- go.work (Go 1.26.3) with backend module; deps added incrementally (gin+zap only) - backend: /healthz + /readyz, env config, graceful shutdown - docs: ARCHITECTURE, FUNCTIONAL (+ru mirror), TESTING - PLAN.md (stage tracker + per-stage open details) and CLAUDE.md (per-stage workflow) - .gitea go-unit CI (gofmt/vet/build/test)
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# Scrabble Game — implementation plan
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Living plan and **stage tracker**. Each stage is implemented in its own session;
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the rules for starting and finishing a stage are in [`CLAUDE.md`](CLAUDE.md).
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The architecture/decision record is [`docs/ARCHITECTURE.md`](docs/ARCHITECTURE.md);
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behaviour is [`docs/FUNCTIONAL.md`](docs/FUNCTIONAL.md). When a stage produces a
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decision, bake it back here **and** into the affected docs/code in the same PR.
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## Context
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Greenfield multiplatform Scrabble. Players arrive from a platform (Telegram
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first; later VK/MAX/iOS/Android) or standalone web (email / guest). Three
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executables — `gateway`, `backend`, `ui` — plus per-platform side-services.
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Deliberately simpler than the sibling `../galaxy-game` (idea donor, not a
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template). The `../scrabble-solver` engine is embedded in-process as a library.
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## Locked decisions (recap — full record in docs/ARCHITECTURE.md)
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Stack: `go.work` monorepo, modules `scrabble/<name>`, Go 1.26.x, backend
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gin+pgx+Postgres(schema `backend`)+goose+zap+OTel (deps added when first used).
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Wire: Connect-RPC + FlatBuffers (client↔gateway), REST/JSON + `X-User-ID`
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(gateway↔backend), gRPC server-stream for live events. Auth: platform-native,
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thin opaque session token, no Ed25519/signing, likely no Redis. UI: pure
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HTML5/CSS, plain Svelte + Vite, Capacitor for native. MVP surfaces: Telegram +
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web (email + ephemeral guest) + link/merge. Variants: ru/en/Эрудит.
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Legality: validate-at-submit. End: empty bag+rack / 6 scoreless / 24h timeout.
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Hint: top-1. Word-check: unlimited + complaint. Robot: P(win)≈0.40, margin
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targeting, [2,90]min skewed timing, sleep 00:00–07:00 opp-tz, nudge logic.
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Dictionary: pin per game. History: structured + GCG export, dictionary-
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independent (see ARCHITECTURE §9.1).
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## Stage tracker
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| # | Stage | Status |
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|---|-------|--------|
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| 0 | Scaffolding (go.work, backend skeleton, docs, CI) | **in review (CI)** |
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| 1 | Backend foundation (config, server, Postgres+goose, sessions, accounts) | todo |
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| 2 | Engine package over scrabble-solver | todo |
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| 3 | Game domain (lifecycle, rules, hint, word-check, history+GCG, stats) | todo |
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| 4 | Lobby & social (matchmaking, friends, block, chat, profile, nudge) | todo |
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| 5 | Robot opponent | todo |
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| 6 | Gateway edge (Connect/FB, platform auth, sessions, push bridge, admin) | todo |
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| 7 | UI (plain Svelte + Vite, board, lobby, chat, i18n) | todo |
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| 8 | Telegram integration (bot side-service, deep-link, push) | todo |
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| 9 | Admin & dictionary ops (complaint review, version reload) | todo |
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| 10 | Account linking & merge | todo |
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| 11 | Polish (observability, perf with evidence, deploy) | todo |
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Scaffolding is incremental: `go.work` lists only existing modules; each stage
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adds the modules it needs.
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## Stages
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Each stage: read this plan + relevant docs, **interview the owner on the open
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details below**, implement within scope, then update plan/docs/code and get CI
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green before marking done.
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### Stage 0 — Scaffolding *(in review)*
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Scope: `go.work` (Go 1.26.3, `use ./backend`); minimal runnable `backend`
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(gin, zap, `/healthz`, `/readyz`, env config); docs skeleton; `PLAN.md`;
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`CLAUDE.md`; `.gitea/workflows/go-unit.yaml`; README; `.gitignore`.
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Acceptance: `go build ./backend/...` + `go vet` + gofmt clean +
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`go test ./backend/...` green; CI green on push.
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### Stage 1 — Backend foundation
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Scope: config/server route groups (`/api/v1/{public,user,internal,admin}`,
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probes), Postgres (pgx) + embedded goose migrations + schema `backend`,
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telemetry (OTel) wiring, in-memory cache scaffolding, thin sessions + accounts +
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platform identities.
