feat(backend): per-tier, per-kind active-game limits with a guest funnel
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Cap a player's simultaneous unfinished games per kind (vs_ai, random,
friends) with independent guest and durable-account tiers, held in a new
single-row backend.config table (-1 = unlimited) behind an in-memory cache
and editable live in the admin console (/_gm/limits). Each game is tagged
with games.game_kind on creation.

This replaces the earlier flat MaxActiveQuickGames=10 combined cap: the
per-tier/kind config is the single mechanism, enforced at the same handler
gate (ensureUnderGameLimit by kind on lobby/enqueue) plus the durable
friends cap in CreateInvitation. game.Service.AtGameLimit only resolves the
tier and counts; the limit policy stays at the request edge.

Guests are now refused friend requests, friend-code redemption,
befriend-in-game and invitation creation outright (403 guest_forbidden) --
previously only the UI hid these.

Admin: a kind column in both game lists and the config editor.

Defaults: guest 1 vs_ai / 1 random / 0 friends; durable 10 / 10 / 10.
This commit is contained in:
Ilia Denisov
2026-07-10 09:03:57 +02:00
parent 2e5136b22a
commit ed53e25e57
35 changed files with 897 additions and 223 deletions
+6 -3
View File
@@ -8,6 +8,7 @@ import (
"github.com/google/uuid"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/gamelimits"
)
// The /api/v1/user/* endpoints require X-User-ID (RequireUserID middleware). The
@@ -189,13 +190,15 @@ func (s *Server) handleEnqueue(c *gin.Context) {
if !s.ensureVariantAllowed(c, uid, variant.String()) {
return
}
if !s.ensureUnderGameLimit(c, uid) {
return
}
kind := gamelimits.KindRandom
enter := s.matchmaker.Enqueue
if req.VsAI {
kind = gamelimits.KindVsAI
enter = s.matchmaker.StartVsAI
}
if !s.ensureUnderGameLimit(c, uid, kind) {
return
}
res, err := enter(c.Request.Context(), uid, variant, req.MultipleWordsPerTurn)
if err != nil {
s.abortErr(c, err)