Stage 17 #4: enrich the out-of-app your-turn push + add game-over
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The Telegram 'your turn' notification now names the opponent and recaps their last
move (voiced as the opponent: «{name}: my move — «WORD». Score 120:95» for a scoring
play; a short 'swapped / passed, your turn' otherwise), and a new game-over
notification reports the result + final score when a game ends by any path (closing
play, all-pass, resign, timeout). Scores are recipient-first (the reader's score
leads), 2-4 players (120:95:80).
- schema: YourTurnEvent gains opponent_name/last_action/last_word/score_line
(appended, backward-compatible); new GameOverEvent{result, score_line}. Go + UI
bindings regenerated (flatc 23.5.26 + pnpm codegen).
- backend: notify.YourTurn enriched + notify.GameOver; emitMove resolves the mover's
name and emits per-recipient (your_turn to the next mover, game_over to every seat),
with recipient-first score lines built in one place.
- gateway: game_over joins the out-of-app whitelist (routing.go).
- connector: render builds the enriched your_turn + game_over text per language (en/ru).
- tests: notify round-trip (enriched + game_over), emit (enriched fields + game_over to
all seats / per-seat result), connector render (en/ru), routing; integration replay
(play → your_turn with real name; resign → game_over) green.
- docs: ARCHITECTURE push catalog + out-of-app set, FUNCTIONAL (+ _ru), PLAN tracker.
This commit is contained in:
@@ -1,11 +1,13 @@
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// Package render turns a backend push event into a localized Telegram message with
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// a Mini App deep-link. Only the out-of-app push set is rendered (your_turn, nudge,
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// match_found, and the invitation / friend_request notify sub-kinds); every other
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// a Mini App deep-link. Only the out-of-app push set is rendered (your_turn, game_over,
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// nudge, match_found, and the invitation / friend_request notify sub-kinds); every other
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// kind returns ok=false so the connector skips it (the in-app stream still carries
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// it).
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package render
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import (
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"fmt"
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"scrabble/pkg/fbs/scrabblefb"
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"scrabble/platform/telegram/internal/deeplink"
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)
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@@ -29,7 +31,10 @@ func Render(kind string, payload []byte, lang string) (Message, bool) {
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switch kind {
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case "your_turn":
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ev := scrabblefb.GetRootAsYourTurnEvent(payload, 0)
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return Message{Text: p.yourTurn, ButtonText: p.openGame, StartParam: deeplink.Game(string(ev.GameId()))}, true
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return Message{Text: yourTurnText(ev, p), ButtonText: p.openGame, StartParam: deeplink.Game(string(ev.GameId()))}, true
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case "game_over":
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ev := scrabblefb.GetRootAsGameOverEvent(payload, 0)
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return Message{Text: gameOverText(ev, p), ButtonText: p.openGame, StartParam: deeplink.Game(string(ev.GameId()))}, true
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case "nudge":
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ev := scrabblefb.GetRootAsNudgeEvent(payload, 0)
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return Message{Text: p.nudge, ButtonText: p.openGame, StartParam: deeplink.Game(string(ev.GameId()))}, true
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@@ -48,33 +53,92 @@ func Render(kind string, payload []byte, lang string) (Message, bool) {
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return Message{}, false
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}
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// phrases is one language's message catalog.
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// yourTurnText renders the enriched "your turn" body (Stage 17), voiced as the opponent who
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// just moved ("{name}: my move — «WORD». Score 120:95"). It falls back to the plain phrase when
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// the opponent name is missing (an older backend, or an unresolved name).
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func yourTurnText(ev *scrabblefb.YourTurnEvent, p phrases) string {
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name := string(ev.OpponentName())
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if name == "" {
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return p.yourTurn
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}
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switch string(ev.LastAction()) {
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case "play":
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if word := string(ev.LastWord()); word != "" {
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return fmt.Sprintf(p.yourTurnPlay, name, word, string(ev.ScoreLine()))
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}
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return fmt.Sprintf(p.yourTurnMoved, name)
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case "exchange":
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return fmt.Sprintf(p.yourTurnExchange, name)
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case "pass":
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return fmt.Sprintf(p.yourTurnPass, name)
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default:
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return p.yourTurn
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}
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}
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// gameOverText renders the "game over" body (Stage 17) from the recipient's own perspective.
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func gameOverText(ev *scrabblefb.GameOverEvent, p phrases) string {
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score := string(ev.ScoreLine())
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switch string(ev.Result()) {
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case "won":
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return fmt.Sprintf(p.gameOverWon, score)
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case "lost":
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return fmt.Sprintf(p.gameOverLost, score)
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default:
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return fmt.Sprintf(p.gameOverDraw, score)
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}
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}
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// phrases is one language's message catalog. The yourTurn*/gameOver* entries are fmt format
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// strings: yourTurnPlay takes (name, word, scoreLine); yourTurnExchange/Pass/Moved take (name);
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// the gameOver* entries take (scoreLine).
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type phrases struct {
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yourTurn string
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nudge string
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matchFound string
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invitation string
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friendRequest string
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openGame string
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open string
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yourTurn string
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yourTurnPlay string
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yourTurnExchange string
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yourTurnPass string
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yourTurnMoved string
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gameOverWon string
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gameOverLost string
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gameOverDraw string
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nudge string
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matchFound string
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invitation string
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friendRequest string
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openGame string
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open string
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}
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var english = phrases{
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yourTurn: "It's your turn.",
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nudge: "You were nudged — it's your turn.",
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matchFound: "Your game is ready.",
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invitation: "You have a new game invitation.",
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friendRequest: "You have a new friend request.",
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openGame: "Open game",
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open: "Open",
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yourTurn: "It's your turn.",
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yourTurnPlay: "%s: my move — «%s». Score %s",
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yourTurnExchange: "%s: swapping tiles, your turn.",
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yourTurnPass: "%s: passing, your turn.",
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yourTurnMoved: "%s moved, your turn.",
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gameOverWon: "Game over — you won! Score %s",
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gameOverLost: "Game over — you lost. Score %s",
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gameOverDraw: "Game over — a draw. Score %s",
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nudge: "You were nudged — it's your turn.",
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matchFound: "Your game is ready.",
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invitation: "You have a new game invitation.",
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friendRequest: "You have a new friend request.",
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openGame: "Open game",
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open: "Open",
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}
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var russian = phrases{
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yourTurn: "Ваш ход.",
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nudge: "Вас поторопили — ваш ход.",
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matchFound: "Игра найдена.",
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invitation: "Вас пригласили в игру.",
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friendRequest: "Вам пришла заявка в друзья.",
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openGame: "Открыть игру",
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open: "Открыть",
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yourTurn: "Ваш ход.",
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yourTurnPlay: "%s: мой ход — «%s». Счёт %s",
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yourTurnExchange: "%s: меняю фишки, ваш ход.",
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yourTurnPass: "%s: пропускаю ход, ваш ход.",
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yourTurnMoved: "%s сходил(а), ваш ход.",
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gameOverWon: "Игра окончена — вы выиграли! Счёт %s",
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gameOverLost: "Игра окончена — вы проиграли. Счёт %s",
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gameOverDraw: "Игра окончена — ничья. Счёт %s",
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nudge: "Вас поторопили — ваш ход.",
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matchFound: "Игра найдена.",
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invitation: "Вас пригласили в игру.",
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friendRequest: "Вам пришла заявка в друзья.",
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openGame: "Открыть игру",
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open: "Открыть",
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}
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