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Open details: Postgres version + DSN/`search_path` convention; jet vs
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sqlc/sqlx (default jet); migration naming; exact session-token shape (opaque
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random length, TTL, revocation); account/identity table shape; whether the
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admin bootstrap lands here or in Stage 9.
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### Stage 2 — Engine package
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Scope: `backend/internal/engine` over scrabble-solver — versioned DAWG
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load/registry, GenerateMoves/ValidatePlay/ScorePlay wrappers, bag/rack, the
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**dictionary-independent** game-state model + decode helpers. Add
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`replace scrabble-solver => ../scrabble-solver` to `go.work` here and solve the
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CI sibling-checkout (clone `gitea.iliadenisov.ru/.../scrabble-solver`).
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Open details: how CI obtains the solver (clone sibling vs publish/tag the
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solver module); in-memory game-state representation; how blanks and exchanges
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are modelled; Эрудит specifics to verify against the solver.
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### Stage 3 — Game domain
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Scope: create/join, turn order, submit play/pass/exchange/resign,
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validate-at-submit, scoring, end-conditions, 24h timeout/auto-resign, hint,
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word-check + complaint capture, structured history + GCG writer, stats on
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finish.
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Open details: GCG dialect details (blanks, exchanges, notation); exact stats
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edge cases; turn-timeout scheduler mechanism (cron vs per-game timer);
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complaint payload shape.
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### Stage 4 — Lobby & social
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Scope: matchmaking pool, friends, block, per-game chat, profile + email
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confirm-code, nudge.
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Open details: pool fairness/keying confirmation; deep-link format per platform;
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chat length limit + retention; friend-request lifecycle; email-code provider
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(SMTP relay choice).
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### Stage 5 — Robot opponent
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Scope: human-like player — balance ~0.40, margin targeting, skewed [2,90]min
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timing + sleep + nudge logic, friend/DM blocking, name pool.
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Open details: exact delay distribution + parameters; margin band; name pool
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source; how the scheduler drives robot moves; metrics for tuning balance.
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### Stage 6 — Gateway edge
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Scope: Connect/gRPC-Web (h2c), Telegram initData validation → session →
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`X-User-ID`, in-memory rate-limit, admin Basic-Auth passthrough, FlatBuffers
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transcoding, in-app push stream bridging backend `push` gRPC stream, email +
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ephemeral-guest paths.
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Open details: FlatBuffers schema layout + message_type catalog; rate-limit
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classes/limits; admin surface routing; session cache shape at the gateway.
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### Stage 7 — UI
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Scope: plain Svelte + Vite static; Connect-web + FlatBuffers client; lobby (my
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games, profile tabs); board (HTML5/CSS grid, drag-n-drop, no assets); chat;
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hint/word-check; in-app stream; i18n en/ru; in-memory session (+IndexedDB if
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available); Capacitor-ready structure.
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Open details: detailed game-board UX (deferred by the owner to this stage);
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client routing; offline/refresh behaviour; design system / theming.
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### Stage 8 — Telegram integration
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Scope: bot side-service, deep-link invites, platform push (your-turn / nudge),
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Mini App launch/auth; backend↔platform internal API.
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Open details: bot framework/library; deep-link scheme; push message templates;
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internal API contract; Mini App hosting/origin.
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### Stage 9 — Admin & dictionary ops
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Scope: admin endpoints (users, games, complaint review queue, dictionary
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versions + reload), complaint→dictionary update pipeline.
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Open details: whether a server-rendered console is wanted or JSON-only; the
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dictionary rebuild/deploy pipeline; complaint resolution workflow.
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### Stage 10 — Account linking & merge
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Scope: link-via-confirm; merge-into-A (stats sum, transfer games/friends,
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dedupe). High blast-radius — focused regression tests.
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Open details: conflict resolution (active games on both, duplicate friends,
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display-name collisions); irreversibility/audit; confirm-flow per platform.
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### Stage 11 — Polish
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Scope: observability dashboards, evidence-based performance work, prod
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build/deploy.
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Open details: deployment target/host; dashboards; load expectations.
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## Refinements logged during implementation
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- **Stage 0**: solver `replace` deferred to Stage 2 (nothing imports it yet;
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adding the path now would break CI, which checks out only this repo). Docker /
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compose deferred to a stage that has something to deploy. Trunk is `master`
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(owner preference); `feature/*` + PR from Stage 1; the genesis commit lands on
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`master` by necessity.
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