Stage 17 #2: Connecting indicator + auto-retry, instead of red toasts
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Connectivity failures become state, not a toast on every attempt. A global online signal (lib/connection.svelte.ts) flips on a transport unavailable / rate_limited and on the live stream's drop, driving a pure-CSS header spinner + 'Connecting…' in place of the title and softly disabling the in-game server actions (commit / exchange / pass / hint; local board/rack/reset stay live). - transport: exec auto-retries with capped exponential backoff — every op on a rate-limit (rejected before processing, safe), reads only on unavailable (a mutation is never blindly re-sent, to avoid double-applying one whose response was lost; its button is disabled while offline so the player re-issues on reconnect). A reachability watcher (profile.get probe) and any successful traffic clear the signal. - the old red error.unavailable toast is gone (handleError suppresses connection codes; the indicator replaces it). A server-data screen still opens with the spinner and fills on reconnect (global indicator + read auto-retry), so navigation is never dead. - pure retry policy unit-tested (retry.ts); a mock-only window.__conn hook drives a Chromium+WebKit e2e (indicator shows offline, the action disables, both clear on reconnect). Full suite + build green. - docs: ARCHITECTURE transport note, FUNCTIONAL (+ _ru), PLAN tracker (incl. #1 — the bot already drains all updates, no change). Also records #1 as investigated/no-change in PLAN. Other server-action buttons (chat send, profile save, …) still degrade to a safe no-op offline; visual disable is easy to extend.
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@@ -0,0 +1,32 @@
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<script lang="ts">
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let { size = '1em' }: { size?: string } = $props();
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</script>
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<span class="sp" style="--sp-size: {size}" aria-hidden="true"></span>
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<style>
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/* A pure-CSS ring with a single gap (a ~3/4 arc) that rotates — no bundled graphics. It
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inherits the surrounding text colour via currentColor, so it works in any header/theme. */
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.sp {
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display: inline-block;
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width: var(--sp-size, 1em);
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height: var(--sp-size, 1em);
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border: 2px solid currentColor;
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border-top-color: transparent;
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border-radius: 50%;
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opacity: 0.85;
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vertical-align: -0.15em;
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animation: sp-spin 0.7s linear infinite;
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}
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@keyframes sp-spin {
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to {
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transform: rotate(360deg);
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}
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}
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/* Reduced motion: slow the rotation rather than freeze it (a still ring reads as broken). */
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@media (prefers-reduced-motion: reduce) {
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.sp {
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animation-duration: 1.8s;
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}
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}
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</style>
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