feat(backend): per-tier, per-kind active-game limits with a guest funnel
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Cap a player's simultaneous unfinished games per kind (vs_ai, random,
friends) with independent guest and durable-account tiers, held in a new
single-row backend.config table (-1 = unlimited) behind an in-memory cache
and editable live in the admin console (/_gm/limits). Each game is tagged
with games.game_kind on creation.

This replaces the earlier flat MaxActiveQuickGames=10 combined cap: the
per-tier/kind config is the single mechanism, enforced at the same handler
gate (ensureUnderGameLimit by kind on lobby/enqueue) plus the durable
friends cap in CreateInvitation. game.Service.AtGameLimit only resolves the
tier and counts; the limit policy stays at the request edge.

Guests are now refused friend requests, friend-code redemption,
befriend-in-game and invitation creation outright (403 guest_forbidden) --
previously only the UI hid these.

Admin: a kind column in both game lists and the config editor.

Defaults: guest 1 vs_ai / 1 random / 0 friends; durable 10 / 10 / 10.
This commit is contained in:
Ilia Denisov
2026-07-10 09:03:57 +02:00
parent 2e5136b22a
commit ed53e25e57
35 changed files with 897 additions and 223 deletions
+16
View File
@@ -15,6 +15,7 @@ import (
"scrabble/backend/internal/account"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
"scrabble/backend/internal/gamelimits"
"scrabble/backend/internal/notify"
"scrabble/backend/internal/postgres/jet/backend/model"
"scrabble/backend/internal/postgres/jet/backend/table"
@@ -218,6 +219,20 @@ func (svc *InvitationService) CreateInvitation(ctx context.Context, inviterID uu
if !slices.Contains(game.AllowedTurnTimeouts, settings.TurnTimeout) {
return Invitation{}, fmt.Errorf("%w: turn timeout %s not allowed", ErrInvalidInvitation, settings.TurnTimeout)
}
// A guest cannot invite: friend games are a durable-account feature. The UI hides the flow;
// this is the server source of truth.
if acc, err := svc.accounts.GetByID(ctx, inviterID); err != nil {
return Invitation{}, err
} else if acc.IsGuest {
return Invitation{}, ErrGuestForbidden
}
// A durable inviter is still capped: refuse a new friend game once the per-tier friends limit is
// reached. The guest branch above short-circuits before here, so this is the durable cap.
if atLimit, err := svc.games.AtGameLimit(ctx, inviterID, gamelimits.KindFriends); err != nil {
return Invitation{}, err
} else if atLimit {
return Invitation{}, game.ErrGameLimitReached
}
seen := map[uuid.UUID]bool{inviterID: true}
// suppressed collects invitees who have blocked the inviter: the invitation is still
// created and persisted for them, but they are never notified and never see it (their
@@ -336,6 +351,7 @@ func (svc *InvitationService) startGame(ctx context.Context, invitationID uuid.U
HintsPerPlayer: inv.Settings.HintsPerPlayer,
DropoutTiles: inv.Settings.DropoutTiles,
MultipleWordsPerTurn: inv.Settings.MultipleWordsPerTurn,
Kind: gamelimits.KindFriends,
})
if err != nil {
return err