feat(offline): offline lobby lists + creates local vs_ai games
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In offline mode the lobby now shows only the device-local games and its New-vs-AI entry creates one through the in-browser engine — the visible payoff of the offline mode. - LocalSource.list() reconstructs a lobby GameView per stored local game by replay, exposed through the lazy gamesource proxy; unit-tested via an in-memory store. - Lobby.load() branches on offlineMode: lists local games and skips every gateway call (no online games/invitations/incoming); the Stats tab is disabled offline. - NewGame offline: find() creates a device-local vs_ai game via LocalSource.create using the profile's advertised dict version + a local seed; the friends flow and the random-opponent option are hidden, and the variant picker / Start are enabled offline (were gated on connection). - id.ts: newLocalGameId + randomSeed (tested). Docs: ARCHITECTURE + FUNCTIONAL(+ru) offline-mode section. Deferred to fast-follow: the Settings Friends/Profile/Feedback affordance gating, the flip-to-offline readiness wait, the offline mock e2e (needs mock-dawg support), and the local-hint UI. The offline flow is verified on the test contour — the mock e2e cannot enter offline mode (the toggle is gated to an installed PWA).
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@@ -256,6 +256,18 @@ the same occasional move against its plan that fades out by the endgame), and ch
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add-friend are off. AI games are **practice** — they never count toward a player's
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statistics.
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### Offline mode
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An installed web PWA signed in with a confirmed email can switch to a deliberate **offline mode**
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(Settings → Play mode). Offline, the app never touches the network: the header turns blue with an
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*Offline* chip, the lobby lists only the games stored on the device, and online-only surfaces are
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disabled or hidden (the Stats tab; the *with friends* and *random opponent* options in New Game).
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Only **vs_ai** games are playable — New Game creates a device-local game against the robot, which
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plays entirely in the browser with no backend. Local games are kept on the device, visible only in
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offline mode, and never sync to the account. So a game can be created and played with no connection,
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the app quietly preloads the dictionaries for the player's enabled variants while still online, and
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(once installed) launches from a precached shell even with no network. The mode is device-scoped and
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sticky across launches.
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### Social: friends, block, chat, nudge
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Become friends in two ways: redeem a **one-time code** the other player issues (six
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digits, valid for twelve hours), or send a **request to someone you have played
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