feat(offline): offline lobby lists + creates local vs_ai games
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In offline mode the lobby now shows only the device-local games and its
New-vs-AI entry creates one through the in-browser engine — the visible
payoff of the offline mode.

- LocalSource.list() reconstructs a lobby GameView per stored local game by
  replay, exposed through the lazy gamesource proxy; unit-tested via an
  in-memory store.
- Lobby.load() branches on offlineMode: lists local games and skips every
  gateway call (no online games/invitations/incoming); the Stats tab is
  disabled offline.
- NewGame offline: find() creates a device-local vs_ai game via
  LocalSource.create using the profile's advertised dict version + a local
  seed; the friends flow and the random-opponent option are hidden, and the
  variant picker / Start are enabled offline (were gated on connection).
- id.ts: newLocalGameId + randomSeed (tested).

Docs: ARCHITECTURE + FUNCTIONAL(+ru) offline-mode section.

Deferred to fast-follow: the Settings Friends/Profile/Feedback affordance
gating, the flip-to-offline readiness wait, the offline mock e2e (needs
mock-dawg support), and the local-hint UI. The offline flow is verified on
the test contour — the mock e2e cannot enter offline mode (the toggle is
gated to an installed PWA).
This commit is contained in:
Ilia Denisov
2026-07-06 11:35:23 +02:00
parent 99f0a545be
commit ef832b823d
10 changed files with 203 additions and 13 deletions
+21 -1
View File
@@ -10,7 +10,7 @@
import { LocalGame, type LocalMove } from './engine';
import { serializeGame, replayGame, type LocalGameRecord, type Seat as LocalSeat } from './serialize';
import { getLocalGame, saveLocalGame } from './store';
import { getLocalGame, saveLocalGame, listLocalGames } from './store';
import { RULESETS } from './ruleset';
import { getDawg } from '../dict';
import { LOCAL_ID_PREFIX, isLocalGameId } from './id';
@@ -131,6 +131,26 @@ export class LocalSource implements GameLoopSource {
return this.stateView(entry);
}
/**
* list returns a lobby GameView for every stored local game, most-recently-updated first, so the
* offline lobby renders them with the same card machinery as the online games. Each is
* reconstructed by replay; a record whose dictionary is unavailable (e.g. offline without its
* dawg) is skipped, since it cannot be rendered — never throws.
*/
async list(): Promise<GameView[]> {
const records = await listLocalGames();
records.sort((a, b) => b.updatedAtUnix - a.updatedAtUnix);
const views: GameView[] = [];
for (const record of records) {
try {
views.push(this.gameView(await this.load(record.id)));
} catch {
/* a record that cannot be replayed (its dawg is not cached offline) is left out */
}
}
return views;
}
async gameState(gameId: string): Promise<StateView> {
return this.stateView(await this.load(gameId));
}