feat(backend): per-tier, per-kind active-game limits with a guest funnel
CI / changes (pull_request) Successful in 5s
CI / unit (pull_request) Successful in 11s
CI / integration (pull_request) Successful in 20s
CI / ui (pull_request) Has been skipped
CI / conformance (pull_request) Successful in 11s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 2m41s
CI / changes (pull_request) Successful in 5s
CI / unit (pull_request) Successful in 11s
CI / integration (pull_request) Successful in 20s
CI / ui (pull_request) Has been skipped
CI / conformance (pull_request) Successful in 11s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 2m41s
Cap a player's simultaneous unfinished games per kind (vs_ai, random, friends) with independent guest and durable-account tiers, held in a new single-row backend.config table (-1 = unlimited) behind an in-memory cache and editable live in the admin console (/_gm/limits). Each game is tagged with games.game_kind on creation. This replaces the earlier flat MaxActiveQuickGames=10 combined cap: the per-tier/kind config is the single mechanism, enforced at the same handler gate (ensureUnderGameLimit by kind on lobby/enqueue) plus the durable friends cap in CreateInvitation. game.Service.AtGameLimit only resolves the tier and counts; the limit policy stays at the request edge. Guests are now refused friend requests, friend-code redemption, befriend-in-game and invitation creation outright (403 guest_forbidden) -- previously only the UI hid these. Admin: a kind column in both game lists and the config editor. Defaults: guest 1 vs_ai / 1 random / 0 friends; durable 10 / 10 / 10.
This commit is contained in:
@@ -15,6 +15,7 @@
|
||||
<a href="/_gm/"{{if eq .ActiveNav "dashboard"}} class="active"{{end}}>Dashboard</a>
|
||||
<a href="/_gm/users"{{if eq .ActiveNav "users"}} class="active"{{end}}>Users</a>
|
||||
<a href="/_gm/games"{{if eq .ActiveNav "games"}} class="active"{{end}}>Games</a>
|
||||
<a href="/_gm/limits"{{if eq .ActiveNav "limits"}} class="active"{{end}}>Limits</a>
|
||||
<a href="/_gm/complaints"{{if eq .ActiveNav "complaints"}} class="active"{{end}}>Complaints</a>
|
||||
<a href="/_gm/feedback"{{if eq .ActiveNav "feedback"}} class="active"{{end}}>Feedback</a>
|
||||
<a href="/_gm/messages"{{if eq .ActiveNav "messages"}} class="active"{{end}}>Messages</a>
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
<a href="/_gm/games?status=finished"{{if eq .Status "finished"}} class="active"{{end}}>finished</a>
|
||||
</nav>
|
||||
<table class="list">
|
||||
<thead><tr><th>Game</th><th>Variant</th><th>Status</th><th>🤖</th><th class="num">Players</th><th>Updated</th></tr></thead>
|
||||
<thead><tr><th>Game</th><th>Variant</th><th>Kind</th><th>Status</th><th>🤖</th><th class="num">Players</th><th>Updated</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .Items}}
|
||||
<tr><td><a href="/_gm/games/{{.ID}}">{{.ID}}</a></td><td>{{.Variant}}</td><td>{{.Status}}</td><td>{{if .VsAI}}🤖{{end}}</td><td class="num">{{.Players}}</td><td>{{.UpdatedAt}}</td></tr>
|
||||
{{else}}<tr><td colspan="6"><span class="note">no games</span></td></tr>{{end}}
|
||||
<tr><td><a href="/_gm/games/{{.ID}}">{{.ID}}</a></td><td>{{.Variant}}</td><td>{{.Kind}}</td><td>{{.Status}}</td><td>{{if .VsAI}}🤖{{end}}</td><td class="num">{{.Players}}</td><td>{{.UpdatedAt}}</td></tr>
|
||||
{{else}}<tr><td colspan="7"><span class="note">no games</span></td></tr>{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
<nav class="pager">
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
{{define "content" -}}
|
||||
<h1>Active-game limits</h1>
|
||||
{{with .Data}}
|
||||
<p class="note">Per-tier, per-kind caps on a player's simultaneous unfinished games. <strong>-1</strong> = unlimited, <strong>0</strong> = the kind is blocked, a positive number caps concurrent games of that kind. Guests are additionally blocked from friend games outright. Changes apply immediately (no redeploy); games already in progress are never affected.</p>
|
||||
<section class="panel">
|
||||
<form class="form col" method="post" action="/_gm/limits">
|
||||
<h2>Guest</h2>
|
||||
<label>vs AI <input type="number" name="guest_vs_ai" min="-1" value="{{.GuestVsAI}}" required></label>
|
||||
<label>Random <input type="number" name="guest_random" min="-1" value="{{.GuestRandom}}" required></label>
|
||||
<label>Friends <input type="number" name="guest_friends" min="-1" value="{{.GuestFriends}}" required></label>
|
||||
<h2>Durable account</h2>
|
||||
<label>vs AI <input type="number" name="durable_vs_ai" min="-1" value="{{.DurableVsAI}}" required></label>
|
||||
<label>Random <input type="number" name="durable_random" min="-1" value="{{.DurableRandom}}" required></label>
|
||||
<label>Friends <input type="number" name="durable_friends" min="-1" value="{{.DurableFriends}}" required></label>
|
||||
<div><button type="submit">Save</button></div>
|
||||
</form>
|
||||
</section>
|
||||
{{end}}
|
||||
{{- end}}
|
||||
@@ -211,11 +211,11 @@
|
||||
{{end}}
|
||||
<section class="panel"><h2>Games</h2>
|
||||
<table class="list">
|
||||
<thead><tr><th>Game</th><th>Variant</th><th>Status</th><th class="num">Players</th><th>Updated</th></tr></thead>
|
||||
<thead><tr><th>Game</th><th>Variant</th><th>Kind</th><th>Status</th><th class="num">Players</th><th>Updated</th></tr></thead>
|
||||
<tbody>
|
||||
{{range .Games}}
|
||||
<tr><td><a href="/_gm/games/{{.ID}}">{{.ID}}</a></td><td>{{.Variant}}</td><td>{{.Status}}</td><td class="num">{{.Players}}</td><td>{{.UpdatedAt}}</td></tr>
|
||||
{{else}}<tr><td colspan="5"><span class="note">no games</span></td></tr>{{end}}
|
||||
<tr><td><a href="/_gm/games/{{.ID}}">{{.ID}}</a></td><td>{{.Variant}}</td><td>{{.Kind}}</td><td>{{.Status}}</td><td class="num">{{.Players}}</td><td>{{.UpdatedAt}}</td></tr>
|
||||
{{else}}<tr><td colspan="6"><span class="note">no games</span></td></tr>{{end}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
|
||||
Reference in New Issue
Block a user