Stage 15: dual Telegram bots & language-gated variants
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Service-agnostic refinement of the owner's idea: the sign-in service returns a set of supported game languages with the user identity, and the lobby gates the New Game variant choice by it (en -> English; ru -> Russian + Эрудит). - Connector hosts two bots in one container (one per service language, each its own token + game channel; the same telegram_id spans both). ValidateInitData tries each token and returns the validating bot's service_language + supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels). - supported_languages rides the Session (fbs, session-scoped, not persisted); the UI offers only the matching variants on New Game — gating only the START of a new game (auto-match + friend invite), not accept/open/play; backend does not enforce. - service_language persisted (accounts.service_language, migration 00010, written every login, last-login-wins) and routes the user-facing Notify push back through the right bot (push-target coalesces with preferred_language). - Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in the console (unrelated to ValidateInitData). - Non-Telegram logins carry the gateway default set (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants). Wire (committed regen): ValidateInitDataResponse +service_language +supported_languages; Session +supported_languages; SendToUser/SendToGameChannel +language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
import { describe, it, expect } from 'vitest';
|
||||
|
||||
import { ALL_VARIANTS, availableVariants } from './variants';
|
||||
|
||||
describe('availableVariants', () => {
|
||||
it('is ungated (all variants) for an empty or absent set', () => {
|
||||
expect(availableVariants([])).toEqual(ALL_VARIANTS);
|
||||
expect(availableVariants(undefined)).toEqual(ALL_VARIANTS);
|
||||
});
|
||||
|
||||
it('offers only English for an en-only service', () => {
|
||||
expect(availableVariants(['en']).map((v) => v.id)).toEqual(['english']);
|
||||
});
|
||||
|
||||
it('offers Russian and Эрудит for a ru-only service', () => {
|
||||
expect(availableVariants(['ru']).map((v) => v.id)).toEqual(['russian', 'erudit']);
|
||||
});
|
||||
|
||||
it('offers every variant for a bilingual service', () => {
|
||||
expect(availableVariants(['en', 'ru']).map((v) => v.id)).toEqual(['english', 'russian', 'erudit']);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user