feat(backend): per-tier, per-kind active-game limits with a guest funnel
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Cap a player's simultaneous unfinished games per kind (vs_ai, random,
friends) with independent guest and durable-account tiers, held in a new
single-row backend.config table (-1 = unlimited) behind an in-memory cache
and editable live in the admin console (/_gm/limits). Each game is tagged
with games.game_kind on creation.

This replaces the earlier flat MaxActiveQuickGames=10 combined cap: the
per-tier/kind config is the single mechanism, enforced at the same handler
gate (ensureUnderGameLimit by kind on lobby/enqueue) plus the durable
friends cap in CreateInvitation. game.Service.AtGameLimit only resolves the
tier and counts; the limit policy stays at the request edge.

Guests are now refused friend requests, friend-code redemption,
befriend-in-game and invitation creation outright (403 guest_forbidden) --
previously only the UI hid these.

Admin: a kind column in both game lists and the config editor.

Defaults: guest 1 vs_ai / 1 random / 0 friends; durable 10 / 10 / 10.
This commit is contained in:
Ilia Denisov
2026-07-10 09:03:57 +02:00
parent 2e5136b22a
commit ed53e25e57
35 changed files with 897 additions and 223 deletions
+6
View File
@@ -65,6 +65,12 @@ func (svc *Service) IssueFriendCode(ctx context.Context, accountID uuid.UUID) (F
// ErrRequestBlocked (a block stands between the pair). A redeem bypasses any prior
// decline between the two: it clears the old row and writes a fresh friendship.
func (svc *Service) RedeemFriendCode(ctx context.Context, redeemerID uuid.UUID, code string) (uuid.UUID, error) {
// A guest cannot use friends: a durable-account feature (the UI hides it).
if acc, err := svc.accounts.GetByID(ctx, redeemerID); err != nil {
return uuid.UUID{}, err
} else if acc.IsGuest {
return uuid.UUID{}, ErrGuestForbidden
}
issuerID, codeID, err := svc.store.liveFriendCodeByHash(ctx, hashFriendCode(code), svc.now())
if err != nil {
return uuid.UUID{}, err
+7
View File
@@ -51,6 +51,13 @@ func (svc *Service) SendFriendRequest(ctx context.Context, requesterID, addresse
if requesterID == addresseeID {
return ErrSelfRelation
}
// A guest cannot use friends — friends are a durable-account feature; the UI hides the
// flow, this is the server source of truth.
if acc, err := svc.accounts.GetByID(ctx, requesterID); err != nil {
return err
} else if acc.IsGuest {
return ErrGuestForbidden
}
iBlockThem, err := svc.store.blockExists(ctx, requesterID, addresseeID)
if err != nil {
return err
+6
View File
@@ -42,6 +42,12 @@ func (svc *Service) RequestInGame(ctx context.Context, requesterID, addresseeID,
if requesterID == addresseeID {
return ErrSelfRelation
}
// A guest cannot use friends: a durable-account feature (the UI hides it).
if acc, err := svc.accounts.GetByID(ctx, requesterID); err != nil {
return err
} else if acc.IsGuest {
return ErrGuestForbidden
}
isRobot, err := svc.accounts.IsRobot(ctx, addresseeID)
if err != nil {
return err
+3
View File
@@ -59,6 +59,9 @@ var (
// ErrRequestBlocked is returned when the addressee does not accept friend
// requests (their global toggle) or a block stands between the two accounts.
ErrRequestBlocked = errors.New("social: the addressee is not accepting friend requests")
// ErrGuestForbidden is returned when a guest attempts a durable-only action (send a friend
// request, redeem a friend code); friends are a durable-account feature.
ErrGuestForbidden = errors.New("social: guests cannot use friends")
// ErrRequestNotFound is returned when no pending friend request matches.
ErrRequestNotFound = errors.New("social: no pending friend request")
// ErrNoSharedGame is returned when a friend request targets someone the