Stage 15: dual Telegram bots & language-gated variants
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Service-agnostic refinement of the owner's idea: the sign-in service returns a set of supported game languages with the user identity, and the lobby gates the New Game variant choice by it (en -> English; ru -> Russian + Эрудит). - Connector hosts two bots in one container (one per service language, each its own token + game channel; the same telegram_id spans both). ValidateInitData tries each token and returns the validating bot's service_language + supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels). - supported_languages rides the Session (fbs, session-scoped, not persisted); the UI offers only the matching variants on New Game — gating only the START of a new game (auto-match + friend invite), not accept/open/play; backend does not enforce. - service_language persisted (accounts.service_language, migration 00010, written every login, last-login-wins) and routes the user-facing Notify push back through the right bot (push-target coalesces with preferred_language). - Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in the console (unrelated to ValidateInitData). - Non-Telegram logins carry the gateway default set (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants). Wire (committed regen): ValidateInitDataResponse +service_language +supported_languages; Session +supported_languages; SendToUser/SendToGameChannel +language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
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@@ -47,17 +47,20 @@ describe('codec', () => {
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const token = b.createString('tok');
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const uid = b.createString('u1');
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const name = b.createString('Me');
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const langs = fb.Session.createSupportedLanguagesVector(b, [b.createString('en'), b.createString('ru')]);
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fb.Session.startSession(b);
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fb.Session.addToken(b, token);
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fb.Session.addUserId(b, uid);
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fb.Session.addIsGuest(b, true);
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fb.Session.addDisplayName(b, name);
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fb.Session.addSupportedLanguages(b, langs);
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b.finish(fb.Session.endSession(b));
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expect(decodeSession(b.asUint8Array())).toEqual({
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token: 'tok',
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userId: 'u1',
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isGuest: true,
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displayName: 'Me',
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supportedLanguages: ['en', 'ru'],
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});
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});
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@@ -181,7 +184,7 @@ describe('codec', () => {
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b.finish(fb.LinkResult.endLinkResult(b));
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const r = decodeLinkResult(b.asUint8Array());
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expect(r.status).toBe('merged');
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expect(r.session).toEqual({ token: 'tok-9', userId: 'a-1', isGuest: false, displayName: 'Kaya' });
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expect(r.session).toEqual({ token: 'tok-9', userId: 'a-1', isGuest: false, displayName: 'Kaya', supportedLanguages: [] });
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});
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it('decodes an Invitation with inviter and invitees', () => {
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