Stage 15: dual Telegram bots & language-gated variants
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Service-agnostic refinement of the owner's idea: the sign-in service returns a set of supported game languages with the user identity, and the lobby gates the New Game variant choice by it (en -> English; ru -> Russian + Эрудит). - Connector hosts two bots in one container (one per service language, each its own token + game channel; the same telegram_id spans both). ValidateInitData tries each token and returns the validating bot's service_language + supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels). - supported_languages rides the Session (fbs, session-scoped, not persisted); the UI offers only the matching variants on New Game — gating only the START of a new game (auto-match + friend invite), not accept/open/play; backend does not enforce. - service_language persisted (accounts.service_language, migration 00010, written every login, last-login-wins) and routes the user-facing Notify push back through the right bot (push-target coalesces with preferred_language). - Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in the console (unrelated to ValidateInitData). - Non-Telegram logins carry the gateway default set (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants). Wire (committed regen): ValidateInitDataResponse +service_language +supported_languages; Session +supported_languages; SendToUser/SendToGameChannel +language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
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@@ -46,8 +46,20 @@ displayName(optionalEncoding?:any):string|Uint8Array|null {
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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supportedLanguages(index: number):string
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supportedLanguages(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
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supportedLanguages(index: number,optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 12);
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return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
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}
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supportedLanguagesLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 12);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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static startSession(builder:flatbuffers.Builder) {
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builder.startObject(4);
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builder.startObject(5);
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}
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static addToken(builder:flatbuffers.Builder, tokenOffset:flatbuffers.Offset) {
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@@ -66,17 +78,34 @@ static addDisplayName(builder:flatbuffers.Builder, displayNameOffset:flatbuffers
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builder.addFieldOffset(3, displayNameOffset, 0);
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}
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static addSupportedLanguages(builder:flatbuffers.Builder, supportedLanguagesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(4, supportedLanguagesOffset, 0);
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}
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static createSupportedLanguagesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startSupportedLanguagesVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static endSession(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createSession(builder:flatbuffers.Builder, tokenOffset:flatbuffers.Offset, userIdOffset:flatbuffers.Offset, isGuest:boolean, displayNameOffset:flatbuffers.Offset):flatbuffers.Offset {
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static createSession(builder:flatbuffers.Builder, tokenOffset:flatbuffers.Offset, userIdOffset:flatbuffers.Offset, isGuest:boolean, displayNameOffset:flatbuffers.Offset, supportedLanguagesOffset:flatbuffers.Offset):flatbuffers.Offset {
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Session.startSession(builder);
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Session.addToken(builder, tokenOffset);
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Session.addUserId(builder, userIdOffset);
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Session.addIsGuest(builder, isGuest);
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Session.addDisplayName(builder, displayNameOffset);
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Session.addSupportedLanguages(builder, supportedLanguagesOffset);
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return Session.endSession(builder);
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}
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}
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