feat(backend): per-tier, per-kind active-game limits with a guest funnel
CI / changes (pull_request) Successful in 5s
CI / unit (pull_request) Successful in 11s
CI / integration (pull_request) Successful in 20s
CI / ui (pull_request) Has been skipped
CI / conformance (pull_request) Successful in 11s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 2m41s
CI / changes (pull_request) Successful in 5s
CI / unit (pull_request) Successful in 11s
CI / integration (pull_request) Successful in 20s
CI / ui (pull_request) Has been skipped
CI / conformance (pull_request) Successful in 11s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 2m41s
Cap a player's simultaneous unfinished games per kind (vs_ai, random, friends) with independent guest and durable-account tiers, held in a new single-row backend.config table (-1 = unlimited) behind an in-memory cache and editable live in the admin console (/_gm/limits). Each game is tagged with games.game_kind on creation. This replaces the earlier flat MaxActiveQuickGames=10 combined cap: the per-tier/kind config is the single mechanism, enforced at the same handler gate (ensureUnderGameLimit by kind on lobby/enqueue) plus the durable friends cap in CreateInvitation. game.Service.AtGameLimit only resolves the tier and counts; the limit policy stays at the request edge. Guests are now refused friend requests, friend-code redemption, befriend-in-game and invitation creation outright (403 guest_forbidden) -- previously only the UI hid these. Admin: a kind column in both game lists and the config editor. Defaults: guest 1 vs_ai / 1 random / 0 friends; durable 10 / 10 / 10.
This commit is contained in:
@@ -8,6 +8,7 @@ import (
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/gamelimits"
|
||||
)
|
||||
|
||||
// The /api/v1/user/* endpoints require X-User-ID (RequireUserID middleware). The
|
||||
@@ -189,13 +190,15 @@ func (s *Server) handleEnqueue(c *gin.Context) {
|
||||
if !s.ensureVariantAllowed(c, uid, variant.String()) {
|
||||
return
|
||||
}
|
||||
if !s.ensureUnderGameLimit(c, uid) {
|
||||
return
|
||||
}
|
||||
kind := gamelimits.KindRandom
|
||||
enter := s.matchmaker.Enqueue
|
||||
if req.VsAI {
|
||||
kind = gamelimits.KindVsAI
|
||||
enter = s.matchmaker.StartVsAI
|
||||
}
|
||||
if !s.ensureUnderGameLimit(c, uid, kind) {
|
||||
return
|
||||
}
|
||||
res, err := enter(c.Request.Context(), uid, variant, req.MultipleWordsPerTurn)
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
|
||||
Reference in New Issue
Block a user