
// with a relative asset base, one build serves under any path: the game SPA is
|
||||
// mounted at /app/ (web) and /telegram/ (the Telegram Mini App) — the single-origin
|
||||
// model in docs/ARCHITECTURE.md §13.
|
||||
//
|
||||
// Caching (Stage 17): Vite emits hash-named files under assets/, so those are immutable and
|
||||
// cached hard (a reload/relaunch is a cache hit, not a re-download); the HTML shells carry
|
||||
@@ -35,10 +36,10 @@ func distFS() fs.FS {
|
||||
}
|
||||
|
||||
// Handler serves the embedded UI. An existing file is served directly (hash-named assets get
|
||||
// an immutable cache); every other path falls back to indexName (the SPA shell or the landing
|
||||
// page) so a client-side deep link still loads. When stripPrefix is non-empty it is removed
|
||||
// from the request path before lookup, so the same build serves under a sub-path (e.g.
|
||||
// "/app/" or "/telegram/").
|
||||
// an immutable cache); every other path falls back to indexName (the SPA shell) so a
|
||||
// client-side deep link still loads. When stripPrefix is non-empty it is removed from the
|
||||
// request path before lookup, so the same build serves under a sub-path (e.g. "/app/" or
|
||||
// "/telegram/").
|
||||
func Handler(stripPrefix, indexName string) http.Handler {
|
||||
content := distFS()
|
||||
files := http.FileServer(http.FS(content))
|
||||
|
||||
Reference in New Issue
Block a user